Fnurg Posted November 4, 2003 Share Posted November 4, 2003 For a while now, Sigget and myself have been working on documenting all the files that UFO:AM uses. I've also written a little guide to modding which explains how to add a new weapon and add it to the manufacturing tree. Its a work in progress with a lot of sections still to be written and others needing to be rewritten. Anyways, take a look and tell me what you think. Any contributions would be most welcome UFO:AM Reference Documents Link to comment Share on other sites More sharing options...
Slaughter Posted November 4, 2003 Share Posted November 4, 2003 Neat! I'll take a closer look later. One thing though. There's an empty table here: https://ufo.mimesisfixers.com/ref_formats.html And these ones is not there: https://ufo.mimesisfixers.com/modguide/units.htmhttps://ufo.mimesisfixers.com/modguide/phases.htmhttps://ufo.mimesisfixers.com/modguide/ai.htm Guess you knew, but I thought I'd mention it anyway. Well done! Link to comment Share on other sites More sharing options...
Fnurg Posted November 4, 2003 Author Share Posted November 4, 2003 Thanks! Yea, i guess i should have removed those dead links beforehand. So much still to do! :o Link to comment Share on other sites More sharing options...
Llama8 Posted November 5, 2003 Share Posted November 5, 2003 I've been doing a bit of work on the listofarmor/weapon/magazine files, I could type it up (probably in the form of an Excel spreadsheet) & email it to you if you like. Link to comment Share on other sites More sharing options...
Fnurg Posted November 5, 2003 Author Share Posted November 5, 2003 hiya Llama8, Do you mean this kinda thing? The document is porly organised im afraid :/I'm currently rewriting it into more of a "referency" style thing. But by all means, tell me if i've missed anything out or there are fields that i've mistaken (im sure there are) Link to comment Share on other sites More sharing options...
Llama8 Posted November 5, 2003 Share Posted November 5, 2003 Yup, just that sort of thing.I've noticed the following things that I "disagree" with: ACCURACY_AIMEDA - This is actually the Effective range for Aimed mode, ditto for ACCURACY_BURSTA. Duration also applies to paralysis. Looks like I'll actually have to do some work today afterall. EDIT: Also, I don't suppose you've figured out which IDs refer to which Transgenants? Link to comment Share on other sites More sharing options...
Fnurg Posted November 5, 2003 Author Share Posted November 5, 2003 Cheers for them follow-ups and well spotted! I'll ammend the file straight away. I think it'll be easy enough to look up the transgenants Ids. Compare the IDs with the files in the localizationpack.vfs. heh. in theory Thanks again for the heads up. PS. Sorry for spoiling your day :o Link to comment Share on other sites More sharing options...
Llama8 Posted November 5, 2003 Share Posted November 5, 2003 Yeah, I was wondering where the Glossary text would be. I searched through all the directories/sub-directories & couldn't find a #### thing. Didn't occur to me to have a look in the localizationpack.vfs...Oops.I'll have a look at that tonight. Unless ofcourse you might be able to email me the relevant txt file (Mutants.txt I think) then I'd be able to make my spreadsheets properly accurate vis-a-vis the names of the transgenants... Link to comment Share on other sites More sharing options...
Llama8 Posted November 5, 2003 Share Posted November 5, 2003 Thanks, that's helped me get rid of most of the niggling question marks. Link to comment Share on other sites More sharing options...
Slaughter Posted November 5, 2003 Share Posted November 5, 2003 Great work guys! Keep it up. I've just been informed that Flux have a working vfs repacker done! I will get it from his soon, and host it in the mods section! Link to comment Share on other sites More sharing options...
Aralez Posted November 5, 2003 Share Posted November 5, 2003 Yeeha! Long live Flux! :inlove: Link to comment Share on other sites More sharing options...
Fnurg Posted November 5, 2003 Author Share Posted November 5, 2003 Wow. thats pretty impressive work by Flux. Nice one Link to comment Share on other sites More sharing options...
Llama8 Posted November 5, 2003 Share Posted November 5, 2003 Sweeeeeeeeeeeeet... Link to comment Share on other sites More sharing options...
Aralez Posted November 5, 2003 Share Posted November 5, 2003 Aaaaaand? Where is it ??? Btw, Fnurg and Sigget, i know my little tutorial about savegame modding is hardly what could be described as organized, but it contains a lot of info about the soldiers/units, maybe you can add this info to your missing unit/monsters site. Link to comment Share on other sites More sharing options...
