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chiasaur11

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Everything posted by chiasaur11

  1. Same guys for a lot of stuff, so yeah, somewhat. And it really shows that Bungie likes its AIs.
  2. It's Isochron. Might be good. Might not. Here's hoping.
  3. Fair enough. Heard about Xenonauts and that one Iphone game? They're looking interesting. Old school with better graphics and that. Might be up your alley. (Although not totally modern graphics. Way of the world right now makes graphics the most expensive part.)
  4. Hey, I can help with this one. Anyone ever played Marathon? Old Bungie FPS. Good plot, interesting map objectives, and dual shotguns. Been free for a while. Worth a look if you don't mind the Doom era. And seriously, the plot is better than almost any other games. Durandal is the best.
  5. Commando wasn't quite like that. First, no time limit. Sev, Scorch, and Fixer could wait as your as your conscience allowed. Second, no takeovers or special skill sets. Anyone could do any task okay, it's just more hands. Third, more orders. There was attack and hold position, sure, but also stay by me, target a specific enemy, sniping in sniping spots, grenades in grenade spots, ect. And of course hacking and demo work. Finally, it wasn't disposable troopers. You had your buddies. They had you. Actually likable cast in that one. Actually seems like conflict, although a worse game from what I hear, would be a better reference generally. But the context commands would be useful.
  6. chiasaur11 replied to Gimli's topic in News
    Huh. Rock Paper Shotgun has an interview up. Reading now.... Bit cagey about everything. "but what we’re retaining is the core elements that made X-COM X-COM; the strategy, the base, the research, agents, all of those things being in charge, and dealing with this problem as you see fit." Okay, cautious optimism... "Anthony Lawrence, Studio General Manager: One of the great things about putting it together is it’s all unpredictable. You don’t what’s going to turn up, how things are going to turn out. It could be different every single time, you don’t know where things are going to be coming from." Okay, could be marketing, hope it's true. Nice to keep the replayability stuff. Oh. Hell. Yes. Simplified environments are there primarily so you can blow them up. I mean, seems to be causing some trouble, might not work entirely, or get scrapped, and the devs are cagey, but... "Those areas were closed off just because we don’t want to show them yet, but you are in command of this area, this whole base. We really want to make sure that you feel like that, so we’re doing whatever we can to make the player feel like he isn’t just a casual observer, and that he’s actually giving orders, setting directions, all these people are there to work for him. They’re all there to carry out his orders. That’s the experience that we’re trying to create. There’s going to be a lot to look at in the base. You’re at the top of the org chart, I suppose. You’ve got people like Dr Goldberg and Mal, who are your like seconds, you’ll be interacting with them, they’ll be interacting with their staff and all of the stuff will unfold." Sounds like some commanding going on. Nice. And, well, geeze there was a ton of "Can't comment on that". Still, some good stuff mixed in with that, here's hoping, ect. ect. ect.
  7. Thinking, though... For Sectoids and Ethereals, it kinda makes sense. Leadership seems influenced by psychic powers, and for a big push, you want to be able to crush your enemy's mind like a bug. Might be worth the trade off. If it's risk the leadership, but in exchange control X-Com's blaster bomb guy or keep the leaders and be on the receiving end of some really nasty explosions, choice gets a little more reasonable.
  8. chiasaur11 replied to Gimli's topic in News
    Remember the base building, funding, and research aspects. It won't be that bad. Remember the base building, funding, and research aspects. It won't be that bad. Remember the base building, funding, and research aspects. It won't be that bad. Think I'm calm now.
  9. Hollywood movie deals. Also, big annual barbecue at Roswell.
  10. Hey, it could be second hand Trek influence, considering X-Com does the same thing, generally.
  11. Ah, that probably is a bunch of good ideas. Lost a lot of power suits. Could have been avoided. Although, and this is probably the craziest thing, I didn't use smoke grenades. Didn't wait as often as I should. Sometimes went out without a tank, although I tried not to. And yet, in the face of all that? Lyudmila Andianov, X-Com's first recruit, first in attack, last in retreat, veteran of every major operation, front of the dang Skyranger? She not only survived. She made Commander. And was a major part of task force Cydonia, despite a mediocre psi score.
