Jump to content

Expendables


silencer_pl

Recommended Posts

Then learn fast ;)

 

::

 

 

Ok new Campaign, Nook has gone back to Earth so he will be replaced by NKF.

 

https://i.imgur.com/5NMw5YO.jpg

 

Hmm from the echoing sounds I hear, I think you are dealing with them cultists and horrors. Well I hope you will be able to survive that blasts from Type B. Anyway your first room will be Storeroom A. Check the Medical Lab to the east, some cultists are there and some artifacts. Dispose of it. Similar situation to the east in The Weapons Lab. From this room go North to the Storeroom D and west to The Tech Lab. Continue west to the Storeroom C. Now from the Tech lab go north and then turn right on the junction. Keep going until you reach The Sickbay. Return back check the Storeroom B and then finally the Bridge. Get the log and return to the extraction zone. Nice and clean.

Link to comment
Share on other sites

 

Ok, second mission. Let's hope you will not be ripped to shreds. Minor improvement in armor department. We can also experiment. No shield this time but we will use a holographic projector. What it does it creates a hologram that will move at random direction forcing enemy to fire at it. So this time you must be double careful and do not destroy any room!

 

https://i.imgur.com/cKQyoLJ.jpg

 

Ok right from the start, next room will have three artifacts to be destroyed and some enemies. Once you clear it head east to Storeroom D. Then use the corridor between it and the galley and follow it then turn right. You should end up in Storeroom B with another artifact. Now follow west to Social Room A. Now back to the corridor and go north to Storeroom A. Deploy the clone and move in. If you hear an explosion rush in and take out that Type B, before the clone expires.

 

https://i.imgur.com/mYp1ur1.jpg

 

Yeah, I hate their disappearing act too, so keep a watchful eye. I'm betting at the end they will group on you. Now use the corrido to the east and go until you reach Storeroom C. Next return back and use the corridor to go north to Social Room B. Follow west through the Sick Bay A and The Medical Lab. Don't forget to search through the corridor between those two rooms. Now use the corridor between Social Room B and Sick Bay A and check the Dining Area A to the east then Sickbay B to the west. There should be an artifact and one of those Type B so be prepared.

 

https://i.imgur.com/Aq2Amo8.jpg

 

Clear? Good, now go north through the Morgue up to Living Quarters A. There are 2 of them buggers so don't forget to use the distraction. Before you head to the bridge, check Living Quarters B to the east and Archives to the west. Ok now the bridge. Don't die there.

 

https://i.imgur.com/eGvdEfu.jpg

 

Too close NKF, way too close. Now GTFO...

 

https://i.imgur.com/QoP8wZ3.jpg

 

That was way too close from comfort, but you've made it and that is what counts.

Link to comment
Share on other sites

 

Ok, last mission was a close one for someone. Let's make sure this will not happen again? Also looks like the market is smiling at you. Heavy weapon suit and heavy rifle should make things quite easy.

 

https://i.imgur.com/IJYkJsM.jpg

 

Another small ship, so this should be fast. So let's go people. Move up. There are some artifacts to be destroyed. Check the the neighboring rooms - Galley to the west and Storeroom D to the east. From Storeroom D move north to Storeroom E. Next move all the way to the west and into the Living Quarters B. Return back to the corridor and go north to the Tech Lab. From the Tech Lab check Storeroom B to the east and the move through the corridor to the west. You should reach archives. There should be another artifact. Now check the path leading north and then west. Once you check everything check the main room to the east. Be careful I'm reading a lot of activity there. Ah damnable interference.

 

https://i.imgur.com/twUGJLf.jpg

 

But I see you didn't get killed, that's good. Now continue moving east to the Storeroom C and then North to Sickbay B and neighboring Sickbay A. Continue going west to Living Quarters A. Return back to the Sick bay B and move north to the Living Quarters D. More artifacts await you there. Now move west through the medical lab and into Living Quarters C. Ok now last room the Bridge with final Artifact and Ship's log. Get it and head on back.

Link to comment
Share on other sites

 

Alright final mission, let's do this.

 

https://i.imgur.com/3V40AKS.jpg

 

Ok, so the exit door will lead you to a long corridor. Upon reaching junction, turn left to the Living Quarters B. There should be an artifact. Destroy it. Next check the galley to the east and return back to the corridor. Follow north. You should reach Storeroom A with another artifact. This room connects west to Storeroom C and Storeroom G to the east. Check them both for corpses. Now continue moving north. You should pass Storeroom D to the west and Storeroom B to the east. Continue moving north. You should now be nearby tech lab. Large room, few enemies and an artifact or two.

