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The Chosen Ones


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Liir have fusion and this Tar Pit class (tanker) destroyer finds out the hard way.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0002-56.jpg

 

We gather new special projects but dare not start them. We've overburdened our finances with them already.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-53.jpg

 

This. THIIIIIIISSSSS!!! Thank Suul'ka! Rejoice, murder, pillage!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-47.jpg

 

As promised. This will benefit all our future endeavours.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0007-40.jpg

 

An overdue overview. HD available, so don't complain you can't read them notes!

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https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/evil4.gif

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-63.jpg

 

Near Niishini we catch Liir-Hiver alliance off guard! Only one Hiver cruiser is guarding the gate.

And removing the gate is our primary concern, after that it will be easy to deal with Liir colony.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0002-57.jpg

 

But... I failed to find the damn gate. Sooooooo, next turn is not just as nice as the first one. We board some

Hiver cruisers but they prove to be a tougher nut to crack than Liir ones. Blasphemous rebels spray us with

fusion projector and the damn gate just wouldn't blow up! At least we found it and in the end it is destroyed

with little time to spare.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0007-41.jpg

 

What left me gasping for air was that when our CnC cruiser was destroyed, a new one just wouldn't appear.

After frantic searching I realize there is no replacement. Hivers kept at least one alive, so hanging around

would not be of much use.

 

Our forces are divided into three groups. A drill-jammer-tanker combo starts drilling toward Liir homeworld

for future use, Scavengers stick around and try to damage Liir colony as much as possible, and the majority

of our forces turn back to Niishini where fresh, fusion driven forces are being built.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0013-20.jpg

 

A turn later reveals a surprise Liir have been building for us.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0019-18.jpg

 

Finally, an upgrade in network durability and denseness is approaching.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0021-19.jpg

 

Meh, and two pics just because they look nice.

Gate-on-a-string

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-50.jpg

 

Zuul art

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-54.jpg

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But... I failed to find the damn gate. Sooooooo, next turn is not just as nice as the first one. We board some Hiver cruisers but they prove to be a tougher nut to crack than Liir ones. Blasphemous rebels spray us with fusion projector and the damn gate just wouldn't blow up! At least we found it and in the end it is destroyed with little time to spare.

How did you fail to find that gate ship? It's not like it can move and evade you. And 10 minutes should be enough to find it. And why didn't you use auto resolve, I'm pretty sure it would kill both of their ships.

 

And do you know a good weapon for colony extermination? I want to kill all imperial population and leave infrastructure and hazard rating intact. I found UV lasers to be really good, but do you know a better one?

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1) How did you fail to find that gate ship?

It's not like it can move and evade you.

2) And 10 minutes should be enough to find it.

3) And why didn't you use auto resolve, I'm pretty sure it would kill both of their ships.

4) And do you know a good weapon for colony extermination? I want to kill all imperial population and leave

infrastructure and hazard rating intact. I found UV lasers to be really good, but do you know a better one?

1) :P In my defence I'd like to state this was a Liir colony, not a Hiver one. So the gate was not in its

(for Hiver colonies) usual place in front of the planet. It could be anywhere and it was far away from our

starting position, just barely in the same hemisphere. I didn't send deep scans to both sides of the Liir colony

instantly as I should have done... Also I need to research the damn advanced CnC (btw, this is removed

from SotS2, thank Suul'ka) so that I will be able to overview and command the situation without constantly

hitting space.

 

2) I have the battle timer setting at usual 4 minutes.

 

3) I only use AR when there is no question about how things will turn out. The Hiver gate uncertainty and extra

damage to the colony's CH that AR would apply from missiles on some of our ships made me play the battle.

 

4) Green lasers and plasma cannons. Those two only kill the population. The further you go from these in the tech

tree the more damaging to infra and CH weapons become. And there are bio weapons. That I don't use.

 

Show must go on.

 

Liir invasion hits Niishini. Because of their fondness to projectors and heavy combat lasers I design a new

strategy. I build more destroyers to swarm them, reduce the projector's effectiveness (due to small targets),

spend their HCL's alpha strike on low budget targets and for our Claws (those that survive) to make a mess of

their line with grappling missiles. Otherwise our boarding cruisers are beginning to have troubles getting through.

