UFO Fanfiction Discussion


  • Please log in to reply
1760 replies to this topic

#1741 Dumb_Commander

Dumb_Commander

    Addicted to Fan Fiction

  • Members
  • PipPipPipPip
  • 181 posts
  • Gender:Male
  • Location:Lurking in the dark

Posted 15 February 2008 - 11:15 AM

And again this place gathers dust... *starts crying* Why *sob* do I *sob* bother *sob* coming here. *Drowns the room in tears*

#1742 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 16 February 2008 - 12:01 AM

I'm... I'm working on it! Honest!

Well ok, I've been lazy, but I do at least have something half written.

That's not to say that YOU couldn't write something...  :D
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#1743 Dumb_Commander

Dumb_Commander

    Addicted to Fan Fiction

  • Members
  • PipPipPipPip
  • 181 posts
  • Gender:Male
  • Location:Lurking in the dark

Posted 16 February 2008 - 03:40 PM

Hey, I'm hopelessly trying. It's just I can't properly introduce my characters and such. Add to the fact that I' am a lousy writer... BTW how is that smiley I asked for going?

#1744 Azrael Strife

Azrael Strife

    Captain

  • Site Staff
  • PipPipPipPipPip
  • 1,522 posts
  • Gender:Male
  • Location:Montevideo, Uruguay.

Posted 16 February 2008 - 10:07 PM

If you're not interested in participating and won't bother writing a post, why whine about others not doing it either?  :D
Posted Image

#1745 Dumb_Commander

Dumb_Commander

    Addicted to Fan Fiction

  • Members
  • PipPipPipPip
  • 181 posts
  • Gender:Male
  • Location:Lurking in the dark

Posted 17 February 2008 - 09:06 AM

Just... back away. I' am interested greatly it's just... nevermind.

And Dumb_Commander the intellectually challenged person as it's obviously noticeable by his name has posted. See you all later when I crack my head open like melon.

#1746 JellyfishGreen

JellyfishGreen

    Tentacle Pentacle

  • Members
  • PipPipPipPip
  • 790 posts

Posted 10 March 2008 - 10:07 PM

Woo! Back in style, Bomb Bloke!

It's pretty embarrassing to see the post date of Mar 2007 followed by Feb 2008... but I guess we just got distracted by Half-Life 2 or, in my case, Dwarf Fortress that year :D
The deadly Lobsterman threat was finally countered by melee combat with power tools. -ufopaedia.org

#1747 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 10 March 2008 - 11:17 PM

Yeah, after taking such a break it was tempting to write a post twice the length... Eventually decided against it.

I wanted to throw another troop roster in there. Haven't quite accounted for all the new personal yet and the start of a new chapter seems a good place to put it.
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#1748 The Veteran

The Veteran

    Munty

  • Site Staff
  • PipPipPipPipPip
  • 2,736 posts
  • Gender:Male
  • Location:Cambs, UK

Posted 07 May 2008 - 11:23 PM

Hey I'm impressed guys, there's actually been some good progree this year :) Well done, let's keep the ball rolling though yes? Bomb Bloke, is there an up to date squad roster anywhere and any catchup with open storylines in it? You know like Terrick, the other wierd suits and needing a new interceptor, R&D etc...

As soon as I'm up to date I'll be straight back in posting again and that's a promise!
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#1749 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 11 May 2008 - 02:42 PM

Greets again, TJ.  :)

For the squad list, check the top of this thread for the list as of the end of chapter two. Chapter three hasn't really taken off yet, so it shouldn't take you too long to find the extras it mentions.

The rosters are open to re-ordering, as they haven't been "officially" set out within the fic for quite some time.

As for the story lines:

We've got Terrick in the cooler/life support. If you're rusty on his back story, he infiltrated X-Com to steal technology on the basis that his parent company is holding his family hostage. Given that he's not only missed his deadlines but gotten himself captured, he may or may not believe they're dead, and he may or may not believe he can get X-Com to help him out in that regard. Either way, I was thinking he'd spill the beans on their location and X-Com would move in and shut the place down.

You've got an interest in that area, as Ping is rather pissed at Terrick due to the whole "kidnapping TJ" thing. On the other hand, the last thing Terrick did before starting his runner was take a bullet meant for Rick (which could easily be the reason he didn't end up escaping entirely).

Speaking of injuries, Warlord is still mostly deaf.

Then we have the problem that some human groups outside X-Com seem to be opening trade negotiations with the aliens. The only real leads X-Com has on that at the moment is a nameless mercenary in the cells from the snow field mission, along with the diplomat Bernard. As yet it's unknown what X-Com intends to do with them.

