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Bagirov

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  1. Thanks a lot for digging out this file. I lost my work by hardware crash approximately at the same time as my provider decided to delete the content of my webspace. Unnecessary to say that I had no backup.....
  2. Bagirov

    Map Mods

    Well, thats`s correct ! I have to change all the LOFT and the other Map Control Data with MCDEdit. Very laborious work
  3. Bagirov

    Map Mods

    That would be true... also your MCD's for the desert images would be missing the corect LOFT and other Map Control Data that fits with the images -Blade FireLight
  4. Bagirov

    Map Mods

    http://mypage.bluewin.ch/xcom/DESERT.gif I found a solution to mix different tile sets. It is a little bit difficult to explain, but it works in this example for urban and desert tiles. So it must be possible to create completely new mapsets.
  5. @ BladeFireLight Do you know whether there is a possibility to increase the number of records in a MCD file ? Unfortunately the editor is not capable to do that.
  6. For editing MCD Files I suggest : MCDEdit
  7. a month ? Try Paint Shop Pro Batch Conversion to convert the bmp files to gif format
  8. @ BladeFireLight That`s exactly what I did. The tileset is using TFTD graphics with a remaped palette. As you see, i can use that new terrain. http://mypage.bluewin.ch/xcom/screen1.gif,http://mypage.bluewin.ch/xcom/screen2.gif http://mypage.bluewin.ch/xcom/screen3.gif,http://mypage.bluewin.ch/xcom/screen4.gif But every try to replace desert terrain ends in a completely messed graphic.
  9. @ BladeFireLight You are right. I replaced the tiles in ASUNK.PCK with tiles from PORT01.PCK and PORT02.PCK. There is also a need to use MCDedit to change the attributes of the tiles in ASUNK.MCD. Now I can replace sunken galleon terrain with my own terrain and it works also in game. But it could not replace the desert terrain as I hoped. If I want to do that, I have to do the same work on DESERT.PCK and DESERT.MCD. I am not sure if the pallettes are really incompatible. Because I use UFO and TFTD terrains in my hybridgame, generated with xcomutil and there is no problem with the colors. @ daishiva Thanks for the compliment. You are completely right ! The latest version of the map looks like this. http://mypage.bluewin.ch/xcom/Image11.gif
  10. At the moment I am working on a new tile set. Some kind of abandoned industrial park. It is a lot of work to do, but i hope it could replace one of those boring terrains like desert. http://mypage.bluewin.ch/xcom/Image2.gif,http://mypage.bluewin.ch/xcom/Image4.gif,http://mypage.bluewin.ch/xcom/Image6.gif,http://mypage.bluewin.ch/xcom/Image3.gif http://mypage.bluewin.ch/xcom/Image8.gif,http://mypage.bluewin.ch/xcom/Image5.gif http://mypage.bluewin.ch/xcom/Image7.gif,http://mypage.bluewin.ch/xcom/Image9.gif,http://mypage.bluewin.ch/xcom/Image10.gif,http://mypage.bluewin.ch/xcom/Image1.gif
  11. Bagirov

    Chanjmap

    @ Stewart shanty town is cool, also cydonia city. But i can't use buildings from urban terrain, in for example desert terrain. It's impossible because of the different tile sets. Have you solved this problem and i am doing something wrong ?
  12. Bagirov

    Chanjmap

    extract chanjmap.ex_ to your ufo directory, rename to chanjmap.exe, run the programm. After that run CHANJMAP.BAT
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