Spartan012, on Mar 24 2005, 12:34 AM, said:
1. I went to the path of the farm maps and added a new map. And then went and edited to what I wanted. I've made about five farm maps. But when I play the game and and take a ship down in the farm area, none of my maps load. Is this just bad luck, or did I do it wrong?
There are 2 ways of using your maps on the original game. The first is simply to replace the original map file on the /MAPS folder of UFO, say for instance replace Culta01.map with a map you created. If you are substituting a map of City you must keep the original map sizes, otherwise the game will be unstable or crash. I have no idea for the other terrains though.
The second way is to get XComUtil, edit the .cfg to add the new maps to the list of maps and then use its "Prompt before ship attack" to choose the terrain before you jump into Tactical.
2. When making a new map (farm) can I use tiles from say an urban terrain. I know I can't edit a current map like this or it messes up, but sence none of my maps load, I don't know if I can do it with a new map.
The tile limit for any map (the number of MCD entries it can have) is 255. From this value you need to subtract 2 for the blanks.* terrain which is assigned automatically by the game, plus the number of mcd entries to place the Skyranger (65), leaving you with only 185 mcd entries. But from this you also need to take away the mcd entries used by UFOs, leaving you with less than 90 entries for tiles in all terrains except for City, Mars, XBase and UBase.
When simply replacing the files on the /MAPS you have to use the terrain files attributed originally to that terrain. However, you can edit the terrain files to replace tiles you don't want with other ones, using PCK View for the images and MCD Editor for the tiles attributes.
But if you use XComUtil's cfg file and use the prompt option you can add entirely new terrains to be used instead of the old ones, composed of how many maps you want and combining the terrain files you like (you'll have to keep in the mind the 185 mcd limit though).
3. Last one is on spawning. Does it matter what number spawn I use. Because on the default maps they keep jumping from 1 to 10. Is it like the higher the number the more chance of an alian spawning there.
You are correct.
I've written a map designing guide for UFO2000 that you can get here
. Most of it is related to UFO2000 but it explains the basics and includes a list of all the mcd files for UFO and TFTD and the number of their entries.
You can also get more information concerning the RMP files and the route nodes on my posts
on this thread.
Finally, to try several examples of modified terrains like i described above go to my site (link on the signature) and check the Mods section.