silencer_pl Posted March 11, 2011 Report Share Posted March 11, 2011 Ugh. Is it only me that prefers old fashion way with auto cannons ? My vote for 1. Pistols aren't manly By the way - set 2 is a bit ridicolous. You vote for nades vs nades + pistols - now why would people go for nades only when they can choose to get pistols too ? Shouldn't it be nades vs pistols ? Link to comment Share on other sites More sharing options...
NKF Posted March 11, 2011 Author Report Share Posted March 11, 2011 They do seem similar, but both methods require very different ways of playing the game. With one you have to think entirely in terms of how you can fight entirely with thrown projectiles under various conditions. The other it closer to the normal play but with reduced ranged firepower. Volume of equipment will also differ. Sorry, I shouldn't have reused the word 'set' to describe the weapon trio and pairing. Let me show an example of what I had in mind: First round of votes 1: Rockets vs. Cannons vs. Heavy Laser2: Grenades vs. Grenades + Pistols Let's say Cannons gets the most votes for 1 and Grenades + Pistols the most votes for 2. The last round of votes Cannons vs. Grenades + Pistols What weapon theme is decided here is is what we go with. Ah - that's the word I should've been using to describe the weapons. Weapon themes. Not meaning to over complicate it. Just a process of elimination to allow a chance to carefully weigh up each of the options. - NKF Link to comment Share on other sites More sharing options...
silencer_pl Posted March 11, 2011 Report Share Posted March 11, 2011 Judging by the previous votest we can declare that winner will be pistol + nades. also given example the option 1 has 3 candidates while option 2 two candidates. Why not make it even - cannons + heay laser vs rockets ? So my re-made vote is for now: 1. Cannons2. Pistol + nades. I will still stand by my point - option two is just nades vs nades with flavour. It's just like ordering pizza - do you want pizza or pizza with extra <whatever you like with pizza> Link to comment Share on other sites More sharing options...
NKF Posted March 11, 2011 Author Report Share Posted March 11, 2011 It's like ordering lots of pizza or ordering fried chicken and not as much pizza. I had to assign one group as a trio because we have an uneven number. I could devise another weapon theme to even it up, but I don't want to drag this on any longer than it needs to. On the bright side it's grouped them into ranged vs. thrown. Anyhow the tally so far: Set 1: Rockets: 0Cannons: 1Heavy Laser: 0 Set 2: Grenades: 0Grenades + Pistols: 3 ~ 4 I get the feeling most would be happier with a mixture than a very limited weapon theme. Since I'm still making this up as I go along, would it be better to use the winners in both set 1 and 2 in the game, and build two strike bases around these themes? That way you can launch the Skyranger of your choice when it comes to your turn. edit: Updated the end of the first post with a rundown of the AAR rules (so far) and attached the Geoscape.exe replacement for v1.4 that has the difficulty bug fixed. - NKF Link to comment Share on other sites More sharing options...
Lysear Posted March 13, 2011 Report Share Posted March 13, 2011 Is this still on? just been a few days without any response >< Link to comment Share on other sites More sharing options...
NKF Posted March 13, 2011 Author Report Share Posted March 13, 2011 Well, it was the weekend. If there's not much else, I'll assume we go with pistol+grenade, set the play order and get the thing started once I'm back from work tonight. - NKF Link to comment Share on other sites More sharing options...
silencer_pl Posted March 13, 2011 Report Share Posted March 13, 2011 Since I am the only one that prefers cannons - maybe I can be exception and use only cannons ? Link to comment Share on other sites More sharing options...
Sunflash Posted March 14, 2011 Report Share Posted March 14, 2011 Comparise: Someone make a mod for grenade-launching Tanks! Link to comment Share on other sites More sharing options...
NKF Posted March 14, 2011 Author Report Share Posted March 14, 2011 Don't worry, we'll build a base for you and stock it entirely with cannons and a cannon tank. No, seriously, let's go with that. If there's any demand we'll do one for rockets too. Just to confirm the rotation, I'll start since I suggested this madcap game, and the others based on the order signed up. NKF LysearBomb Blokesilencer_plThe Veteran Hope I didn't miss anyone. If I have, please give me a yell. Well, let's get the show on the road. I'll convert this thread into the discussion thread and create a placeholder thread for the game. It's not my turn yet for the TFTD game so I'll get the first mission out of the way. - NKF Link to comment Share on other sites More sharing options...
Lysear Posted March 15, 2011 Report Share Posted March 15, 2011 Got quite a few plasma pistols from that terror site but not too many clips, selling the rifles and corpses will get a few quid , What should be the focus of the research as we wont really need most weapons unless we want the craft version at the end and maybe the defenses? nades after pistol? P.s High explosives are funnnn Link to comment Share on other sites More sharing options...
