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talon

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Everything posted by talon

  1. apparently this is a known bug So alien doing an impossible flank thats the buggy xcom baby
  2. to explain yes i'm talking about the active alien you can see and the currently selected soldier moving to the selected cover so no second alien with the alien moving to the green pod show in the pic and somehow that results in flanking ?? i wish i had saved so i could reload and tried to find out why that happened when the aliens flank me normally i'm annoyed but its fair
  3. I've read the online guides about cover and its fine most of the time but i've still had some wierd events like in the picture below i've had my unit move into full cover but on a different map http://oyster.ignimgs.com/mediawiki/apis.ign.com/xcom-enemy-unknown/thumb/d/d5/Coveragain.png/468px-Coveragain.png in the alien turn the alien was in a moved behind the glowing abduction pod and it counted as flanking my guy why? i'm in full cover there that position should not be flanking
  4. only have sectoid and floater, no snakeman . Still the insta battles is cool
  5. Since i dont have access to my PC right now i'm having to wait until i can play the New Xcom. Only have old laptop That in mind i felt like playing some i Chryssalid terrors missions to get my xcom fix until then any difficulty , it would be good if the save is before the skyranger lifts off so i can custom my load out
  6. i done a bit of research and rumor has it that due to a programing bug the aliens actually don't know where russia is so they cannot do the iniltrate mission there
  7. Which funding nation has the highest chance to sign a pact with the aliens Feel free to think cowardly remarks about a country you do not like I know Russia never gives up and never surrenders....... In soviet russia Love the Russias I've noticed in a couple of games Australia signs a pact but this might have to do with setup of xcom bases in europe and USA which are out of range of Australia.
  8. another tactic i could use is to put the body in the triton and then guard it with a tank to block its escape since the upgraded version armour is so thick deep ones can not hurt it, not sure about lobsters melee attack . I would have to make sure it used up its time units as not to reaction fire,
  9. "recommend reviving it with medikit stimulants and then zapping it proper with a thermal tazer. That should knock it out for quite some time. " oh that sounds like evil overlord fun , wake the alien scum up so you can stun it again Silencer to answer your question no aliens wake up on THEIR turn in the first two games This means they wake up and start attacking you
  10. might be one of those ultra rare events, if the ufo crashed near a farm house the game might decide to include some civilians, it would actually make some sense but Snake man terror missions HOW MANY BUGS !!!
  11. Silencer to answer your question no aliens wake up on THEIR turn in the first two games This means they wake up and start attacking you I surpose i could shot them with weak weapons then stun them, since they have less health that might keep them under longer. it would loose me points but on the first gill man terror site, stunning 1 deep one and grabbing one deep one corpse might be the way to go i was just thinking if i can find a spot on the map were a unit cannot move and throw the stunned unit there, it might serve as a 'cell' until i stun them at the end of the battle after shooting a path to reach them . Hard to do but possible hopefully i'll have stun bombs by the time i meet lobsters but since i'm on superhuman they might show up early still using the PD grenade on them might work well since they resist the damage With PD grenade trouble is in TFTD all grenades have high armour , i could try the upgraded high explosive 200 damage see if thats kills it In TFTD the aliens do not charge out of the USO on turn 21
  12. Computer died so having to restart again, this time playing on superhuman or depending how i go I did try to search for answers but its hard not knowing the 'exact' search string How to keep aliens like deep one and lobsterman stunned (since they have a built in attack) on long missions when i don't have stun bombs only stun sticks How to deal with armed PD grenades for example outside uso sub door , i'm using the patched version so the save quit method does not work and i don't have flying armour its the start of the game
  13. If those appeared on the island terror missions then we have LAND SHARKS
  14. i was kind of curious what happens if you don't go on the final mission and just keep playing does the aliens start sending only battleships and only mutons and etherals while you could build a huge amount of bases you might lose a few countries due to infiltration whats the longest game you have played and what was it like at the end off topic but on the playstation version of xcom did they fix the easy difficulty bug
  15. problem seems to have fixed itself after i activated then deactivated the alarm i've had the bars up and down before that did nothing , strange
  16. First let me say i love this game. As a huge xcom fan this is what the xcom sequels should have been particually in regards to smashing, shooting and blowing things up. I
  17. bleed = evade How? easy getting shot hurts like hell = so you would want to learn dodge like hell
  18. do the aliens have 'night' vision, because that would be evil
  19. Thanks NKF its sweet you were not kidding about hardness. Despite 3 hangars i still get lobsterman in my spawn points thats a great program Bomb Bloke does it work on both enemy unknown and terror or just one of them whats a good program to get all research complete and all items useable
  20. I have a real passion for base defense missions. I find them to be the most fun type of mission in xcom. Even with the supid starter base setup I really like to try fighting against all alien groups for both xcom and terror from the deep At least on normal level difficulty but I
  21. i was clearing out a terror mission having killed most of the aliens and was down to hunting the last few which can get real annoying Seeing that the tanks weapons only filled the 'right hand' the tank could have a motion detector in its 'left hand' i'm probably not the first person to suggest this its seems like a realistic thing to add to the tank especially when it must have visual sensors audio sensors etc think of the motion scanner from the Halo 2 game as master chief I tend to follow the remote control tank rather than onboard AI and having this could certainly help the operator obviously you would have to researched it but since you can create your own laser tank as well the the hover tanks the certainly seems realistic in the Xcom world Not sure how hard this would be to actually code into the game but its would be interesting to add to the xcomutil
  22. i think the walls impossible to break, i used lots of DPL explosions but the walls stay solid , you can blow open the 1 space wide passages to make room for you tanks but not the main walls the lets play stated that it was because of the steam beta version that it had the alternate final map any suggestions
  23. I hate the 3rd section of the T'leth. What happened to the pacing. It stops being exciting and becomes a LOOONNNGGG boring walk. And No Save. Argghhhhh I saw on one of the Lets plays that the steam version is very different. Its short trip to the final room. But there lots of aliens around so it works. I
  24. I can't use the XcomUtil in my version of xcom to update the tanks so i'm looking for other programs to improve their stats and actually make them worth while
  25. i just got my first batch of psi trained guys Murphy's Laws (X-COM) Quote "When you build the Psi Lab you will always discover that your officers are psi weaklings" talon looks at the psychic strength level for his officers Vader: NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!! Looks like my officers are on muton hunting duty except one who will be the psi decoy still i wanted to ask what is an acceptable level of psychic strength (except for the decoy) when choosing which guys to send against psychic aliens
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