Jump to content

Bagirov

Members
  • Posts

    34
  • Joined

  • Last visited

Posts posted by Bagirov

  1. Thanks a lot for digging out this file. I lost my work by hardware crash approximately at the same time as my provider decided to delete the content of my webspace. Unnecessary to say that I had no backup..... :D
  2. I will try to explain my method :

    Desert.mcd has 42 records, Urban.mcd has 111. So I copyed the 42 desert.pck tiles to the first 42 urban.pck tiles using the good old dos pck.view. Then I renamed urban.pck, urban.mcd and urban.tab to desert.pck, desert.mcd and desert.tab. Using daishivas pck.view I overwrited the rest of the tiles with tiles from other tilesets. Some of the map files looked a little bit strange. I corrected that with map.view. Last step was to correct the terrain attributes of each tile with MCDEdit.

    Unfortunately it is not possible to load an ufo map because of exceeding the limits.

    That would be true...

     

    also your MCD's for the desert images would be missing the corect LOFT and other Map Control Data that fits with the images

     

    -Blade FireLight

  3. https://mypage.bluewin.ch/xcom/DESERT.gif

    I found a solution to mix different tile sets. It is a little bit difficult to explain, but it works in this example for urban and desert tiles. So it must be possible to create completely new mapsets.

  4. @ BladeFireLight

     

    That`s exactly what I did. The tileset is using TFTD graphics with a remaped palette.

    As you see, i can use that new terrain.

     

    https://mypage.bluewin.ch/xcom/screen1.gif,https://mypage.bluewin.ch/xcom/screen2.gif

     

    https://mypage.bluewin.ch/xcom/screen3.gif,https://mypage.bluewin.ch/xcom/screen4.gif

     

    But every try to replace desert terrain ends in a completely messed graphic. :P

  5. @ BladeFireLight

    You are right. I replaced the tiles in ASUNK.PCK with tiles from PORT01.PCK and PORT02.PCK. There is also a need to use MCDedit to change the attributes of the tiles in ASUNK.MCD. Now I can replace sunken galleon terrain with my own terrain and it works also in game.

    But it could not replace the desert terrain as I hoped. If I want to do that, I have to do the same work on DESERT.PCK and DESERT.MCD.

    I am not sure if the pallettes are really incompatible. Because I use UFO and TFTD terrains in my hybridgame, generated with xcomutil and there is no problem with the colors.

     

    @ daishiva

    Thanks for the compliment.

    You are completely right ! The latest version of the map looks like this.

     

    https://mypage.bluewin.ch/xcom/Image11.gif

  6. At the moment I am working on a new tile set. Some kind of abandoned industrial park.

    It is a lot of work to do, but i hope it could replace one of those boring terrains like desert.

     

    https://mypage.bluewin.ch/xcom/Image2.gif,https://mypage.bluewin.ch/xcom/Image4.gif,https://mypage.bluewin.ch/xcom/Image6.gif,https://mypage.bluewin.ch/xcom/Image3.gif

     

    https://mypage.bluewin.ch/xcom/Image8.gif,https://mypage.bluewin.ch/xcom/Image5.gif

     

    https://mypage.bluewin.ch/xcom/Image7.gif,https://mypage.bluewin.ch/xcom/Image9.gif,https://mypage.bluewin.ch/xcom/Image10.gif,https://mypage.bluewin.ch/xcom/Image1.gif

  7. @ Stewart

     

    shanty town is cool, also cydonia city.

    But i can't use buildings from urban terrain, in for example desert terrain. It's impossible because of the different tile sets.

    Have you solved this problem and i am doing something wrong ?

  8. Well, as I posted already in the modders forum, i have complet sets (ingame pictures and inventory screen pictures) for arctic-, jungle-, desert- and urbancamo ready.

    Ok, those are not the original xcom uniforms, but such an auto-switching program could be very useful.

  9. @ Fox

    But in this case, it does not look anymore like a camouflage dress . Let me complete my work first, then i can do an attempt to create a personal armor covering the whole body.

     

    Downloadable in a few days :

     

    https://mypage.bluewin.ch/xcom/arctic.gif

     

    https://mypage.bluewin.ch/xcom/desert.gif

     

    https://mypage.bluewin.ch/xcom/jungle.gif

     

    https://mypage.bluewin.ch/xcom/urban.gif

×
  • Create New...