Worked quite well. Number of losses is still high, we fight with DEs and fission ships, Liir come with state of the

art fusion tech.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-64.jpg

 

What was most problematic was that Liir are very fond of destroying enemies' engine. So a lot of our ships were

floating away while only a few were left in the final brawl. All our ships with red health indicators have their engine

sections destroyed and - unless they are in the middle of it - won't be returning to battle.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-48.jpg

 

Quickly another of our fleets takes the opportunity to destroy a Liir colony before Hiver gate arrives.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-55.jpg

 

Next turn is already much more relaxing.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-36.jpg

 

Two of special projects bring results. None of them particularly exciting but at least our budget is saved

from extra expenses.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0011-30.jpg

 

Research update.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-26.jpg

 

NODE CANNON. Nuff said.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0018-16.jpg

 

Check the armour on that thing. And the price...

 

What we thought would be a surprise attack on Liir homeworld turned out as not worth the trouble right now.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0015-19.jpg

 

Both this fleet and the one that was guarding Niishini are joined at a Liir colony in between, Tuumen.

Gate was successfully removed in our previous attack so basically this is a mop-up. Scavengers from both

fleets are full and await unloading.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0023-23.jpg

 

We go for mining. Only because I forget to research at least the most basic torpedo to get assault command

section. Next in line.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0025-15.jpg

 

Orange - Liir, green - Hivers, blue - Tarka, red...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0022-12.jpg

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They most likely have done so. We just don't have the sensors to scan over the rift. Much will change now that we got radiant bore and can traverse much longer distances. But I have a feeling Tarka will not be much of a problem, Humans (that are also over there hidden somewhere) are no1 in the ranking! So it is quite possible that Tarka have problems of their own...

 

By now Humans must have trade network fully developed. It could be though that they have no nodelines leading to our part of the map! I'll check that at home.

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4) Green lasers and plasma cannons. Those two only kill the population. The further you go from these in the tech tree the more damaging to infra and CH weapons become. And there are bio weapons. That I don't use.

 

Well, I was curious so I went to SOTS wiki and digged all the data on most of the weapons.

DOWNLOAD

 

The best weapon for colony cleaning would be plasma projector. It fires 30 bolts that kill 5000 population per bolt. That is 150 000 in one shot with 0 infrastructure and HR damage. :P

Plasma cannon is very good : 25 000 kills per shot. :P

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The best weapon for colony cleaning would be plasma projector. It fires 30 bolts that kill 5000 population per bolt. That is 150 000 in one shot with 0 infrastructure and HR damage. :P

Plasma cannon is very good : 25 000 kills per shot. :P

Thanks, I saved the file for future reference.

 

Looking at the stats is not the whole story though. 150.000 is an impressive number but one should consider fire rate and the fact that a projector can only be mounted on a specialized section that more or less only has a projector (CR) or several (DN). On sections like war, armour etc. you get a lot of mounts that can be mounted with different versions of weapons.

 

I never cared for exact numbers though. I like playing a game much more than spending time optimizing into extremes. https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/shrug.gif

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Our Illuminati class cruiser travelling through the rift is stopped. It already sees across it and there are Tarka

and Human colonies present. If there will be movement to our side we will see it from this spot - and our cruiser

is far enough not to attract attention. We hope.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0029-8.jpg

 

Research was - again - diverted at the last second to disruptor. Having a torpedo tech and HCLs opens up a lot

of different sections.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0030-4.jpg

 

Researching disruptor opened two useful techs, of which disruptor whip could still be useful for a limited time

but EM Pulsar is always welcome as a disruptor upgrade. Our research is back on mining but there are a lot of

weapon techs we will need to get. Perhaps fusion cannon to upgrade the existing plasma and we will need a nice

big turret weapon.

 

We break our slave record!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0033-4.jpg

 

And we go for another push at Liir homeworld.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0037-3.jpg

 

Or so it is supposed to look like. Our plan is to send our fusion cruisers on to Hiver worlds beyond. Our Drills

have already drilled holes in space-time continuum so that the path is opened.

