Ego Terrorist Posted May 27, 2002 Share Posted May 27, 2002 Does anybody know if there will be any way to modd the game, eg create new weapons, create new characters, mod the whole game?? Beacuse if we can, and if they're easy to install that would be great! Anyway ph33r for the Ego has arrived! Link to comment Share on other sites More sharing options...
The Doctor Posted May 27, 2002 Share Posted May 27, 2002 On the other A.M. forum (you know which), EVAN (one of the developers) just opened a topic about modding. He asked about who is interested... Who is not? Link to comment Share on other sites More sharing options...
Hurlshot Posted May 27, 2002 Share Posted May 27, 2002 Good lord, of course modding would be good. Just look at JA2, company who released the game has gone under, but the game is still alive and new versions of it are being released. Crazy Hurlshot Link to comment Share on other sites More sharing options...
The Veteran Posted May 27, 2002 Share Posted May 27, 2002 I personally don't think it's too likely for modding to be released. At least not for a long time anyway.The reason modding was released on the original XCom games of this type was that they were too old and lacked variation after a certain point. XComutil wasn't even an official program but almost everyone who owns one of the games has a copy. I would think that if this game is really as good as it looks like it will be then there will be no need for modding for a long time... Link to comment Share on other sites More sharing options...
Pete Posted May 27, 2002 Share Posted May 27, 2002 I dunno though Veteran... don;t you think it would be cool to be able to change the graphics slightly here and there, change the research tree, change the story a little and call it "UFO: Enemy Unknown - Part 2" I'm sure there's people out there who would kill for that kind of modding ability Link to comment Share on other sites More sharing options...
The Doctor Posted May 28, 2002 Share Posted May 28, 2002 Remember, it's only single player (at this moment), so when you finish the game for the first time, some people would think," I do not want to start it over, butlet's download some missions" In this case, we can play a lot more UFO than with the raw game! For a good example, look for Neverwinter nights. They are selling the game with the SDK, because they have "forseen" the need and the popularity of the "house made" missions. I tell you, the net will be full of NVN missions. Link to comment Share on other sites More sharing options...
Ego Terrorist Posted May 28, 2002 Author Share Posted May 28, 2002 Another good example is SWAT3, it has shed loads of mods, ranging from different ingame missions to totally new missions, new weapons to new skins, In my opinion any game worth it''s two pence needs an ability to mod the game, I'm talking from total conversions to a new gun or mission! The only downside is downloading mods!! Link to comment Share on other sites More sharing options...
Pete Posted May 28, 2002 Share Posted May 28, 2002 And the upside is that I'd be more than willing to host any mods here in a special downloads section I'll be putting up when the game is out (or even when the demo is out ). Link to comment Share on other sites More sharing options...
evan Posted May 29, 2002 Share Posted May 29, 2002 Like I said in the other forums, we're trying to keep an ear open to the community in terms for modification at this point. If it comes to pass, it likely won't really be anything like the tools for NWN, but would more likely be a few homebrew tools and a some exporters, and a lot of documentation (hopefully). I, for one, am all for modding of the game, and I hope that it happens. However, I'm not on that team, so I don't really have much say about what happens in that regard. We really want to support the community, so the more we hear about this, the more likely it is to actually happen. Evan Link to comment Share on other sites More sharing options...
The Veteran Posted May 30, 2002 Share Posted May 30, 2002 What would be nice (besides Enemy Unknown part 2! ) is some smaller sub campaigns. Maybe they could play into the main storyline maybe not. They'd most likely be home made things if mods came out but it would be nice to be able to take out say a huge alien colony on earth as just one massive campaign. It wouldn't be part of the game but it could be a part of the game... If you follow. Link to comment Share on other sites More sharing options...
