Machine guns/gatlings/railguns and similar cannot be placed in the backpack. They must be placed in a character's hands. Normally walking around they will carry the weapon slung onto their back. They have to unfold it to use it.
1. Changing inventory stuff does not happen instantly, it joins the queue of actions for that character. Some real time need to pass for stuff to be changed. 2. You can turn off speech entirely using the config programme, I don't think there's a way to change individual sections of speech. 3. Walk speed is slow, particularly for slow characters. Build up the speed skill or turn onto the maximum speed settings to speed things up. That or run. 4. All missions you don't accept are delegated after a while, a crappy team of CeO troops takes the mission instead, they are all right to start with but later in the game they get slaughtered.
How the heck do you beat this mission, I can't even get inside! I've tried several times, once with heavy armour/ super heavy weapons and several times with bio-armour and lighter weapons. The numbers of reticulans means that I lose every time though. Has anyone beat this mission? If you have could you give me some tips.
The aliens do not in fact compensate for gravity, they can't as is said in one of the research descriptions. Thats why they move so slowly, they are physically weak when on Earth.
I was playing a base defence mission when I noticed a useful bug. One of my men went down to the aliens. After this scuffle I noticed I could still heal him even though he was very definatley dead (ie. portrait gone). He got up again, but his portrait was still gone, I could give him commands but not access his inventory etc. When I saved and loaded though he was back to normal. Seems a good if cheaty way of saving your favourite troops.
For me the biomass has spread all over Europe, Africa and half of Asia. I still don't have the damn node because I can't beat blue reticulans in a city landcape. They come from around the corner and wipe me out quickly with their damn launchers and microslug accelerators.