 

Our three contending designs:

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0039-3.jpg

 

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0040-2.jpg

 

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0041-2.jpg

 

We'll probably go for Iron Maiden because of its agility but it lacks a lot of armour compared to the other two...

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Other than using our boarding pods we try to stay out of trouble. Not entirely possible but we try. BTW, Liir have learned their lesson well. They went HEAVILY into beams and our boarding pods have huge problems getting through. Beams don't target normal missiles so the missiles won't overburden them. They do target boarding pods though and our whole compliment of boarding cruisers takes two of enemy's. We should have gone for Hiver cruisers.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-56.jpg

 

Next turn we divide our forces into fission and fusion ships. Fusion ships make way to Biishi but it still takes them two turns. What a difference a turn makes... We go for maximum colony destruction and gate removal. Sadly it was not enough. The colony will soon be back on track and will build its own gate. This was a lost cause.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0010-32.jpg

 

Only one Scavenger class cruiser survives and we try to take it back home with 50 million slaves in its holds.

 

At Moshu (Liir HW) things don't turn out all peachy either so we leg it there as well.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-32.jpg

 

But we get a chance to test our new node cannon. On a Liir destroyer, poor thing. MWAAAHAAAHHAA!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-49.jpg

 

We need a serious weapon upgrade.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-27.jpg

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https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/catfight.gif

 

Now now, if there is going to be fighting in this thread, it will be accompanied by slaughter, pillage and burning. Zuul are most able in this department so leave it to us. :P

 

Yesterday my neighbours gathered at my place so the game was doomed to drinking. Pillage will have to wait. https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/cry.gif

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Iron Maidens do nicely. Below you see a Hiver cruiser captain, driving under influence. Result of our disruptor

torpedoes. :P

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-57.jpg

 

Mining. No huge explanation needed. Resources from useless worlds go to colonies, as simple as that. We

armed the ship with lasers only because it should stay away from large threats and lasers hit smaller targets

much easier. Ah, who am I kidding, it is cheap as dirt.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0006-37.jpg

 

Our lone Scavenger class cruiser, the only remaining ship from Biishi, survives to see another slaving run!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0007-42.jpg

 

Research update. Leviathan's hide SOUNDS like an armour tech and that would be most welcome. Jewels

etc. special project ended to reveal a tech we will not research. More money down the drain. We are in a

desperate need for a large weapon and HFC is available. We go there!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-37.jpg

 

Well damn, from hunter to hunted. We've stopped our advance for a few turns to get fusion cannon before

building fusion ships, and this is the result... We manage to get outdated ships to both worlds and accompany

them with some of the latest build, mostly Iron Maidens.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0012-28.jpg

 

And Radiant Bore! Single strike, half of the first wave gone. Takes time to recharge though. One strike per

two waves is mostly what we can manage. Having the ship in the fight is very useful in other ways as well, it

soaks up a LOT of punishment that would be killing our ships.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0021-20.jpg

 

This seemingly useless picture does have a meaning! It shows how spread out our network is even among

hostile worlds. A drill-jammer-tanker combo made it possible for our ships to survive most visits to hostile

colonies and continue with hurting space. This network is crucial for quick strikes that are planned.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0018-17.jpg

 

Ah... so there are natural nodelines between the rift parts... Damn, the whole rift in two turns!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0027-14.jpg

 

This is the Human "entry point", our colony. Marked for large defence upgrade. If this is breached, these

chattering apes may wreak havoc.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0029-9.jpg

 

Damn. Thundara is toast. Not yet, but there is no escape. Regis will pay for the insolence, we send ships from

Syrma and Okara to destroy the Hiver gate defences, the rest should be easy.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0034-4.jpg

 

We must start building small cruiser strike teams and go deep into enemy territory, spreading death and

destruction. Now that our network is spread among enemy worlds our fleets can travel FAST so our tactics is

much like that of Humans. Fusion ships also travel 6 LYs per turn so there are a lot of connections short enough

to travel in a single turn, thus prevent Hivers to reinforce their defence.

