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SotS Update 1.8.0


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Sorry for the late info, but I didn't play at all in the last month so I forgot.

The new Antiquarians scenario and a new random encounter are both tied to SotS ][ (fancy for SotS2) and give a lot of clues about Suul'ka, the next race to be added.

 

When I find the time this scenario will be the next AAR.

 

Without further due, I give you...

 

 

SotS Update 1.8.0

 

 

Fixes:

 

1 -Alliance downgrade option reporting the incorrect player name.

2 -All known turret, ship section, weapon and weapon layout data issues.

3 -Docking assault shuttles may freeze the application for a noticeable period.

4 -Bug where enemy AI was not decloaking when revealed by deep scan.

5 -Cosmetic issue where miniship could be displayed upside-down

7 -Issue where CNC ships could not be pulled to the back line.

8 -Issues with Stealth armour.

9 -Station build queue overrunning the bottom of the station build window.

10 -Bug where combat players could be shifted slightly from intended start point

11 -Raid encounters no longer show raider's name on both sides of the load screen.

12 -Known cases where ETAs were being reported incorrectly for enemy fleets

13 -All known population manager UI and reporting issues.

14 -An issue that was preventing AI from certain ship types.

15 -Bug with max freighters for a sector not taking into account the trade stations.

16 -Long processing time for Hiver AI with large commercial empires.

17 -All known installer dependency issues that could crop up for some users (including vcredist and DirectX).

18 -A few minor memory leaks.

19 -Rare crash can occur just after a SK is destroyed in combat.

20 -Cosmetic issue where players were being reported as defeated when they still had imperial population left on their system.

 

 

Changes:

 

1 -Reviewed auto-resolve behaviour for each encounter type with an eye to making results more accurately match player controlled battles.

2 -Reduce duration for trade raiding combat.

3 -Players may now demand surrender of NAP and Alliance members.

4 -Flagship destruction now lowers empire morale.

5 -AI players are now insulted by being asked to surrender repeatedly.

6 -Abandoning any colony affects empire morale. (Not just the home world.)

7 -Improved AI trade sector management including freighters, raiders and escorts

8 -Improved AI weapon research and loadouts

9 -Tighter collision/manoeuvre spheres for Liir and Tarka dreadnought shapes 10 -Primary PD weapons now picking boarding pods off of allies in combat.

11 -Reduced Progression Wars stage length.

12 -Players with non-aggression pacts no longer share sensor data in combat.

 

 

Additions:

 

1 -Antiquarians scenario.

2 -Fleet manager band-boxing.

3 -New random encounter.

4 -New avatars and badges.

5 -Optional axis line rendering overlay for star map.

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