ACM (UFO Aftershock)


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#1 Okim

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Posted 13 February 2009 - 05:16 PM

Hi everyone.

ACM is a conversion mod that introduces a lot of changes into original UFO AS gameplay.

Main features of ACM:

1. new items:
- pistols: glock 19, usp
- smgs: mac10, ump45, fn p90
- shotguns: sawn-off shotgun, hunting shotgun, saiga, usas (replaces spas-15), striker
- assault rifles: aksu, calico, g36, famas, g3ka4, fn fal, scar-l, scar-h
- sniper rifles: sks, m14, r700, svd (replaces msg), l96
- machineguns: rpk, m249, pkp pecheneg
- launchers: rg6 grenade launcher, m202 missile launcher
- commando-only weapons: dartgun, advanced airgun, mp5sd6, groza, hk g11, vss sniper rifle
- melee weapons: chainsword, powersword
- energy weapons: laser cannon, plasma pistol (replaces plasma shotgun), plasma cannon, sonic rifle (replaces ultrasonic gun), sonic cannon
- new powerful gauss weapons: pistol, rifle, cannon and sniper rifle
- new grenades, mines and missiles: plasma, warp, 40mm flashbang, 40mm poison, 40mm sonic, plasma and warp missiles and mines.
- new cyborg-only weapons: browning h2, 5.56mm chaingun, 7.62mm chaingun gatling laser, hyper plasma cannon, gauss minigun, AGL grenade launcher.
- completely reworked drone weapons: m249, m60, energy cannons, gauss cannon, AGL grenade launcher, m202D launcher, gatling laser, hyperplasma cannon, gauss minigun, pkm.
- cultists hybrid weapons: laser rifle (based on Reticulan weapon), plasma rifle (based on Wargot weapon), warp rifle (based on Reticulan weapon).
- new cultist-wargot weapons that can be used only by cyborgs.
- new wargot weapon: ultrasonic cannon.
- ammo: .44 mag (for desert eagle), .45acp, ammo for new commando weapons.
- darts for airguns: stunning, poison, paralyze
- new items: underbarell scanners, stimulant injector addons.

2. techtree was reworked to increase time which player needs to get basic firearms, grenades and other advanced weapons.
3. replaced models for ALL human weapons. New textures for laputian, local humans and cultist armors.
4. new firing sounds and projectile effects.
5. factions use all new weapons, cultists can be accompanied by drones, their cyborgs use wargot weapons and heavy weapons. Factions squads were increased a bit.
6. reworked experience. Soldiers now gain experience mainly for killing enemies rather than simply participating in mission.
7. militia barracks were reconfigured. You can now use three types of barracks - basic (firearms, gauss), energy (laser, sonic, plasma, warp) and support (snipers, machineguns and launchers). There is also a new type of building - drone hangars. These "train" up to 2 drone as militia.

DOWNLOAD Current version is ACM 2.0 (~80mb)


Latest changes:

- reduced loudness of convertional weapon sounds.
- fixed a cybo-drone bug.

WARNING!

- There are still inconviences with glossary text and images for some items.


Installation:

Archive includes an acmod.vfs file and localization folder. PLEASE backup this folder before installing ACM.
The mod is INCOMPATIBLE with any other mod, sorry for that.
Place both file and folder into your UFO AS folder.

ENJOY. And report any bugs and wierdness you WILL encounter Posted Image

Feeling gratuitous for my work? Willing to express it somehow? Here is the way to do that!
(donations will be used in developing of my board game project).

#2 Okim

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Posted 16 February 2009 - 11:04 PM

I decided to replace all images with new and better ones. I`ll start from this post.

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#3 Zombie

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Posted 17 February 2009 - 05:24 AM

This is amazing stuff Okim! Great job on the mod! :)

View PostOkim, on 16th February 2009, 5:04pm, said:

There will also be an acid spitter gun that is actually a small mutant creature put inside a gun :)
How will you coax the creature to spit it's acid on cue? Give it an electric shock everytime you pull the trigger? ;)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




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Zombie: Empirical data's your only man, when formulating a research plan.
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A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
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#4 Okim

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Posted 17 February 2009 - 10:45 AM

Another shots gallery.


Posted Image Posted Image Posted Image
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#5 Slaughter

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Posted 17 February 2009 - 06:15 PM

Looking good! Did you hear from ShadoWarrior? I'd also advice you to register at the official ALTAR forums and mention this mod there.


#6 Space Voyager

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Posted 18 February 2009 - 01:41 PM

View PostSlaughter, on 17th February 2009, 7:15pm, said:

Looking good! Did you hear from ShadoWarrior? I'd also advice you to register at the official ALTAR forums and mention this mod there.
Come on, you are advising our prized members to go elsewhere!  ;)

Ok, I guess this might be the best option to get SWs attention, he he he. Than again, we could try to send him a message there - to come here...

