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7.62 - The Apeiron Interview


baby arm

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Dmitry Ivashkin of Apeiron was nice enough to speak with TCancer about 7.62, the upcoming sequel to Brigade E5.

I assume the Jagged Alliance series is an influence on both Brigade E5 and 7.62. What do you try to incorporate from those classics? What else influences your games?

 

At first Brigade E5 was going to be more similar to UFO or X-COM rather than to Jagged Alliance, but then we changed the plot and E5 started looking very JA-like (especially after Shaun Lyng joined the team). Still our main intentions remained the same - we wanted realistic simulation of small tactical groups combat. That is why we paid great attention to the game mechanics (SPM, advanced movement options, etc.), weapon system (damaging model, addons and plugs, etc.) and the Artificial Intelligence. It concerns both Brigade E5 and 7.62, but in the latest we realized importance of other aspects, such as graphics, physics, user-friendly interface and storyline. We're trying to make these things in 7.62 look as good as they should be.

Read the whole interview here.

762_1.jpg 762_2.jpg 762_4.jpg

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(hopefully english version comes out soon after the others)

 

 

Lets hope they do a good translation this time.

As far as screenshots are conserned the game looks a lot more polished with shadows and nice details that add depth. I only wish they do a good job with the rpg elements of the game and especially with the interaction between characters which was very flat in Brigade E5.

 

All in all it looks like a promising title.

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