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gunnergoz

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Everything posted by gunnergoz

  1. An interesting system, but scenario victory conditions in the previous games in the series are based on "turns remaining" so you always feel pushed to do something, even if it is wrong. Not my cup of tea, but others may find they like it..
  2. Under development for what, 10 years, and still no AI? Good grief.
  3. How many more war games from the Nazi side do we need? I've had enough, I'll tell you that. I won't buy them any more unless the campaigns allow you to play either side. Scenarios? Who cares? Lazy programmers know it's much easier to design for the offense and quite hard to design a good defensive game. Either that, or it would seem most of these designers are infatuated with the Wehrmacht.
  4. I bought the entire Panzer Corps set thinking I could at some point play as Allies - wrong. I haven't bothered to finish it for that reason, though I did play into early Barbarossa. I just can't get off playing as Axis, sorry. Perhaps this version will float my boat but I don't relish paying out another hundred bucks or so to get still another set. Maybe I should just wait until it goes on sale in a couple of years.
  5. Whatever one may say about the merits of XCEU as a game, you have to admit that these folks at Firaxis/2K know how to build up suspense...
  6. Appreciate the thought, but, for the likes of me, there's a world of difference between "as slow as you want" and "turn based." Think of the difference between playing chess and playing pac-man. Its like that.
  7. Leading "Patton's Third Army," one squad and one tank at a time? I don't think so. I'll pass, thanks.
  8. RTS, RTS, RTS, are they never going to tire of this RTS BS?
  9. Oh, boy, an RTS space game. What a refreshingly new concept. They'll make money hand over fist. Wish I'd thought of it.
  10. No, the aliens do not invade your main base in this game. I saw a video or read an interview where that was addressed - sorry, I read so many I can't cite it now - but they looked into it and the ant farm layout just did not work for it, so no, no base defense mission(s). I don't mind - there's plenty to do from all I've seen.
  11. How is it one month to the new one seems almost as long as 18 years since the last one? Einstein time compression?
  12. "Not today dear, I have a headache" won't work both ways?
  13. I look forward to the Allied side version of this game series.
  14. I finally took it off my hard drive when I realized there really wasn't much actual strategy to a game that one fellow could beat in 5 minutes of play by beelining to the queen's chambers and offing her in a suicide run. I never played the genre before and was surprised how formulaic and one-dimensional it was. I expected a real campaign and instead got a top down shooter.
  15. IMHO it has been released with a few flaws or shortcomings. Some common weapons (e.g. M-1 Carbine) missing, US Army ranks and icons messed up, no reaction fire that I can see, no entering buildings, no working vehicles or tanks, minimal documentation, etc. All in all, less than it could have been. Some things are patchable, others probably are not. I'm surprised that Matrix picked it up in its present state. A nice try but so far, no cigar.
  16. Whatever this game is or says it is, it is most definitely not X-Com. It may be a takeoff on that game, a ripoff of that title or a jerkoff by marketing weenies, but it is not something I will buy, since I only want a strategic/tactical squad combat game in the same manner as the original. I resent all the marketing hype that tries to depict the game as something it isn't. Calling something a duck, doesn't make it quack.
  17. Thanks Raion for your kind reply. I'm well into the mid-game and have been building projectile guns and lasers. The accessories neither work on the early guns or the later ones. I'm beginning to think that my game file may be corrupted since there the gun composition screen is missing the text in the boxes to the right side, where the accessories column shows up. Even if I pick the original Earth rifle from the beginning of the game, no accessories show up for it, even though I have them. But if only two guns can be altered by game design, that seems a big waste of time in game design and for players who don't know that and waste time producing these things. Any other comments or other opinions/experiences?
  18. I'm playing a Normal game using 1.7 and find that, even though I have silencers and other add-on's available, I cannot mate them to any weapons, projectile or energy. The compose screen lists the weapons OK, but lists no available add-on's like silencers, etc. Is there some training that is required to compose and use these? I have inventories of both weapons and add-ons and just can't seem to get this part of the game to work.
