Slaughter Posted April 29, 2005 Share Posted April 29, 2005 Nival just announced Hammer & Sickle! It's a tactical RPG set in the British/American sector of occupied Germany a few years after WWII. You take on the role of a Russian officer who's mission it is to infiltrate this sector and investigate some disturbing reports. Features listed are: Spy Story: Non-linear thriller lets you affect not only the outcome, but the whole course of the gameReal People: Character's histories and personalities affect game events and your team's cooperationOne World: You can move back and forth though all zones freely - events taking place in one zone can affect developments in othersSaving Time: like in life, time is the most important and irreplaceable resource. The passage of time significantly affects game eventsFashion Statement: What you wear can sometimes have a bigger affect on how people react to you then what you sayHow Am I Spying?: Clashes with the authorities or violence against civilians will be counted on a meter, push it too hard and you'll set off WWIIIGift of Gab: Your choice of line or even tone of voice could radically change the balance of forces and relations between charactersAlways Carry Cash: Buy weapons, hire soldiers, get information - even bribe the local criminal syndicate or police to get out of troubleChoose Your Weapon: With over 90 authentic WWII and post war models, you can choose the right gun for the right job You can find more information and screenshots on the official Hammer & Sickle site. Thanks for the heads up Thorondor! Link to comment Share on other sites More sharing options...
Thorondor Posted April 30, 2005 Share Posted April 30, 2005 My pleasure, Olav :: That 'Fashion Statement' business kind of reminds me of an ill-tempered Barbarian in Vision that is unwilling to give up his old spiked and bloodied armour when the player buys him something more fancy... :lol: Link to comment Share on other sites More sharing options...
Slaughter Posted April 30, 2005 Author Share Posted April 30, 2005 :lol: Link to comment Share on other sites More sharing options...
Sophocles Posted May 3, 2005 Share Posted May 3, 2005 I am kind of troubled about replaybility. Don't get me wrong the game sounds fantastic. I believe that some newer information might clarify how this rpg style of game will play out because it sounds linear. I know that the first line stated the oppossite but when there are time constrains well ........ things you can do are just that constrained, tending to linearity. Link to comment Share on other sites More sharing options...
KoMik Posted May 3, 2005 Share Posted May 3, 2005 To me the real time in turnbased games is from eeevil (No sir! I don't like it.). But this game... well... there is lots of stuff so maybe I will not even notice the real time while playing my ass off with it ...oh... It's already tomorrow? (btw... real time might bring replaybility because of it players might miss(walk pass) some events on first time) Link to comment Share on other sites More sharing options...
Slaughter Posted May 3, 2005 Author Share Posted May 3, 2005 @Sophocles: Have you read the information here? It gives some more insight into the non-linearity of the game. Link to comment Share on other sites More sharing options...
Sophocles Posted May 4, 2005 Share Posted May 4, 2005 @ Slaughter Thanx for the info.Read through it.Waiting to see the final product. Link to comment Share on other sites More sharing options...
STRYKER Posted May 8, 2005 Share Posted May 8, 2005 Do we have an ETA on this ? Link to comment Share on other sites More sharing options...
Pete Posted May 8, 2005 Share Posted May 8, 2005 As far as I'm aware, Q3/4 this year. Seems that everything's coming out at once this year! Link to comment Share on other sites More sharing options...
Thorondor Posted May 24, 2005 Share Posted May 24, 2005 There's a "Hammer And Sickle" Q&A session available at GameCloud, here. :: Screenshots included Link to comment Share on other sites More sharing options...
Slaughter Posted May 24, 2005 Author Share Posted May 24, 2005 Yeah, I noticed. Same goes for Night Watch Link to comment Share on other sites More sharing options...
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