NKF Posted March 15, 2011 Author Report Share Posted March 15, 2011 Lots of choices. Power armour is high on my list. Nothing like some protection from both enemy fire and mis-thrown grenades. The mind probe would also be very handy to check the enemy's ability to react before attacking. As for alien weapon research, the alien grenade's as good as any. Also in time we should do the plasma rifle+clip to get the plasma cannon. Any objections to leaving the heavy plasma unresearched? If we leave it as a mystery item, we should earn a few extra points more for each of them at the end of each battle. Overall it's an okay but slightly wobbly start to the campaign. Just wish I'd stopped thinking in dollars and went with what I'm normally used to on that first mission. Would've saved a few lives, though netted a few less guns. Haven't heard from BB in the TFTD AAR yet, and he's up next. - NKF Link to comment Share on other sites More sharing options...
The Veteran Posted March 15, 2011 Report Share Posted March 15, 2011 Good work Lysear, shame about Gudrun and that last camping Floater though hey What are we going for with base layout? hangars across the top, access lift cut off from the south and one bottleneck in both east and west? I think plasma pistols, alien nades, power armour, in that order. But that's just me Link to comment Share on other sites More sharing options...
silencer_pl Posted March 15, 2011 Report Share Posted March 15, 2011 I could go next then. I am very iching for auto cannons but eh. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 15, 2011 Report Share Posted March 15, 2011 So it's pistols/grenades, then? I'll try to get something sorted tomorrow morning (next twelve hours roughly), assuming I'm not beaten to the punch. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 16, 2011 Report Share Posted March 16, 2011 Sorry, but I'm doubting it's gonna happen for another day, probably more - I'm happy to take my turn later if anyone else wants to jump in first. Link to comment Share on other sites More sharing options...
silencer_pl Posted March 17, 2011 Report Share Posted March 17, 2011 Alright I'll do it this evening since I am next in line. Link to comment Share on other sites More sharing options...
Lysear Posted March 17, 2011 Report Share Posted March 17, 2011 good hunting silencer Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 17, 2011 Report Share Posted March 17, 2011 Meh, these things happen - you won, anyway. Link to comment Share on other sites More sharing options...
NKF Posted March 18, 2011 Author Report Share Posted March 18, 2011 I was warming up for my turn at the TFTD AAR by playing the floater terror site a few times. Throw in a night scenario, throw in dozens of floaters surrounding the Skyranger at the start. Man is it brutal! Must've lost 4 - 6 troops within the first couple of turns each time I tried (different sites each time too). I'm starting to think we have it easy in TFTD thanks to the Triton. Might I propose the motion we get some mass-produced personal armour out soon? - NKF Link to comment Share on other sites More sharing options...
Lysear Posted March 18, 2011 Report Share Posted March 18, 2011 might as well, i got a feeling when the tougher aliens come and start reactioning to our pistol hits, we need something to soften the blow. Is there any special research we need to get the power armour (like on tftd needing live deep one and such?), or is it alot easier to get. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 18, 2011 Report Share Posted March 18, 2011 It's much easier; we need no aliens, just the previous armour type, elerium and power sources. To fly, we only need to add nav systems on top of that. All these things can be collected from a single intact UFO. Link to comment Share on other sites More sharing options...
Lysear Posted March 19, 2011 Report Share Posted March 19, 2011 Wee our first mission without a casualty , hope i get a nice easy one next time around Link to comment Share on other sites More sharing options...
The Veteran Posted March 19, 2011 Report Share Posted March 19, 2011 Just downloaded the file, doing mine shortly and should have it up by lunch all well Link to comment Share on other sites More sharing options...
NKF Posted March 19, 2011 Author Report Share Posted March 19, 2011 What are the odds the game's going to throw me a wobbly one after the last few missions? It's midnight here, so I'll save the earth from Martians in the morning. - NKF Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 19, 2011 Report Share Posted March 19, 2011 I now see that TJ and I were playing on beginner. Either not all of our DOS users have the patched executable NKF uploaded in the first post of this thread (personally I'm on CE at the moment), or the patch wasn't implemented successfully? In any case, I've attempted to patch the save back to the correct difficulty (offset 60 (0x3C) of IGLOB.DAT set to 4), and replaced the version Vet posted. Have fun NKF. Speaking of which, can everyone please start using the forum upload functions if you aren't already? PM me or something if you haven't worked out how. Link to comment Share on other sites More sharing options...
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