EDIT: I sent him a message. I hope he still visits the forum.

#7 Okim

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Posted 18 February 2009 - 04:42 PM

View PostSpace Voyager, on 18th February 2009, 4:41pm, said:

Ok, I guess this might be the best option to get SWs attention, he he he.

Well. I feel that soon it wont be neccessary. If SW wont answer the call than i`ll just sepparate my mod from his without any significant loss.

#8 Okim

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Posted 21 February 2009 - 11:19 PM

IMAGES REMOVED.

New ones are comming soon.

#9 ERISS

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Posted 22 February 2009 - 03:12 AM

Very nice!! I wish you could separate your work between cosmetic changes for the vanillia game, and new weapons as optional for the non-vanilia weapons (the whole pack, or one by one??).

#10 Okim

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Posted 22 February 2009 - 08:02 AM

IMAGES REMOVED.

New ones are comming soon.

#11 Slaughter

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Posted 22 February 2009 - 01:34 PM

Incredible models Okim! ;) The Cyborg gauss minigun is neat! To bad ShadoWarrior haven't been around lately, but I'm sure he'll give his blessing when he sees this.

Edit: I posted about the mod at the official forums.


#12 ERISS

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Posted 22 February 2009 - 04:02 PM

(I removed. Ok for your sorry, Okim.)

#13 Slaughter

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Posted 22 February 2009 - 05:09 PM

No need to be rude over a simple naming issue. Keep it civil!


#14 ShadoWarrior

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Posted 22 February 2009 - 07:27 PM

It's not just an "Art Conversion" mod, so it's not a "simple naming issue". ERISS calling Okim a "liar" is very rude and unacceptable on forums, but the point about the naming being misleading is valid.

As for giving my "blessing", I would have been happy to if the mod had remained just an "art conversion". But his wholesale changes to things other than models makes a joke out of the "Rebalance" part of my mod. Under copyright "fair use" Okim can put out a mod based on mine so long as he gives credit for the underlying work (and his mod is still based on my WRM, regardless of his significant number of changes). But I'd prefer that it not be called "Art Conversion", which is misleading (it's not just a reskin and it's not a "sanctioned" extension of WRM).

#15 ERISS

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Posted 22 February 2009 - 09:49 PM

(I removed. Slaughter you can clean all the posts (removing this and up one of me).
This thread deserves beautiful posts.)

#16 Okim

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Posted 22 February 2009 - 10:45 PM

View PostShadoWarrior, on 22nd February 2009, 10:27pm, said:

As for giving my "blessing", I would have been happy to if the mod had remained just an "art conversion". But his wholesale changes to things other than models makes a joke out of the "Rebalance" part of my mod. Under copyright "fair use" Okim can put out a mod based on mine so long as he gives credit for the underlying work (and his mod is still based on my WRM, regardless of his significant number of changes).

This mod no longer uses any WRM files and entries (even sound files and descriptions), so there is really no need for "blessings" as it is no longer based on WRM. Currently the mod is being written from scratch with everything based on vanila files and my own concepts. Thanks for your mod, btw. It is a good manual for beginner modder such as myself ;)

Quote

I just told about my feelings: These had not been if the title mod was good, and If Okim had not insulted me with its "my mod is not for people like you" rude attitude.
Yes, the mod was planned as a simple art convertion compatible with every other mods, but now it is much more than a simple decorative mod. Unfortunately there seems to be no way to rename the current thread, so it will remain Art Conversion Mod until i figure out how to rename it.

#17 Slaughter

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Posted 23 February 2009 - 10:44 PM

Just let me know what to call it, and I'll rename it for you.


#18 Okim

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Posted 24 February 2009 - 09:21 PM

IMAGES REMOVED.

New ones are comming soon.

#19 Okim

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Posted 26 February 2009 - 10:43 AM

Added plasma and warp greanades and effect for their explosions. Also added FN Fal, Scar-l, Scar-h and a new nightvision sniper scope (gives a +15 to accuracy and provides nightvision abbility).

Shots will be uploaded soon.

P.S.: Sorry ERISS, i didn`t mean to be rude. I`ve removed that message.

P.P.S.: Does anybody know where a file containing item effects is? Here is what i mean:

Influencer Influencer RECORD
      auto BOOL F
      area STR "Target"
      damage STR "Hard"

effect INT 1               <--------- this line adresses a list of effects which i need
       time FLT 0
       strength FLT 0.9
...


#20 Space Voyager

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Posted 27 February 2009 - 04:54 PM

I don't have the first darn clue... And I'm not proud of it. :laugh:




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