Bucksnort Posted December 19, 2003 Share Posted December 19, 2003 This is from the Altar newsletter today:Aliens screaming for next patch!--------------------------------Please visit our website next week, when the patch 1.3 with alien sounds,support for modding tools and more issues will be available for download!The official modding tools will be released soon after the patch. Link to comment Share on other sites More sharing options...
Slaughter Posted December 19, 2003 Share Posted December 19, 2003 Thanks for the heads up! Great Christmas present! Link to comment Share on other sites More sharing options...
DarkWolf Posted December 19, 2003 Share Posted December 19, 2003 Wow if they add a new patch i hope they will put little add-on like guns or ... ok ok i stop dreaming Link to comment Share on other sites More sharing options...
sigget Posted December 19, 2003 Share Posted December 19, 2003 Great news! Link to comment Share on other sites More sharing options...
Aralez Posted December 19, 2003 Share Posted December 19, 2003 Here the readme (from the already available patch at cenega): UFO: Aftermath Patch 1.3==================================== This patch addresses the following issues: - More variable statistics of the enemies - The Reticulans Stealth and Observation is decreased. - Enable sounds for non-player units when they are hit or die. - Fixed some animation problems. - Collapsible weapons can deployed by kneeling: Order the soldier with collapsible weapon to kneel down (it was not previously possible as he carries a heavy armour) and he will deploy the weapon. You can then order him to attack as you see fit. - Saved games in Save/Load dialogue are ordered by real-world date - The mind-control can be canceled by pressing Ctrl+C - The target area can always be reached in outdoor missions - Some weapon stats are modified - Fixed pseudo-random crash-bug in strategic game, plus various minor bug-fixes. - Added support for modding tools. - Fixed problems with Matrox Parhelia videocard Link to comment Share on other sites More sharing options...
BlackAlmaz Posted December 19, 2003 Share Posted December 19, 2003 do i realy nedd 1.2 to use this pach....cause i still cant install it Link to comment Share on other sites More sharing options...
Alchemist Posted December 20, 2003 Share Posted December 20, 2003 Why so? Do you have one of those improper localizations russians talk about? Link to comment Share on other sites More sharing options...
BlackAlmaz Posted December 20, 2003 Share Posted December 20, 2003 no....it just keeps telling me its already in there....somewhere....but i just tested it and 1.3 seems to work...i mean i can neal nd deploy....but it looks funny they dont sit doun they just hold it up Link to comment Share on other sites More sharing options...
Alchemist Posted December 20, 2003 Share Posted December 20, 2003 Check your registry for these keys and remove if need. Patches should install properly after such a clleanup. It's better to reinstall all of them. [HKEY_LOCAL_MACHINE\Software\ALTAR\UFOAftermath]"patch1_2"=hex:ff"patch1_1a"=hex:ff"patch1_3"=hex:ff [HKEY_LOCAL_MACHINE\Software\ALTAR interactive\UFO Aftermath\1.2] [HKEY_LOCAL_MACHINE\Software\ALTAR interactive\UFO Aftermath\1.3] Link to comment Share on other sites More sharing options...
BlackAlmaz Posted December 20, 2003 Share Posted December 20, 2003 to tell u the truth it doesnt work...i tried to del everything with UFO on it but nothing still says the same....i cant do anything...but so far it wroks i'll insatll all of them again when i format my comp...... if any one actualy uses...the english version of XP...have u solved this problem because i dont know where to look any more Link to comment Share on other sites More sharing options...
Matri Posted December 20, 2003 Share Posted December 20, 2003 I have a suggestion, but you will hate it. Find the game's CLSID in the registry and delete them. Then find the directory with the same CLSID somewhere on your HD and delete that as well. I hate CLSIDs. Link to comment Share on other sites More sharing options...
