Monster74 Posted May 30, 2005 Report Share Posted May 30, 2005 I have been playing with a steady crew slowly building them up, i came to the lab mission and decided to drop my sniper in favour for another soldier but low and behold as i checked the points of the others they were extremely high compared to my levelled team i.e. my sniper has a snipe of 53 where as the totally unused sniper had a snipe of 87.my question is what is the point of the skill tree? Link to comment Share on other sites More sharing options...
I/O Error Posted June 1, 2005 Report Share Posted June 1, 2005 To be honest, the whole "unused characters level up" process is very, very buggy. Evasion points, in particular, are wildly off. If you don't take the time to train your guys outside of combat (meleeing dead bodies, shooting trees for target practice, etc.) your guys will NEVER match the huge skill ratings of the guys left at base. It's idiotic. Now, your question about the skill tree seems like a totally unrelated issue. The skill tree is the tree of character-specific attributes, like "Night Vision" or "Vanguard" or "SMG Specialization". The point of those is quite clear; they are a roleplaying element for your characters, and they help make them much more effective in their chosen specialized roles. For instance, if you use a medic as one of your "sneaky kill" soldiers, giving them the melee skills could be useful. The skill tree allows you to pick one special skill every time the character levels up. Link to comment Share on other sites More sharing options...
Kizmiaz Posted June 1, 2005 Report Share Posted June 1, 2005 There is a hack called "watchdog" that kinda fixes this a bit. Here's a link. Link to comment Share on other sites More sharing options...
Monster74 Posted June 2, 2005 Author Report Share Posted June 2, 2005 got you on the skill tree. take my medic, the one left at base has a much higher medicine rating but as he has not been in the field so to speak he can't use half the items in the inventory.also i prefer alaba's bedside manner ha ha Link to comment Share on other sites More sharing options...
I/O Error Posted June 3, 2005 Report Share Posted June 3, 2005 Heh heh... yeah, one of the largest drawbacks to leaving guys at the base, and expecting to use them later, is that their skills are usually nothing at all like what you woud like. This is especially true for characters that need lots of prerequisite skills to reach something (example: getting the Panzerklein-related Engineer skills). Not a good thing if you like to choose how your people progress! Link to comment Share on other sites More sharing options...
DoomMunky Posted June 6, 2005 Report Share Posted June 6, 2005 I think that using the Skill Watchdog (see above) will let you do that... Check the readme. Link to comment Share on other sites More sharing options...
Ax3 Posted October 20, 2005 Report Share Posted October 20, 2005 I think that using the Skill Watchdog (see above) will let you do that... Check the readme.<{POST_SNAPBACK}> I am actually playing with the same six from the start.Everytime one dies, restart mission, alot more challengin + I dont get to notice the others left behind, due to I keep the sam e6 and never look at the LOOB's. (Left Out Of Battle). Link to comment Share on other sites More sharing options...
DoomMunky Posted October 20, 2005 Report Share Posted October 20, 2005 That's totally how I played in the beginning, too. You get really attached to your team! I can't just leave them dead in the wilderness! Link to comment Share on other sites More sharing options...
Monster74 Posted October 21, 2005 Author Report Share Posted October 21, 2005 That's totally how I played in the beginning, too. You get really attached to your team! I can't just leave them dead in the wilderness!<{POST_SNAPBACK}> I know that one, started "rescuing" downed team members i.e. picking them up, before exiting a level. Link to comment Share on other sites More sharing options...
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