Matryx Posted May 30, 2002 Share Posted May 30, 2002 Firstly, I suggest moving this post to the Tech Talk forum It is, after all, mostly about the technical capabilities of the game. Next I'd like to move on to modding capabilities, more in line with the topic of the thread. One word springs to mind when modding is mentioned (at least over such a game)Scripting. Scripting support has existed in a variety of games in various forms (whether it be QuakeC, UScript, Skrit or other) and is a very powerful tool for modders.Usually it exists in some sort of pseudo-code language or an actual code language such as C++. All I can say is that I hope we have a scripting language with which to mod Using such a language we should be able to handle almost anything our imaginations can design An SDK is all well and good, but usually they are more limited that scripting languages, although on the other hand scripting languages take more processing to interpret during game-time. Still, either would be good. Link to comment Share on other sites More sharing options...
Bimbo Posted May 30, 2002 Share Posted May 30, 2002 I think it does not matter wether they give us the SDK or just some scripts and editors, as long as they give us something to start (hacking JA2 was more fun than modding it to me). If we get the SDK modding would be complicated, cause I do not think that they would make their tools more userfrendly (its simply to expensive). That would result in some high quality modds.If we get special "user frendly but impotent" "modding tools" we would see many different mods, since it would be so easy to create them. And with high properpility there would be some very good mods as well... So, as log as we get something to work with there will be a fan-future of this game. Bimbo Link to comment Share on other sites More sharing options...
Matryx Posted May 30, 2002 Share Posted May 30, 2002 Ahhh, what I would give for a well documented scripting language to play with.Don't know about you guys but I prefer hard coding in your favourite text-editor than using some point-n-click jobby. Link to comment Share on other sites More sharing options...
evan Posted July 1, 2002 Share Posted July 1, 2002 I don't know about the in mission scripting language, as things actually happening to the players in our generated (or even pre-designed) missions don't really need that kind of interaction. As far as I recall, most of the story will be conveyed through the research tree and the briefings for the pre-designed missions. As usual, don't quote me on that, I'd need to ask Martin. I don't think that it would be impossible, but I also don't see the pressing need for it with our game structure. It seems pretty likely that your storytelling ability will be limited in the same way, without any in-combat dialog. I'll ask Martin more about this and get you all some more information about it later. EvanALTAR interactive Link to comment Share on other sites More sharing options...
Bimbo Posted July 4, 2002 Share Posted July 4, 2002 Yea it would be absolutly great to hear something specivic! As for the scripting language: I don't know wether we need one when you at Altar didn't need it... Bimbo Link to comment Share on other sites More sharing options...
LongTooth Posted April 27, 2003 Share Posted April 27, 2003 I realy hope that we will be able to mod the gameNot just scripting but things like adding maps,aliens,weapons would be a big plus for meThe abbility to mod a game increases it life(imho) Link to comment Share on other sites More sharing options...
Slaughter Posted April 28, 2003 Share Posted April 28, 2003 So do I LongTooth. And welcome to the boards! Link to comment Share on other sites More sharing options...
Kernel Posted April 28, 2003 Share Posted April 28, 2003 I too hope we can mod the game. I'd love to see a UFO:Enemy Unknown 2 mod for it... but what about the copyright issues? People were asked to stop making a wolfenstien mod for quake2 (or was it half-life?) becuase of copyright issues... (and the fact there was Return to Castle Wolfenstien in the works at the time.) Link to comment Share on other sites More sharing options...
Kernel Posted April 29, 2003 Share Posted April 29, 2003 Well I guess my last comment killed this thread off didn't it. ??? Seems to happen a lot with me on forums... Kernel the thread killer is here. :devil: Link to comment Share on other sites More sharing options...
Slaughter Posted April 29, 2003 Share Posted April 29, 2003 Yes, you're quite a killer of all that's fun Kernel! Shame on you! Link to comment Share on other sites More sharing options...
Kernel Posted April 29, 2003 Share Posted April 29, 2003 No no... I like fun. Especialy now I have UFO:EU working under XP. Even if it won't display the whole picture on my TFT screen. :hmmm: I'm also happy Dosbox (dosbox.sourceforge.net) can now run Dune2. Not to mention a lot of other dos games I miss playing. Now I thought this thread was supposed to be dead? Link to comment Share on other sites More sharing options...
LongTooth Posted April 29, 2003 Share Posted April 29, 2003 So do I LongTooth. And welcome to the boards!Thanks Link to comment Share on other sites More sharing options...
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