Posted 31 December 2005 - 01:40 PM
Well, IMO, it's not too important that it's good, as long as they can cover it somehow, in other words to balance it out (for example, enemies do significant damage). Now if this was Blizzard, I'd expect them to have a top-notch AI, but I assume that Altar doesn't exactly have 100+ people, so maybe they had other priorities, due to deadlines and such. The reason that UFO: EU seemed to have a good AI is because the aliens were always a challenge (maybe even a bit too much for newbies in the beginning), due to good stats (especially on higher difficulties) and the ability to PSI you even when they cannot see you (something that was done better in Apocalypse), and they know your soldiers'positions always.
That being said, the AI definitely needs some improvement, first of all something to counteract the "line tactic" which is too powerful right now, and the ambush tactic - for example, if the enemy can detect your soldiers being in an ambush (in front of doors etc.), they immediately take out an explosive weapon (assuming they have one), and throw it out the door, andwhile your soldiers are running away from the explosion, the enemy can get out (especially if there's more of them.
Though, to be fair, I'm playing the game on easy, I'll give final judgement when I finish it on hard, but I assume that the enemies on higher difficulties also have increased stats like in UFO: EU.
I'd also like to see somekind of basic formations which would give you some minor or major bonuses (depending on balancing of the game).