We begin with standard settings:
Galaxy: Real Space,
Number of Stars: 200
Distances: 7 light years
Size: 0%
Resources: 0%

No alliances and teams means it is Free for all. Random Encounters I leave 100% as I don't want to be battling swarms every new planet.
I leave AI to randoms. I know I will know sooner or later who I will be fighting against - but for you it will be long time mystery.

We start at this point

Our starting techs looks following


So we can have UV lasers from the start, but that is not for now. We begin with standard Waldo units.
We also redesign our first scout unit with lasers and name it Sparrow and build 4. (Yep the names of the ships will be based on birds names)

They are sent to the nearest stars.

The first scout that arrives is greeted by some unknown menace

It is luckily alien derelict - so I proceed to 'disarm' it

In the mean time - waldo units are researched on time - it provides armour against lasers and orbital foundries which are researched next.
Our other scouts reveal 2 suitable planets to colonize and we do so.
The battle against alien derelict goes slowly - at 3rd battle turn I have managed to destroy first weapon systems and by 6th battle turn the derelict is neutralized.


Orbital foundries have finished 1 turn ahead of schedule, so since we are colonizing I started to research first bio technology.
P.S.
People please help me with naming of the ships - example what type of ships should be named after what bird - my suggestion is that Destroyers should be named after little ones like named one Sparrow or for example Nightingale.
Cruiser named after middle ones like Raven, Crow, Pigeon and Dreadnoughts after big ones like hawks, eagles and vultures.


















































