Fnurg Posted November 5, 2003 Author Share Posted November 5, 2003 hehehe. Patience is a virtue :alien2: That'd be a great help. Thanks for that. I'll have to have a look at it when i get the chance. Been up for 30 or so hours trying to make a new mod. must sleeep. Link to comment Share on other sites More sharing options...
Aralez Posted November 5, 2003 Share Posted November 5, 2003 30 hours! Jeezes! Go and sleep, this is an order! Link to comment Share on other sites More sharing options...
Fnurg Posted November 6, 2003 Author Share Posted November 6, 2003 Hehe. 30 hours of modding and still nowhere near finished. Shees. Its only a few new weapons and research options Heres a little tip for people wanting to display their mod title in the main menu. open the file strategic\configs\interface\main\mainwnd.txt after line 9 (END_OF_MODEL) add the following TEXT "MAIN_LABEL_MYMOD-CAPTION" POSY 130 WIDTH 0 HEIGHT 0 TEXT_COLOR TEXT_COLOR_DEFAULT 100 100 255 TEXT_COLOR_FOCUSED 100 100 255 TEXT_COLOR_ACTIVE 100 100 255 TEXT_COLOR_FOCUSED_AND_ACTIVE 100 100 255 TEXT_COLOR_PRESSED 255 0 0 TEXT_COLOR_DISABLED 180 180 180 TEXT_COLOR_CHECKED_AND_DISABLED 100 100 255 TEXT_COLOR_CHECKED 100 100 255 TEXT_COLOR_CHECKED_AND_PRESSED 100 100 255 TEXT_COLOR_CHECKED_AND_FOCUSED 100 100 255 TEXT_COLOR_CHECKED_AND_ACTIVE 100 100 255 TEXT_COLOR_CHECKED_AND_FOCUSED_AND_ACTIVE 100 100 255 END_OF_TEXT_COLOR FONT "VERDANA_10" POSX_CENTER 0 END_OF_TEXTand in localizationpack, file listofinter.txt add STR_RES ID MAIN/MAIN_LABEL_MYMOD-CAPTION LOCALE "Running Mymod Version 1.0" END_OF_STR_RES the interface is so moddable! the whole thing can be redesigned (which is nice for those doing TC's) anyway, hope this is of some use Link to comment Share on other sites More sharing options...
Llama8 Posted November 6, 2003 Share Posted November 6, 2003 Just remembered another correction for your guns/ammo list thing, I don't think that Mag_Quantity is the size of the clip, as it is 10 for all weapons, except for the trangenant weapons. Link to comment Share on other sites More sharing options...
Fnurg Posted November 6, 2003 Author Share Posted November 6, 2003 Well spotted. Ill try to figure out what it relates to. Thanks very much btw. nice avatar Link to comment Share on other sites More sharing options...
Aralez Posted November 6, 2003 Share Posted November 6, 2003 The magazine clip in the weaponslist is used when the Reload entry is set to FALSE. If the entry is TRUE then the value from the magazinelist is used. (Alien-Warp-Rifle e.g.) Link to comment Share on other sites More sharing options...
Llama8 Posted November 6, 2003 Share Posted November 6, 2003 ?So, given that, how does the game know to use the stats in the Magazine.txt for laser/plasma weapons?Anyway, time for me to go home. Link to comment Share on other sites More sharing options...
Aralez Posted November 7, 2003 Share Posted November 7, 2003 I have two discoveries. 1. The pilot armour doesn't support females in it 2. The amount of aliens you'll meet in tactical missions is stored in listofdifficulty.txt. The max for the entry is 2.0 though. (hard is 1.2) Link to comment Share on other sites More sharing options...
Fnurg Posted November 8, 2003 Author Share Posted November 8, 2003 Thanks Aralez!I'll try and do a big update this weeked. Got loads of stuff i need to add :o Link to comment Share on other sites More sharing options...
sigget Posted November 8, 2003 Share Posted November 8, 2003 You're doing a fantastic job fnurg, ill see if i get time to help a little later tonight. Btw, did you see my post about unknown1? i zeroed them out in launcherdata.vfs and it worked perfectly Link to comment Share on other sites More sharing options...
Fnurg Posted November 8, 2003 Author Share Posted November 8, 2003 Thanks mate! Getting praise makes it seem all the more worthwhile. Money would be nice as well hehe. i always suspect that unknown1 was a product of pure evil any help would be much appretiate mate Link to comment Share on other sites More sharing options...
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