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dmw_spyder

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Squaddie

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  1. I have played a total of 4 games, 2 axis and 2 allies campaigns. All on Impossible mode and I tell you the AI is one of the best I have seen so far. Every moment you will be afraid to be seen, coz when you are seen, you are dead meat. Accurate burst of fire, silent flanking, smart out-manouver, and most of all deadly grenades!! One random encounter is enough to let me load for more than 10 times, coz whole team wiped out. But of course sneaking, silenced guns and katana can increase chance of survival... It is still challenging even when you get your PK, those madmen will actually burst your PK to death (the pilot I mean). If you still find it too easy, maybe you can try Impossbile mode with Die Hard Mod. Good luck though.... hehehe... :twisted:
  2. you will need to bind key to it. the instruction is given on the S2 HQ homepage under the topic to activate console.
  3. I am not sure if these are bugs, but it definitely not normal. 1. I have tried with different PKs and confirmed that all weapons (except single shot weapon like sniper rifle and boys rifle) now become some kind of shotgun. It shoot a burst of bullets altogether instead of one by one. I have a screen shot, but no idea how to post it.... 2. Scout PK cannot use the sabre for melee attack. The icon shows a NO PATH icon. (I also have a screen shot) Can I check if anybody also encountering the problem? And how do you solve it?
  4. Hi all, I wonder if any of you have this same happening. After I applie d patch 1.2 (UK) version, all my PK's MGs become shotguns!!! Even when I used the Axis PK's Auto Cannon, one aim shot emptied the whole magazine of 16 cannon rounds!! And well... the result was af course a whole trail of destruction. My comp freezed for almost 2 minutes calculating all the damages. Any idea if this is one of the thing changed in patch 1.2 ?? PK's shotgun?? Dun remember reading this changes in the patch readme.
  5. Is it only me or is it true that when you use Die Hard mod, explosion can throw you out of the game? Anybody has any solution to that? I like the challenges that Die Hard mod is providing, but get irritated to have to 'take care' not to shoot the barrels.
  6. yup... same as me. i will always bring one soldier PK and one sniper PK (playing allied). soldier PK act as tank with shask and mortar, and sniper PK to snipe out enemy PK drivers.
  7. Just wondering, will this Wargasm mod work together with PK Mod and Die Hard Mod? Anybody tried?
  8. If you are patience enough, have your sniper aim until 100% (I used scoped SVT) and shoot the head. I killed a few PK drivers that way... sometimes in one shot... The rest I used my Sniper PK to snipe the drivers. I always try to have an intact PK to collect.
  9. Haha... thats why I am training my sniper to sneak properly. In my previous campaign, I almost empty the whole backpack of ammo and not hurting the driver at all (I mean using silence sniper rifle). Maybe the penetration power is lower??
  10. I do find the science fiction weapons a little overpowering. So I am intending to go without the laser weapons. But in that case, can I sneak up on a PK and snipe the driver with silence sniper rifle ? I am into my second campaign. My first campaign, I have one sniper who "specialized" in sniping the head of PKs' drivers. Hehe.... :lol:
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