  12. Hey, at toughest, assuming against all odds the steam version fixed the glitch, this was experienced. So, you know, you have Veteran on me.
  13. Will try. Last time I clicked that little button, though, I got week after week of base attacks, so... not eager to repeat. As for nitty gritty? Well, don't remember total casualties, but for the first base, Delta Green, it generally wasn't too bad. Four guys survived from first contact to Cydonia, and only one mission cost more than three, maybe four guys. (Although the first Sectoid terror mission was every bit as bad as expected. Lost half the team, one way or another.) Eurocom, though? Heh. Cursed. Tanks lasted maybe two missions. Life was getting in the skyranger, go out, lose some of the team, get moved up, repeat until you were at the front, at which point you were a dead man. Attacked by Snakemen, when they got a fancy hovertank it got busted up in one shot right off the ramp, lost every Captain they got (No panicking, though. Eurocom perfected the stiff upper lip.) Eventually, the base was destroyed by Mutons. Evaced before it went boom, at least. And the only Eurocom vet on Cydonia was the only casualty (When considering how the war musta felt, the American base felt like Easy Company in Sgt. Rock. Eurocom felt like Stalingrad.) Mostly used laser rifles, saving the plasmas for Mutons and base defenses. Blaster Bombs were saved for ensuring a success on Cydonia. The missions that went well? Base defense, Eurocom. Only two dead, despite a really nasty Blaster Bombing. Base attack, Mutons. Nobody dead or wounded. Base attack, Sectoids. Psi core is go. Tanks spot, psychics kill, catch a live commander. Two Snakeman Terror sites. First one, only two dead. Second one, clean. Some civilians survived both. First one was at night. Floater night terror, only one rookie dead. Overall? Went pretty well. Even accounting for the standard "Great. Every officer I have is a psi liability".
  14. Orangutan here, but the basic principle's the same.
  15. chiasaur11 posted a topic in Enemy Unknown
    First, I know most people have done much better than I have. I mean, all I did was a run at default (IE, easiest) difficulty. And I'll admit, I sometimes checked bases or psi scores through somewhat shady means. But, well, I'm kinda excited. I finally managed a (pretty much) ironman run of X-Com, start to finish. Heck, my first soldier off the Skyranger made it to Cydonia and back alive. I think I'm better at the game than I started, and I owe a lot of it to you guys. Thanks. (Also, I would like to apologize to the people of Europe, most specifically its X-Com branch. You really got the short end of the stick.)
  16. Could it set the stats up right?
  17. I think I can top everything. Three base attacks in a row. One of them simultaneous with a terror mission, so I can't hit the terror site. And then? Another terror mission. When I'm finally trying a no reload midmission game.
  18. Because TFTD hates you and wants you to die.
  19. I vote for "Hey, post the whole thing." I mean, failures are fun to watch, and successes? Well, I know I'd like to see how TFTD goes when it isn't slaughtering the player.
  20. Giant turret sounds like a recipe for disappointment when you can't shoot the aliens with it. Hmm. Maybe some Sectoid noggins with Xs through them? I'm a bit strapped for ideas here too.
  21. Might as well mention I'm trying for the hat trick with Apoc. Wish me luck, I guess.
  22. chiasaur11 replied to Gimli's topic in News
    So, glad to have read the article. Looks... It looks like... Right. Encapsulating emotional response: I'm looking forward to it. I mean, it looks to nicely combine the whole large scale small scale thing like the original, you're slowly building to be able to fight back, like the original, all nice. And the risk/reward mechanic sounds aces. But... I miss the power armor. And I will be very disappointed if there aren't Chryssalids.
  23. Get a HWP. Love the HWP. This is your HWP. There are many like it, but this one is yours. Your HWP is my best friend. It is your life. You must master it as you must master your life. Your HWP, without you, is useless. Without your HWP, you are useless. You must fire your rocket or cannon rounds true. It must shoot straighter than your space alien enemy who is trying to kill you. You must shoot him before he shoots you. You generally won't. But the HWP can take a hit.
  24. Try not to go mad from boredom. And bring all the DPL ammo you can carry.
  25. Well, nobody knows, exactly, but some factors are known. Difficulty. Score. How much you've ticked off the aliens. Remixes at the start of every month, and if you don't like it, you can reboot from the end of the previous month. Also, from the sound of things, it might be worth switching over to the first X-Com or a lower difficulty if you're less than 300K from the poorhouse within the first couple of months.

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