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Showing content with the highest reputation on 05/17/2015 in all areas

  1. Matryx

    Tips / Tricks!

    1. Never stand (in run mode) - you're far easier to see, and hit. Try to stay prone if you can, and spread out a bit. Makes you harder to hit in general, and less susceptible to blast-radius attacks. 2. Using Watch mode holds your guns up, ready to fire - this can shave off as much as half a second from your fire-time which can be the crucial difference between killing them before they attack, or dying. 3. Psionics are invaluable for their ability to sense people through walls - I really notice the difference when mine is in training, so get more than one! 4. Rescue missions sometimes involve a super-powerful 'local'. Use them to hunt down enemies on the map, rather than wasting your own guys life / weapons. You may want to win the mission first, then send him/her back out on his own. 5. With enough people shooting at the aliens / mutants, you can cause them to start to run away. Seemingly breaking their morale. Be careful when pursuing them as they are likely to set up traps for you round corners. 6. People are cheap - especially at the start. For the first few missions, it doesn't matter if you get a bit shot up, you can always hire more people to fill the gaps. Winning the missions is a greater priority than ensuring all of your men survive. 7. Pick speciality trainings which compliment each other. For example - a Psionic works well as a leader and a medic, providing skills to enhance the whole team and survivability. 8. Know when to retreat. Often I'll use a single man as bait to lead aliens into traps. Or to move an entire squad back to an area better covered. 9. Medics are essential. In previous games of this style, the medic was rarely used / useful, however in this one it can really make a difference. One single medic can put an entire team back together from a few rocket blasts! 10. Don't spread yourself too thinly. At the start, make sure you research and produce the simple things to help you survive - low tech weapons, armour, and ammo. Don't do what I did in my first game and try to get one of every lab across your first 5 bases - it'll take you days and days to research anything remotely useful, by which time you may well all be dead, or out of ammo.
    1 point
  2. Okay, here is maybe my first bug report.... As I was kneedeep in kicking rear to mutants and aliens alike I got one of these capture the critter alive missions in Cyborg territory. Due some gungho troppers and too much fire power the poor critter got wasted and I promptly got the Mission failed screen and no loot!!!!! (It shouldn't kick you of the playing field because you lost the mission....I won't leave the field of dishonor without the fallen foes weaponry) Even if I failed the mission the Cyborgs liked me just a little bit more. A bit odd since I miserably failed the mission and they lost their territory to the mutants?!?!? So I went in again guns blazing and captured the territory right from under the Cyborgs noses. I applied the same tactic on another territory....Went in....Lost the mission on purpose :angel: .....Territory became factionless and was ripe for conquest by yours truely. If this is a 'make the thugs evict the squatters and they will still live you like no tomorrow' tactic then I'm all for it....A fairly easy way of getting rid of psionics and cyborgs.... Or else it's some kind of bug.... If the game should be 'fair'.....Your diplomatic relations should plummed if you failed your mission and the territory should remain in the factions hands. So is the game not 'fair' or not....'Connie! It's a bug. They put a bug in my ring.' I'll let the experts decide, while I'll continue to kick rear in the name of me.
    1 point
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