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Humans have fusion as well. Good. We welcome them.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-58.jpg

 

First expedition across the abyss.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0004-52.jpg

 

GAH, how did this happen?! A single Liir destroyer busts our colony. I only had a Pitch Black DE guarding it,

which was a blunder. I thought all colonies had guards sufficient to repel Von Newmann.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-50.jpg

 

If you look at the climate hazard and resources on this colony you will realize that this was one of the last

colonies to be colonized. It is expensive but in the long run it will pay out. It was on constant maximum

overharvest, naturally. A few hundreds of resources lost won't be missed as dearly as a fully running

colony much faster would be.

 

Hivers mistake our decoy for an attack fleet and transfer a lot of ships to defend the colony.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0006-38.jpg

 

Quite some research was done. Heavy fusion cannons are researched ahead of schedule. We make our

ships a bit cheaper with advanced robotics, than speed on to make more use of EMP weapons. A special

project ended in between. It was not an armour tech as I had hoped but deflectors can come in handy.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-33.jpg

 

Sometimes Hiver AI has problems. This is their colony on which we destroyed gates loooong ago. It is fully

running and all, but somehow they forgot all about gates. We take advantage.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0006-38.jpg

 

Mainstream ships are updated. With heavy fusion cannons. No more grappling missiles as heavy cannons

need range to dish out most damage and if the target comes close we will greet them with a huge number

of medium mounted fusion cannons in strafe section.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0011-31.jpg

 

Our homeworld is enriched by Creators of Dust. Zuul have the best resources mined/resources gained ratio BTW.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0012-29.jpg

 

Over the rift. They left us a phenomenal future colony. Our CH is much different from everybody else's...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-28.jpg

 

Immediate neighbourhood reveals a heavily defended planet.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0017-18.jpg

 

A picturesque update.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0019-19.jpg

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GAH, how did this happen?! A single Liir destroyer busts our colony. I only had a Pitch Black DE guarding it,

which was a blunder. I thought all colonies had guards sufficient to repel Von Newmann.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0005-50.jpg

This can happen quite easily. New colonies are VERY vulnerable. Once I did manual combat (1 minute duration) with 1 enemy destroyer and it fired ONCE (with mass driver I think, blue sphere) on my colony and my colony was destroyed.

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True. I was asking myself "how did this happen" about not having the usual 5 Spawn Defender class destroyers beside the Pitch Black that was there. I forgot sending them to the colony.

 

But yes, what you wrote is most true. Numbers of inhabitants killed in a single shot can be pretty high.

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After Biishi we destroy the second Hiver world in the background. That will teach them to help Liir...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-65.jpg

 

Than the shit hit the fan.

 

Fffff...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-59.jpg

 

FFFFFF...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-38.jpg

 

FFFUUUUUUUUUU...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0011-32.jpg

 

Ah, fuck.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0007-43.jpg

 

If I save two of these four colonies, I'll consider it luck. Frankly I am very pleasantly surprised by these

attacks, previously I thought the Liir AI to be next to dead in this game. Now they are doing what I should be

doing - quick cruiser strikes on multiple targets.

 

Research to barely existing.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0009-34.jpg

 

Money out the window, into ships.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0010-34.jpg

 

Somehow Liir are managing to get all these ships built, they must have closed down their research as

well. We MUST cut down their income. Full force on their homeworld.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-29.jpg

 

Radiant bore cruisers offer me some comfort in these troubled times. EAT THAT, FISH!!!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0013-21.jpg

 

In one of these fights I used the node cannon on a threesome - two fish cruisers and one mine, which was

as good as dead. Liir cruisers have already shot its engines off and one of the two, a fusion projector ship,

just opened its spray of fusion fire upon our ship. In this instant node cannon struck and cleared the

scenery. I thought everything was destroyed...

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0012-30.jpg

 

But no! Our ship was flung to a nearby colony where it was repaired! Only Zuul and Human ships can

survive node cannon, because what it does is it flings everything in its area of effect into nodespace.

Zuul and Human ships are able to survive the environment but no guarantees. This time the ship

crew can count itself reborn.

