Starghosts


  • Please log in to reply
36 replies to this topic

#21 Dog Soldier

Dog Soldier

    Squaddie

  • Members
  • Pip
  • 40 posts
  • Location:Belgium

Posted 17 November 2005 - 07:43 AM

Preda I looked some things up
At your Med lab there should be 6 starghost related items
SG cloud observation
SG Defender autopst
SG Hoover Autopsy
SG Spider Autopsy
SG Star Autopsy
Pillar of death
At your laputa lab you should have
Reticulan spacecraft(right after the rescue mission)
SG Ship
SG Lore

#22 Preda

Preda

    Tic-Toc, Robin...

  • Members
  • PipPipPipPip
  • 239 posts

Posted 17 November 2005 - 10:07 AM

Still nothing. I'm growing impacient. Can someone look up in the code to see what are THE GODAMN BLOODY TRIGGERS?

#23 Dog Soldier

Dog Soldier

    Squaddie

  • Members
  • Pip
  • 40 posts
  • Location:Belgium

Posted 17 November 2005 - 10:24 AM

have you done a pillar of death mission?

#24 Preda

Preda

    Tic-Toc, Robin...

  • Members
  • PipPipPipPip
  • 239 posts

Posted 17 November 2005 - 12:17 PM

approximately 5

#25 Pete

Pete

    Administrator

  • Admin
  • PipPipPipPipPipPip
  • 5,878 posts
  • Gender:Male
  • Location:Cheshire, England

Posted 17 November 2005 - 06:59 PM

I didn;t actually have to do one. Unfortunately it doesn't list triggers in the glossary for scripted research, but it does with everything else...

...if I had a clue what I was doing I'd trawl through the code ;)
I want to see the inside of the UFO in my avatar.

#26 Preda

Preda

    Tic-Toc, Robin...

  • Members
  • PipPipPipPip
  • 239 posts

Posted 18 November 2005 - 10:30 AM

Could it be that I am too expanded? Must I do some cultist missions first? I'm CERTAIN I missed something. What did you do after finishing the wargot campaign?

#27 Dog Soldier

Dog Soldier

    Squaddie

  • Members
  • Pip
  • 40 posts
  • Location:Belgium

Posted 18 November 2005 - 12:29 PM

I've just looked at my old saves, and the oldest dates may 17(ingame). there I didn't do the wargot subcampaign 'cause my ship was still under construction. However I did already encounterd SG on earth. It was at a mission which was suppossed to be a standard wargot elimination mission. After the mission I could research"New Enemy Race" at my laputa lab( aprox. 4days). When the research was finished, my medical lab come up with the possibility to research the encounterd starghosts.
I don't know that this helps'cause I don't know exactly what you've already DID research. Hopefully we can sort things out for you 'cause trust me, your in for a hell of a ride.

#28 Preda

Preda

    Tic-Toc, Robin...

  • Members
  • PipPipPipPip
  • 239 posts

Posted 18 November 2005 - 12:59 PM

I did research Reticulan spacecraft and second wargot ship

#29 Dog Soldier

Dog Soldier

    Squaddie

  • Members
  • Pip
  • 40 posts
  • Location:Belgium

Posted 18 November 2005 - 01:42 PM

Preda, on 15th November 2005, 12:24pm, said:

I'm stuck. I've got my first mission where I've got to destroy a Pillar of Death, and I cannot find it. How does it look like? Is it a unit? I killed all the starghosts in the area, I searched everywhere, but I can't find it! Here's the minimap of the area. Can you help me?

Posted Image

<{POST_SNAPBACK}>


have you found the deathpillar in that mission? I did a simular one, and the damn thing was hidden inside a small room in the building.

#30 Preda

Preda

    Tic-Toc, Robin...

  • Members
  • PipPipPipPip
  • 239 posts

Posted 18 November 2005 - 03:52 PM

Dog Soldier, on 18th November 2005, 4:42pm, said:

have you found the deathpillar in that mission? I did a simular one, and the damn thing was hidden inside a small room in the building.

<{POST_SNAPBACK}>


I didn't, in that mission. Then I restarted it, and foun the pillar in same place. Turns out there's a bug that eithe doesn't put the pillar in some pillar missions, or makes it disappear after some time. I've seen this with my own eyes.

