UFO: Afterlight fan-made patch 1.7 changelog


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#1 Slaughter

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Posted 17 January 2009 - 03:59 PM

PetteriB is still hard at work patching UFO: Afterlight, and the latest patch is just around the corner. With the release imminent, PetteriB posted the changelog today.

Quote

Here's the changelog:

Fixed:
  • Add-on duplication bug
  • Expedition Commander and Expedition Soldier mix up in research item names
  • Drones no longer get paralyzed by Beastman paralyzing ammunition
  • It is no longer possible to get additional characters to join your team by letting a drone get killed during a mission
  • It is now possible to fix the "corrupted ground textures" problem by disabling bump mapping for ground models in the "Graphics" option menu (thanks to Stucuk and Lord Storm)
New/changed features:
  • Removed some shader restrictions to allow the game to run on wider variety of graphics cards
  • The game now displays a dialog box when enemy attacks your home base
  • It is now possible to change the item mode for all selected units at once
  • Enemies use different fire modes based on the distance to their targets
  • The game will now use different quick save files for tactical and strategic modes
  • The game no longer generates capture missions on enemy main bases
Modding related changes:
  • Third armor add-on slot is now visible when using mods that enable it
This patch also includes localization packs for every language the game has been released and a helper application which makes changing the in-game language easier for users.



#2 Space Voyager

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Posted 19 January 2009 - 09:32 AM

Phenomenal work by PetteriB... Congrats. When the patch is made I'll install the game again.

BTW, is it possible for the Expedition aliens to use the "native" battlesuits? Or was the problem reversed, I can't remember any more?

#3 Guest_Guest_Chris_*_*

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Posted 25 January 2009 - 09:31 PM

Im glad somebody is still working of Afterlight. Love this game.
So when we can expect patch to show up?

#4 Slaughter

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Posted 25 January 2009 - 09:41 PM

It will be available tomorrow as a matter of fact ;)





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