Hi, Having (belatedly) found out about the release, and picked up PC gamer in the supermarket, I'm more positive than not about the new game. - It certainly brings back that life or death tension of the original, with an inevitable bail out seemingly required in the demo. All about getting the evidence at that stage. Perhaps later a more direct approach can be used instead of "Hey Frank, thanks for the pics. After you left the whole town got their heads sucked off." - i like the time period. Paranoid yet positive. Technology seen as both the future and yet as an overarching threat. I'm happy it's on earth where it should be. - I like the use of Fortean aspects. For me, this was an important part of the fun of the first game. There were Greys, Reptoids (well, Snakemen), Harvesting, Cattle Mutilations, wheat field landings all coming together into one coherent story. The new game focuses a lot on this, just as these were trappings of the original. Research and Development seems to be a strong component of the new game too and they've clearly had fun with the technologies. From the article we have a Tesla inspired death ray and the Blob. How more '50s can you get? The Blob in question is like the Cthulhu Mythos Formless Spawn while the Monolith/Titan seems to have some extradimensional trappings too. So, I like the creatures so far. The Elerium in the mag is described as "a strange arrangement of cubes, hovering in mid air." The original was a clump of rectangles, with properties so odd that it couldn't be replicated (perhaps not from our dimension at all). So I'll wait till I see this. I like the new base. It's sleek, well designed and I look forward to any customisation that's suggested. I also like the idea that there will be particular kit needed for certain missions, rather than simply dragging in the most powerful guns. It looks as though the 2 squad members accompanying the agent can also be upgraded through training etc as the game progresses. Either that or there's co op play of some sort. There's no mention if it's always 2 going or if it's the same 2 or a selection with different skills. So, there's scope there too. I wonder what happens if the main agent gets killed. Will you just move over to another member of the team or is it game over? no squad commands yet, but that could be in later, which is almost like having a mini-squad again. There's no obvious intercepts going on, but who knows what later stages may bring? Perhaps I'm seeing the investigative look of the game as the start of something larger as the threat grows. Perhaps it can all be done by a small team of investigators a la Call of Cthulhu games. I'll miss timing the departure of my craft to tackle a battleship, but I liked the missions and the r&d more. So it's the change from the squad isometric view to the FPS that seems to be the big shift really. I have to say I'm not a fan of FPS. In fact I don't play any and I have rarely played any in the past. That's going to take some getting used to, but I'm certainly willing to give it a chance as the rest of the game seems fine so far.