#31 TYR

TYR

    Weaponsmith

  • Members
  • PipPipPipPip
  • 213 posts
  • Location:Vienna Austria

Posted 24 November 2005 - 12:08 AM

Well guys im stuck too, and im about to give up and throw that piece of ... well, the whole game is messed up if you ask me, i was too lazy to fight of all that muppet show freaks called wargots, on earth so i left 1 or two wargot missions and went for their ship... after a few boring fights i blew the thing and came back to earth, as i recognized that one wargot mission didnt leave... weird i thought and started it, as i was competly suprised i suddenly faced starghosts, and the problem is i didnt get the research trigger or whatever, since then they are coming again and again, i have researched the 2nd wargot ship, and also saved the grey butts from the cultists, which are reduced to a territory in the states still trying to conquer the world lol... well however i dont have anything left to research exept a few psi (goodies), and i also never had a chance to research human warp weapons, i think my game is broke,

ps: i also had a mission without a pillar @ DOGSOLDIER which was the same map as yours, i reloaded and checked the map for one hour and no pillar... Bug number 10000 ? *sigh*

if anyone has an idea how i could trigger the starghost research give me a tell, or send me a savegame to harald@3ddesign.at so i can complete  the game and get over it.
Order is one half of life, chaos is the other - TYR -

#32 Preda

Preda

    Tic-Toc, Robin...

  • Members
  • PipPipPipPip
  • 239 posts

Posted 24 November 2005 - 09:40 AM

DON'T ABANDON. I CAN HELP YOU!!

I have surpassed my problem. Here is the thread that helped me:

Starghost research workaround

Read it. page 2 especially. I posted there as well.

#33 almighty1

almighty1

    Squaddie

  • Members
  • Pip
  • 4 posts

Posted 24 November 2005 - 10:14 AM

If you are stuck with Starghost research, see my posts (from the thread Preda posted)

Hack to make "new enemy research" available:
http://forum.ufo-aft...=15

Script to automatically fix it, based on the above details:
http://forum.ufo-aft...=30

Hope this helps anyone who is stuck :phew:

#34 TYR

TYR

    Weaponsmith

  • Members
  • PipPipPipPip
  • 213 posts
  • Location:Vienna Austria

Posted 24 November 2005 - 06:11 PM

I tryd it using your script almighty, of course it doesnt work for me ;-( ill try it manually but have little hope that will help me...

EDIT: Well it works now after i manually changed the value by myself, took me an hour to figure out the commands again, more than a year passed since i used it  , guess i should read the "readme" first :phew:  i bless Snigget for making the vfstool now i can finally complete the "game" tonight and be prepared for a long judgment writing of AS  :D
Order is one half of life, chaos is the other - TYR -

#35 almighty1

almighty1

    Squaddie

  • Members
  • Pip
  • 4 posts

Posted 25 November 2005 - 06:14 AM

The commands you need are actually within the script (.bat file), all you have to do is ignore the call to the .jar file, and edit the save game yourself. By the way TYR, was there an error message and did you have java 1.4 or greater installed?

Edit: I've updated the patch slightly

Edited by almighty1, 25 November 2005 - 06:39 AM.


#36 TYR

TYR

    Weaponsmith

  • Members
  • PipPipPipPip
  • 213 posts
  • Location:Vienna Austria

Posted 25 November 2005 - 04:05 PM

Nope he said that he changed the savegame sucessfully, dunno why it didnt work, as i said i gave me a full techtree afterwards and rushed to victory, although it had the bitter taste of a defeat
Order is one half of life, chaos is the other - TYR -

#37 infael

infael

    Lieutenant

  • Members
  • PipPipPipPip
  • 196 posts

Posted 01 January 2008 - 06:39 PM

I downloaded the vfstool and got "Failed to enumerate directory".

I used winzip to copy to my saves directory, then went into DOS, drilled down to "saves"

Typed in vfstool sin in_mission.vfs unpacked

Got the error message above.

Perhaps I shouldn't have been overzealous in chasing the Cultsists.... I've got the spaceship and am working on the modules. Unless I'm on the right track and the ghosts will come after my assault?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users