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Our new Illuminati cruiser travelled across the rift to our new colony. As I thought, Tarka and Human space

shows that they must get along just fine. I'm not sure what happened to Morrigi but they are still alive

somewhere.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-66.jpg

 

Some nice views on our Radiant Bores making enemies dance.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0008-39.jpg

 

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0010-35.jpg

 

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0019-20.jpg

 

Zuul humour:

"What's the easiest way to wipe your arse?"

"With a node cannon!"

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0018-18.jpg

 

In an attack on the Liir HW I was just getting ready to leave elsewhere where I would be able to do

more damage, when I thought I saw something weird happen...

 

As usually, both Liir and Hiver cruisers sped towards our forces and - as our main weapon is heavy

fusion cannon, we strafed Liir HW in an opposite direction, our side weapons doing damage to

the planet, strafe sections spraying their satellites and our HFCs shooting at enemy ships in the

distance.

 

Then I glimpsed something that made my heart miss a beat.

 

I thought that Hiver ships are firing their missiles from a bit too far. Our forces should still be out of

their range. Liir ships just caught with ours when they were forced to turn around. Yes, the scene

leaves little doubt.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0022-13.jpg

 

This... is so cool it calls for a celebration. A video update incoming! And all three of you who watch

them :P, remember to go HD!

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This is really a stroke of luck for you SV, and a big blunder in AI coding. :P

If they remained allies I think you would have a really hard time to defeat them, but now it's going to be a piece of cake.

Can't wait for your next update, should be very interesting.

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This is really a stroke of luck for you SV, and a big blunder in AI coding. :P

If they remained allies I think you would have a really hard time to defeat them, but now it's going to be a piece of cake.

Can't wait for your next update, should be very interesting.

 

I'm sure the developers would say that AIs simply have their own agendas and so forth, but this definitely

was a mistake on AI part. Liir as hitters and Hivers as defenders are a TOUGH nut to crack and if they

acted a bit more intelligent when my node boring fleets wove a web through their backyard it would

be a lot harder still. Seriously, if AIs kept a deep scan destroyer at all their planets and used it at least

in a straightforward way to send it out immediately to find the enemy, it would make the game

much harder.

 

Whether this Hiver-Liir war makes things interesting or contrary is a matter of discussion, but it sure did

make the game a whole lot easier for the time being.

 

Fate of the Liir HW is sealed. With bee wax. Reinforcements are incoming but their numbers are far too few.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0001-67.jpg

 

At Barak Kor things take an even better way. We didn't even need our finest, we managed to destroy

their last CnC ship! This way only two of their cruisers appeared and we were able to save the colony!

Not even one of their otherwise good attacks succeeded. Barak Kor did spend quite some of its

resources in maximum overharvest though.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0002-58.jpg

 

Our Creator of Dust class cruisers continue their arduous work. So this is where our slaves are going!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0003-60.jpg

 

On the other side of the rift Tarka must be dismayed by our movement.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0012-31.jpg

 

Research update. Our less CH favourable colonies could use some kick, so we research Atmo adaptation.

Then we go for Advanced CnC. Finally, it is a pain to control the fights with constant sensors/battle view flickering.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0017-19.jpg

 

Now that the fight has settled down, we go for our own jab at Moshu, former Liir HW. Who said we're gonna

leave it to the bugs? The force we sent was a small strike team, only sent to destroy the gate. Hiver

AI forgets to leave extra gates at their front line planets. Gate was removed and three of the cruisers

lived to tell about it.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0014-30.jpg

 

A few turns later in the game, Hivers already have a colony but the gate is still missing. We better move fast!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0023-24.jpg

 

And the fight is over. Quite some losses on both sides, but for a size 10 planet with almost full infrastructure...

Their incoming forces will be waited for.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0027-15.jpg

 

One of the special projects that dragged forever brings GOOD results, and they are immediately worked on!

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0030-5.jpg

 

Slowly we devour the known universe and seek for masters.

https://i22.photobucket.com/albums/b348/SpaceVoyager/SotS%20TAR/screen0031-8.jpg

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