Thanks a lot for digging out this file. I lost my work by hardware crash approximately at the same time as my provider decided to delete the content of my webspace. Unnecessary to say that I had no backup.....
That would be true... also your MCD's for the desert images would be missing the corect LOFT and other Map Control Data that fits with the images -Blade FireLight
http://mypage.bluewin.ch/xcom/DESERT.gif I found a solution to mix different tile sets. It is a little bit difficult to explain, but it works in this example for urban and desert tiles. So it must be possible to create completely new mapsets.
@ BladeFireLight Do you know whether there is a possibility to increase the number of records in a MCD file ? Unfortunately the editor is not capable to do that.
@ BladeFireLight That`s exactly what I did. The tileset is using TFTD graphics with a remaped palette. As you see, i can use that new terrain. http://mypage.bluewin.ch/xcom/screen1.gif,http://mypage.bluewin.ch/xcom/screen2.gif http://mypage.bluewin.ch/xcom/screen3.gif,http://mypage.bluewin.ch/xcom/screen4.gif But every try to replace desert terrain ends in a completely messed graphic.
@ BladeFireLight You are right. I replaced the tiles in ASUNK.PCK with tiles from PORT01.PCK and PORT02.PCK. There is also a need to use MCDedit to change the attributes of the tiles in ASUNK.MCD. Now I can replace sunken galleon terrain with my own terrain and it works also in game. But it could not replace the desert terrain as I hoped. If I want to do that, I have to do the same work on DESERT.PCK and DESERT.MCD. I am not sure if the pallettes are really incompatible. Because I use UFO and TFTD terrains in my hybridgame, generated with xcomutil and there is no problem with the colors. @ daishiva Thanks for the compliment. You are completely right ! The latest version of the map looks like this. http://mypage.bluewin.ch/xcom/Image11.gif
At the moment I am working on a new tile set. Some kind of abandoned industrial park. It is a lot of work to do, but i hope it could replace one of those boring terrains like desert. http://mypage.bluewin.ch/xcom/Image2.gif,http://mypage.bluewin.ch/xcom/Image4.gif,http://mypage.bluewin.ch/xcom/Image6.gif,http://mypage.bluewin.ch/xcom/Image3.gif http://mypage.bluewin.ch/xcom/Image8.gif,http://mypage.bluewin.ch/xcom/Image5.gif http://mypage.bluewin.ch/xcom/Image7.gif,http://mypage.bluewin.ch/xcom/Image9.gif,http://mypage.bluewin.ch/xcom/Image10.gif,http://mypage.bluewin.ch/xcom/Image1.gif
@ Stewart shanty town is cool, also cydonia city. But i can't use buildings from urban terrain, in for example desert terrain. It's impossible because of the different tile sets. Have you solved this problem and i am doing something wrong ?