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Attempts at modding weapons producing strange results
I don't suppose you accidentally messed with the "shotsinone" field in the entry, did you? Coz that field was added in the 1.2 patch to allow shotgun-type weapons.
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1.2 patch problems
I'd advise you to just redownload from S2HQ. The file on the server is likely not corrupt, and the corruption occurred partway through your download. Other mirrors are linked at JoWood's Silent Storm site at http://www.siletnstorm-online.de' target='_blank'>.
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Game Editor?
Odd. I don't remember having to do that to get the editor working. The only thing I needed to do was install the SQL server.
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Slightly annoyed (aka PISSED OFF!!!)
Try this.
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"MapForManual" (mentioned in editor manual)
son_ix: If you've installed the english editor patch (not the same as the game patch), you should have the folder in your Silent Storm folder. And back to the original point of this post... Anyone had any luck finding those particular templates?
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"MapForManual" (mentioned in editor manual)
I was wondering if anyone had any luck locating the "MapForManual" template described in the "Creating a mission map" section of the editor manual. I haven't been able to find the template anywhere.
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Nival Xmas wishes
Nival wishes you a Merry Christmas! :lol:
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Skin and head help...
That would be "ComplexHeads" under "Misc". And Gomisan's right about the actual creation process being unavailable to the general user (you would need to pay for a LifeMode license, which costs a pretty penny).
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Stupid questions time...
I know what you mean. I used to map a little for UT (nothing ever got released though, just personal stuff), and it took a bit to get used to mapping for S2. It's simultaneously more restrictive and less restrictive dealing with S2's engine.
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How to MOD SS2 - compiled instructions!
Nice first post, Dragon! Just for additional info: as an alternative to running the dataimport command, you could just hit "Build" in the editor (this is a little more useful for those of us who spend most of our time in there anyways ).
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Stupid questions time...
Ah, it had slipped my notice that the plane you wanted to work on was the Junker 52. That would indeed warrant a player-accessible interior. Unless you plan on having the plane be a piece of scenery that takes up 75% of the map. Good luck on that, and feel free to bombard us with mroe questions (there's no such thing as stupid questions... only stupid answers ).
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Stupid questions time...
In order to create a large object that can be destroyed in pieces, then it will have to be created in pieces (much like how staircases are done right now). If constructed properly, it should collapse properly as well, when enough of the supporting structure is destroyed. Take note, however, that you wil have to create damage states for each individual piece. You also may want to take care to ensure the damage states link up properly (or not, depending on the look you're going for).
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Die Hard Mod
The upcoming v1.2 patch for the game will fix the issue of multiple explosions causing CTDs when using a mod. The question is when exactly it will be approved for release by JoWood's QA department.
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The Manual
No excuse. JoWood's holding up the manual until the next patch (which is currently stuck with JoWood for QA purposes).
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"unofficial editor manual" thread over on the offi
I've started up (and stickied) a thread over on the official forums to compile useful info on the editor, be they procedures, cool tidbits, etc. The "Unofficial Editor Manual" thread Feel free to add your thoughts there.
LoTekK
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