 

https://i.imgur.com/I2XC3MA.jpg

 

Once everything is clear, check the archives to the west and Storeroom E to the east. Return back to the tech lab and continue moving north, but use the corridor just outside the tech lab. You should reach a small junction with Storeroom F to the east and weapon lab in the centre of the ship. Careful I see it has type D enemy so be careful I think it will throw more powerful blast than type B. This room also has an artifact. Or wait. move back the way you came and use the corridor between archives and tech lab.

 

https://i.imgur.com/3kP0R5I.jpg

 

Quickly check Storeroom H before you enter the weapons lab. Ok make sure everyone is shielded and storm the place. Focus on the artifact first unless, unless you will be pounded by that type D. Oh he is gone? Well ok carry on to the north through the sick bay. Move west to the Sickbay B and check the corridor leading north to the Living Quarters E. Move east to the Medical Bay. Careful few type Bs are there. Continue going east to the living quarters A. Before you enter the bridge, return back to the south and check Storeroom I. It has an artifact. And also Living Quarters D. There is another artifact there. One last missed room is Living Quarters C east of Sickbay A. I think last of the artifacts is there. Now proceed directly to the bridge. Take the log and scram.

 

https://i.imgur.com/n3PP4yp.jpg

 

Good job that's the second campaign done. And oh yeah, what he said:

 

https://i.imgur.com/cU6u9lh.jpg

Link to comment
Share on other sites

 

Ok, two down, three more to go. Looks like NKF didn't stay here long. Anyway new campaign. Since there are only 2 campaigns with artifacts and we've already dealt with one then this means it will be ghosts for the third time.

 

https://i.imgur.com/kkrj3rX.jpg

 

Ok, from the start we can hear those damnable sentinels. The path from the exit leads through a large corridor. Before you go directly to the next room up north, check the rooms to the east and west. It looks like this room has a sentinel already, so you have to avoid it for now. Once you have that sentinel under control don't forget to check adjacent rooms. Now continue moving north. In the next room do the same, but the eastern room check last and user corridor leading north from there. Then go east to the engine room B. There should be an artifact.

 

https://i.imgur.com/DlAKkqZ.jpg

 

Now continue moving north and west. You should reach the dormitory with another artifact inside. Continue moving north to the Cargo Hold A. More artifacts awaits you there. After clearing the room, go through a long corridor to the east until you reach Storeroom D. Check for anything of use and return back then turn north again. To the east you will find a tech lab to investigate, to the west dining area with final artifact. Once you are done check the bridge and return for extraction.

 

https://i.imgur.com/NCEX2N9.jpg

Link to comment
Share on other sites

 

Next mission, military ship, might take a while.

 

https://i.imgur.com/CMOiqVM.jpg

 

It looks like rooms are tightly packed and some of them might contain sentinels, so be careful.

 

https://i.imgur.com/eTo097d.jpg

 

Once you get control of it, quickly investigate the room and check the room down the corridor to the east. Return and check the farthest room to the west in next row of rooms. There should be an artifact nearby. Now go up to the weapons lab and go straight east. Pass the galley and into the Cell. Next from the galley head north to Storeroom A, check the Sickbay to the east and then head west. You should reach Storeroom C with artifacts inside. Return back to Storeroom A and go up to the bridge. Final artifact is there. I see you have exit in the Sickbay so I'm sending shuttle there.

Link to comment
Share on other sites

 

You are getting lucky on the mission timer, pretty much fast pace, but maybe you are getting the hang of it now, thanks to that skill boost. But enough of this. Next mission.

 

https://i.imgur.com/4bJz5gv.jpg

 

Another military ship, another 20 or so rooms to visit. The faster you finish the less likely someone might die. So you are inside. Exit the room and follow the corridor. Check the Dining Area to the west and Living Quarters C far to the east and return back going north. Next room you should visit will be Engine Room B. To the west you will find Cell A and to the east Weapon Lab. I'm reading an artifact will be there. I'm also reading large number of ghosts heading that way.