Matri Posted December 20, 2003 Share Posted December 20, 2003 Uh, this is only if you are trying to reinstall and it won't let you because it thinks it's already installed. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted December 21, 2003 Share Posted December 21, 2003 aha thats the problem...where can i find them.... i dellited all the regestry files and anything to do with it...... Where are CLSID in the system....wondows?? programfiles??? Link to comment Share on other sites More sharing options...
sigget Posted December 21, 2003 Share Posted December 21, 2003 If you abort the installation before it completes it fails to remove the changes its already done. This is a bug. All you can do is uninstall and reinstall, and patch it again. Very annoying. Link to comment Share on other sites More sharing options...
Raion Posted December 21, 2003 Share Posted December 21, 2003 As far as I am concerned here, the 1.2 patch and the 1.3 patch both give error messages at the end. The patches still work, though, and are in the game, but now, with the version 1.3 patch for US/UK, it will state that the Incorrect data version is in the game, and start with a question to continue. I have ignored these questions and start the game, and it states that it is version 1.3. I think it is just something wrong with the patches, and left a message at the other place from Cenega. I see nothing that could have went wrong, and deleted Altar out of the registry, after uninstalling and before re-installing, and although maybe I missed something, the game has worked fine for now. Oh, it may be something also simple like making the gamedata.vfs file read-only in the Properties, since now it is an archive file only. I have not tried that yet, so I will. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted December 21, 2003 Share Posted December 21, 2003 well i also get the wrong deta visriosn part.....and i tried unistaling reinstaling reparing modefing...nothing.... ??? i am lost with this but all the mods and paches work...i think....but my game crashes after a few mishions....i think its on the second base i get Link to comment Share on other sites More sharing options...
Raion Posted December 21, 2003 Share Posted December 21, 2003 I started a new game, and have not had the game crash as of yet! Link to comment Share on other sites More sharing options...
Aralez Posted December 21, 2003 Share Posted December 21, 2003 I did a complete reinstall and started a new game, had no problems. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted December 22, 2003 Share Posted December 22, 2003 ita a new computer....i built it my self.....maybe thast the problem i dont know...but so far i have had trouble but not enough time to find out why its like that....i'll have a look in a few days...and see if i can change something to make it work Link to comment Share on other sites More sharing options...
Koloth Posted January 10, 2004 Share Posted January 10, 2004 Greetings, I've installed 1.3 (US version) and I've noticed a couple strange things. And, now to think of it I'm not sure I installed 1.2... Wierdnesses: o Grays in my squad don't speak. They appear to move their mouths but I get no sound. o When I lose a soldier, the "We've lost a unit" message sounds "alien" In all other respects the game appears to run normally and I've got the new "alien oponent" sounds that v1.3 added. Would the update let me install 1.3 without having installed 1.2? Thanks in advance! Link to comment Share on other sites More sharing options...
Pete Posted January 10, 2004 Share Posted January 10, 2004 I'm sure I read that you have to install all the patches in order for it to work properly. Link to comment Share on other sites More sharing options...
Slaughter Posted January 11, 2004 Share Posted January 11, 2004 I believe Pete is right. Why don't you try that, and report back to us? Link to comment Share on other sites More sharing options...
Koloth Posted January 18, 2004 Share Posted January 18, 2004 Okay. I reinstalled from nothing and now I've started a new game and I'm working on getting back to the point where I have the friendly greys... I put my old game in also and the greys in it still don't talk. More when I know more... Link to comment Share on other sites More sharing options...
Koloth Posted January 27, 2004 Share Posted January 27, 2004 Well, I've got the friendly greys again and again, no sound out of them. Did I also mention that when I lose a soldier I get an alien sounding voice that says, "Our unit has been lost.". Is that normal in 1.3 ? I guess I can live with silent greys. I've had no crashes as long as I run as a user without a lot of other stuff loaded in XP. Link to comment Share on other sites More sharing options...
Slaughter Posted January 27, 2004 Share Posted January 27, 2004 The friendly aliens is a bug in 1.3. Don't know about the sounds and so on though... Link to comment Share on other sites More sharing options...
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