Sorry for the late info, but I didn't play at all in the last month so I forgot.
The new Antiquarians scenario and a new random encounter are both tied to SotS ][ (fancy for SotS2) and give a lot of clues about Suul'ka, the next race to be added.
When I find the time this scenario will be the next AAR.
Without further due, I give you...
SotS Update 1.8.0
1 -Alliance downgrade option reporting the incorrect player name.
2 -All known turret, ship section, weapon and weapon layout data issues.
3 -Docking assault shuttles may freeze the application for a noticeable period.
4 -Bug where enemy AI was not decloaking when revealed by deep scan.
5 -Cosmetic issue where miniship could be displayed upside-down
7 -Issue where CNC ships could not be pulled to the back line.
8 -Issues with Stealth armour.
9 -Station build queue overrunning the bottom of the station build window.
10 -Bug where combat players could be shifted slightly from intended start point
11 -Raid encounters no longer show raider's name on both sides of the load screen.
12 -Known cases where ETAs were being reported incorrectly for enemy fleets
13 -All known population manager UI and reporting issues.
14 -An issue that was preventing AI from certain ship types.
15 -Bug with max freighters for a sector not taking into account the trade stations.
16 -Long processing time for Hiver AI with large commercial empires.
17 -All known installer dependency issues that could crop up for some users (including vcredist and DirectX).
18 -A few minor memory leaks.
19 -Rare crash can occur just after a SK is destroyed in combat.
20 -Cosmetic issue where players were being reported as defeated when they still had imperial population left on their system.
1 -Reviewed auto-resolve behaviour for each encounter type with an eye to making results more accurately match player controlled battles.
2 -Reduce duration for trade raiding combat.
3 -Players may now demand surrender of NAP and Alliance members.
4 -Flagship destruction now lowers empire morale.
5 -AI players are now insulted by being asked to surrender repeatedly.
6 -Abandoning any colony affects empire morale. (Not just the home world.)
7 -Improved AI trade sector management including freighters, raiders and escorts
8 -Improved AI weapon research and loadouts
9 -Tighter collision/manoeuvre spheres for Liir and Tarka dreadnought shapes 10 -Primary PD weapons now picking boarding pods off of allies in combat.
11 -Reduced Progression Wars stage length.
12 -Players with non-aggression pacts no longer share sensor data in combat.
1 -Antiquarians scenario.
2 -Fleet manager band-boxing.
3 -New random encounter.
4 -New avatars and badges.
5 -Optional axis line rendering overlay for star map.