Space Voyager Posted June 15, 2010 Share Posted June 15, 2010 Sorry for the late info, but I didn't play at all in the last month so I forgot.The new Antiquarians scenario and a new random encounter are both tied to SotS ][ (fancy for SotS2) and give a lot of clues about Suul'ka, the next race to be added. When I find the time this scenario will be the next AAR. Without further due, I give you... SotS Update 1.8.0 Fixes: 1 -Alliance downgrade option reporting the incorrect player name.2 -All known turret, ship section, weapon and weapon layout data issues.3 -Docking assault shuttles may freeze the application for a noticeable period.4 -Bug where enemy AI was not decloaking when revealed by deep scan.5 -Cosmetic issue where miniship could be displayed upside-down7 -Issue where CNC ships could not be pulled to the back line.8 -Issues with Stealth armour.9 -Station build queue overrunning the bottom of the station build window.10 -Bug where combat players could be shifted slightly from intended start point11 -Raid encounters no longer show raider's name on both sides of the load screen.12 -Known cases where ETAs were being reported incorrectly for enemy fleets13 -All known population manager UI and reporting issues.14 -An issue that was preventing AI from certain ship types.15 -Bug with max freighters for a sector not taking into account the trade stations.16 -Long processing time for Hiver AI with large commercial empires.17 -All known installer dependency issues that could crop up for some users (including vcredist and DirectX).18 -A few minor memory leaks.19 -Rare crash can occur just after a SK is destroyed in combat.20 -Cosmetic issue where players were being reported as defeated when they still had imperial population left on their system. Changes: 1 -Reviewed auto-resolve behaviour for each encounter type with an eye to making results more accurately match player controlled battles.2 -Reduce duration for trade raiding combat.3 -Players may now demand surrender of NAP and Alliance members.4 -Flagship destruction now lowers empire morale.5 -AI players are now insulted by being asked to surrender repeatedly.6 -Abandoning any colony affects empire morale. (Not just the home world.)7 -Improved AI trade sector management including freighters, raiders and escorts8 -Improved AI weapon research and loadouts9 -Tighter collision/manoeuvre spheres for Liir and Tarka dreadnought shapes 10 -Primary PD weapons now picking boarding pods off of allies in combat.11 -Reduced Progression Wars stage length.12 -Players with non-aggression pacts no longer share sensor data in combat. Additions: 1 -Antiquarians scenario.2 -Fleet manager band-boxing.3 -New random encounter.4 -New avatars and badges.5 -Optional axis line rendering overlay for star map. Link to comment Share on other sites More sharing options...
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