  19. I see a number of people asking "what do the X-COM hardcore fans really want?" I'll be happy to answer that. I want a new, modern, updated version of the game. Is should be TBS, with a strategic layer and a tactical layer. Missions should be randomly generated but their overall outcomes should impact the course of the strategic game. Economics, recruitment, technology, alien culture & interrogations, surprise raids on friendly bases, all should be in the game, because that is part of what I love about the original. I would have no problem if some creative additions were made. Go for 3-D, destructible environments, different tactical POV's, even character development. I would be happy to see such things. What I don't want is an RTS twitch game, a shooter or some bastardized RPG game where I have to play one character. None of those is X-COM. They could be based upon it and so advertised, but they are not the real X-COM. Look, innovation is good. I cite for example what is happening to the Civilization franchise with their new hex-based approach that eliminated unit stacks in favor of an entirely new combat paradigm. At the same time they removed religion and spying. I can live with such changes because I trust the team that owns that franchise not to kill the cash cow. Sid is no fool and he loves the game he created. He will do it justice and we will all ultimately benefit from the changes. And it will still be Civilization! TBS strategy at its best. So is it too much to ask for some development house to step forward and take a chance with the X-COM franchise and to make a new, updated and really fresh TBS game for the current generation? "Oh, no, TBS is for HARD CORE" gamers is the response one seems to get. Since when is using one's head a little bit considered "hard core?" Unless, of course, your intended gamer is a hyperactive 12 year old. Unfortunately, with the industry now increasingly run by professional entrepreneurs who listen only to their accountants and carefully selected screening groups, the games we will see for the most part will consist of an endless stream of mindless shooters and pretty RPG's, because that is what they envision the consumer to want. The fault lies in their definition of consumer, which is way to restrictive and excludes the fact that many people besides 12 year old boys buy games. It is an industry that forever seems to seek the easy path to a quick buck. It leaves it up to the small design houses and independents to come up with what the rest of us are really pining for...to play another, true X-COM, a worthy successor to the game, again in our lifetimes.
  20. I am terribly disappointed to hear this news, but hardly surprised. The gaming industry (and that's what it is, a money generation machine where creativity is occasionally tolerated) routinely makes horrible decisions like this and then tries to fob off the resulting product to a new generation of initiates, telling them they are taking part in some sort of "grand tradition" with "roots" in some "glorious past." Fact is, for us true X-Com fans, this is about as low as the bad news can go. This is like finding someone's grave and p_____g on it. FPS shooters are fine for those who like them, but please don't call yours anything remotely to do with X-Com. I know X-Com and your game is no X-Com relative or derivative.
  21. Very good news, thanks for your continued work on this fun game.
  22. Okim: are these bugs? In the game or possibly in the mod? Or do I have a corrupt file somewhere? 1. I can see gauss weapons on the research tree under "other tech" but I cannot research it. Also, I cannot seem to research Wargot accelerator weapons. 2. There is a research category in the "all labs" tree that shows up as "1088931915:NAME" but cannot be researched; the icon is a white block. 3. Plasma grenades and plasma missiles show up in the tree but cannot be researched; their icons are white blocks also.
  23. That does indeed! I thought this game had been abandoned by the developers. Perhaps the poster meant future mods of the game?
  24. Okim, thanks again for all your hard work - it is appreciated! I'm also playing the game on easy to more or less see how it goes - I'm far into it, past the arrival of the spaceship, but am still unable to research my own spacecraft. I own all but 3 regions, leaving them for the cultists to further the plot. Now all the action consists of building up my research in other weapons and waiting for Wargot attacks on my controlled regions. I know I'm playing on easy, but the Wargots are ridiculously easy to kill off. I should perhaps try on normal but it would take a long time to get to them again to compare how tough they are to kill on normal. Perhaps the Wargot armor needs some boosting, though. Wargots seem to kill themselves very often with their own weaponry, especially the missile launchers. Is that a function of the easy setting or is the AI just dumb? I'd also like to see some different camo for my soldiers - are there any other armor and uniform mods that I can use that are compatible with your own? Finally, are any of the night weapon sights and thermal sights any good? Do they really work? I equip my troops with them but can't see much improvement. Though I must admit that on one night scenario, I turned on thermal imaging and could see an enemy on the battlefield that was otherwise just shown as a sound contact. That was cool Are my soldiers with thermal able to make that distinction also - does the AI use it for them? Thanks for taking time to read this and please keep up the great work - this is my favorite tactical game since X-Com and I really enjoy playing it with your mod much more than I did the vanilla.
  25. Thanks for a great mod! It is working fine on my machine. The only thing I have found wrong are some spelling typos in the weapons descriptions, but that's really of no consequence. Good job!
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