ACM is a conversion mod that introduces a lot of changes into original UFO AS gameplay.
Main features of ACM:
1. new items:
- pistols: glock 19, usp
- smgs: mac10, ump45, fn p90
- shotguns: sawn-off shotgun, hunting shotgun, saiga, usas (replaces spas-15), striker
- assault rifles: aksu, calico, g36, famas, g3ka4, fn fal, scar-l, scar-h
- sniper rifles: sks, m14, r700, svd (replaces msg), l96
- machineguns: rpk, m249, pkp pecheneg
- launchers: rg6 grenade launcher, m202 missile launcher
- commando-only weapons: dartgun, advanced airgun, mp5sd6, groza, hk g11, vss sniper rifle
- melee weapons: chainsword, powersword
- energy weapons: laser cannon, plasma pistol (replaces plasma shotgun), plasma cannon, sonic rifle (replaces ultrasonic gun), sonic cannon
- new powerful gauss weapons: pistol, rifle, cannon and sniper rifle
- new grenades, mines and missiles: plasma, warp, 40mm flashbang, 40mm poison, 40mm sonic, plasma and warp missiles and mines.
- new cyborg-only weapons: browning h2, 5.56mm chaingun, 7.62mm chaingun gatling laser, hyper plasma cannon, gauss minigun, AGL grenade launcher.
- completely reworked drone weapons: m249, m60, energy cannons, gauss cannon, AGL grenade launcher, m202D launcher, gatling laser, hyperplasma cannon, gauss minigun, pkm.
- cultists hybrid weapons: laser rifle (based on Reticulan weapon), plasma rifle (based on Wargot weapon), warp rifle (based on Reticulan weapon).
- new cultist-wargot weapons that can be used only by cyborgs.
- new wargot weapon: ultrasonic cannon.
- ammo: .44 mag (for desert eagle), .45acp, ammo for new commando weapons.
- darts for airguns: stunning, poison, paralyze
- new items: underbarell scanners, stimulant injector addons.
2. techtree was reworked to increase time which player needs to get basic firearms, grenades and other advanced weapons.
3. replaced models for ALL human weapons. New textures for laputian, local humans and cultist armors.
4. new firing sounds and projectile effects.
5. factions use all new weapons, cultists can be accompanied by drones, their cyborgs use wargot weapons and heavy weapons. Factions squads were increased a bit.
6. reworked experience. Soldiers now gain experience mainly for killing enemies rather than simply participating in mission.
7. militia barracks were reconfigured. You can now use three types of barracks - basic (firearms, gauss), energy (laser, sonic, plasma, warp) and support (snipers, machineguns and launchers). There is also a new type of building - drone hangars. These "train" up to 2 drone as militia.
DOWNLOAD Current version is ACM 2.0
- reduced loudness of convertional weapon sounds.
- fixed a cybo-drone bug.
- There are still inconviences with glossary text and images for some items.
Archive includes an acmod.vfs file and localization folder. PLEASE backup
this folder before installing ACM.
The mod is INCOMPATIBLE with any other mod, sorry for that.
Place both file and folder into your UFO AS folder.
ENJOY. And report any bugs and wierdness you WILL encounter
Feeling gratuitous for my work? Willing to express it somehow? Here is the way to do that!
(donations will be used in developing of my board game project