 

https://i.imgur.com/m6CvOAP.jpg

 

Now return and move forward to the Engine Room C. Once you get there check Storeroom C to the west. Be careful there, as I again see a large number of ghosts closing in. Once you will deal with the hostiles, check Cell B to the west and carry on north through Engine Room D. At some point you should be passing by the Sickbay so don't forget to investigate it. Continue moving north to the Galley. Careful another batch of ghosts are nearby.

 

https://i.imgur.com/ZqQYyPs.jpg

 

To the north of the galley is storeroom A but it has a sentinel so capture it before entering. Damn this ghosts. They are relentless now to getting you. And especially on getting Zombie. Don't let him die not yet,

 

https://i.imgur.com/048pyAn.jpg

 

That was way to close. You've almost lost him. Ok move from the galley to the east. There is storeroom D with some artifacts. Now before you enter Storeroom A, be double sure that Sentinel will not turn on you and kill Zombie. Better yet use a corridor that omits this room for now. Using it you will end up in the Social Room. From it you can move back to Storeroom B. Be extra careful now and continue going North through Livinq Quarters A up to the Bridge. There should be last of the artifacts. Don't forget to grab Ship's log. Now there is an exit in the Living Quarters A, but you've missed few rooms and I would like you to investigate them. Living Quarters B to the west and Storeroom E to the South West. Once you check them return to the nearest exit. Wait why are you going through the Storeroom A?

 

https://i.imgur.com/P4iOkKO.jpg

 

Eh fuck, I've said there was a Sentinel... and now Zombie is dead!

Link to comment
Share on other sites

 

I've sort of knew it was all Thorondors doings. We have cloned Zombie and look who is on the slight red line in friendship meter.

 

https://i.imgur.com/QjuRJFc.jpg

 

Ok, prepare for the final mission. The shop was generous in quality of equipment but due to the cost of Zombies cloning, one item could not be bought. But I'm sure you will live with it.

 

https://i.imgur.com/welmPzJ.jpg

 

Move out. As usual exit through the door. You will be passing Storeroom C to your left so check it out for any stuff. Then continue going north to Engine Room B. To the west is located Social Room A, so do pay a visit. Keep going north to Engine Room C. First of the artifacts is there. Now turn east to Storeroom D and go North from there to Sickbay. It connects to Engine Room D. Keep going west to Storeroom E. Another artifact awaits you there. Return back to Engine Room D and keep going North. You will end up in a long corridor. It ends in The Galley. From there you have another long corridor to the north and to the east. First head east to Cell A. Then check room west of the galley. Once everything is checked continue going North from the galley. It looks like the biggest of them all decided to wander there, but I can see your heavy guns are doing nice job.

 

https://i.imgur.com/5REtFIl.jpg

 

It looks like that corridor north of the Galley is littered with them Specters. Eventually you will reach Storeroom A. Another artifact is there. Next 2 artifacts are east of Storeroom B, which is north from Storeroom A. Don't forget to also check all surrounding rooms. Be careful in Living Quarters B there is a Sentinel. Final Artifacts are located in the Bridge. Destroy them, get the ship's log and escape.

 

https://i.imgur.com/aimKEiF.jpg

 

Congratulations to everyone. Except Zombie I guess.

Link to comment
Share on other sites

 

So we are done with 3 campaigns now. Two more remain and last time Zombie did not make it to the finals. Maybe this time he will shine a little more? Anyway let's get started with new campaign.

 

https://i.imgur.com/Vu3Fsgu.jpg

 

After you've walked outside the starting room I've received a strange radio "chatter". This means you will be fighting and enhanced soldiers. Something we've not yet encountered. The problem is this is very tough campaign. Normally everything was fighting at melee range (except the Cthulian monsters with their psychic blast). But those soldiers they have guns like you, they are tough accurate, and their bullets can disorient you. Also they are quite hard to detect. So yeah you need to be working extremely well. The only positive thing about this is that nothing else will try to kill you.

So you are now in Storeroom A. To your west is a medical lab. It's pretty big room so explore it precisely. After that move to the room to the east. From that room go north. You will meet your first encounter there. Focus fire and don't miss a single shot. Good. now follow all the way to the west, pass the Tech Lab to the Storeroom B. Check every corner, then return back and be prepared to enter the Bridge. Bridge is their hiding hole so there should be quite a number of them there. Try to lure them probably one by one, but never charge in or you will die in seconds. I see you've managed not to die. Grab the log and return back.

 

https://i.imgur.com/xueP7oh.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...