We've got laser pistols and rifles, but nothing heavier in that research branch. The engineers don't yet know how to create plasmas, though all hand held models are at least usable by soldiers and personal armor is about ready to start rolling off the production line (as are the motion scanners). In the field, it's about time the soldiers started trying to capture some alien leaders, as we've got the mind probes to question them with and the stun launchers to secure them with.

Don't ask me about how many craft we've got, that's one thing I've never been able to keep track of...  :)
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#1750 The Veteran

The Veteran

    Munty

  • Site Staff
  • PipPipPipPipPip
  • 2,736 posts
  • Gender:Male
  • Location:Cambs, UK

Posted 09 October 2011 - 07:26 PM

Anyone else wantto see some progress in this fic? I know I do so I've been reading through the fanfic summary that BB was so kind to put together for s. It can be found here and makes it really easy to get the hang of what's happened so far! Be prepared to spend some time getting back into the swing of it though as there are currently just over 300 posts in the story!

I'm up to the start of Chapter 2 (the entire first chapter occuring prior to the war beginning) so will take me till the morning to completely catch up but I'm totally up for reviving the old girl if there are a few more members with similar feelings.

Anyone?
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#1751 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 10 October 2011 - 01:00 PM

For those for whom it's not a given, I'm always game.  :(
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#1752 The Veteran

The Veteran

    Munty

  • Site Staff
  • PipPipPipPipPip
  • 2,736 posts
  • Gender:Male
  • Location:Cambs, UK

Posted 15 October 2011 - 03:15 PM

Fanfic is back :( I'm hoping that some more of the old writers will jump on board if we can get the thing moving again so BB get on with it :( I read through the whole abbreviated fic (and a few newer posts that aren't covered) and I made a list of topics to follow up before I started writing.

To be honest I was expecting to get more of them covered in my own post but it ended up being quite personal to my characters and the aircraft situation. It wasn't very clear in the past anyway so I think it's good to have a recap (for the writers and the readers!) We need to do the same thing with squad assignments and research as well as cover a few other thigns. All of my notes that I didn't follow up on in the last post are below if it helps you out :(

I thought maybe a news report concluding that the explosion in Buenos Aires was caused by problems with the gas station and volatile materials stored in the warehouse (as both were vapourised)

Terrick took a laser pistol in the mercenary mission and despite multiple searches for it I don't think it was ever located. He also took a bullet for Rick in that mission so he's not a purely evil character and may be saved. Remember he wants the tech to save his family, can't remember who from. Ah of course... When he made a run for it and shot down Trigger he would've been captured with the weapon in his possession. Interrogation needs to happen soon.

Apparently there are 2 prisoners from the merc mission but I only found one from a quick readthrough. Bernard (a diplomat who didn't believe the alien story) was nabbed by Rick and needs questioning. There may or may not be another merc/diplomat in custody but all of the named persons escaped safely.

Of note in the diplomat mission, the 50y/o with white eyelashes was behind the meeting and has developed a human/alien hybrid Ranger. They were meeting with the aliens to obtain more fuel for it as they're running low. She is said to have helped develop the Hurricane. 'Captain America' was the front of the operation but is revealed later to be a dumb soldier in WEyelashes employ. Red, anotehr diplomat, escaped on a chopper piloted by Marvin Rice who is in the same situation as Terrick. Rice rescued a bald merc/dip who had a plasma pistol and plans to trade it with some Japanese for the return of wife and son Alice and Charlie. (WE=Maria Shipley - CapnUSA=FrankBurns)

A live Reaper was rescued from Buenos Aires and transported by a private company to the base. It is safe and healthy in containment (don't remember building that) but has not been commented on or researched. Perhaps some preliminary observations should be reported to the commander so he can decide what research path to follow next?

Daniel made a breakthrough with moion sensors and should have the theory done by now, recommend he presents it to Genega who can pass it on to the workshops for final design and manufacture.

Dana has been working on personal armour for all troopers and gave a time scale of 1-2 weeks till completion. 3 days has passed as of right now so at least a handful of troopers will now have this armour.

Genega has given laser rifle research the go ahead but the early pistol designs still have flaws such as operating in mist/rain/snow etc.

Need to make further research choices. Currently assigned to laser rifles. Motion scanners presumed complete. New subjects are Sectoid autopsy, reaper terrorist, alien grenade, plasma pistol.

Need 3 new recruits to fill up all 3 squads (30 people) though Gaston is still off sick. Current roster follows though squad assignments need altering to allow for some cannon fodder.

Rick Osmond Chez "Ping"
Jack Thomas "Warlord"
Tamara Hilliard "Tammy"
Tim Day "Timmy"
Jack Donovan "Ripper"
Jack Howitz "Bomber"
Johann Ibsen
Bob Jennings "Stump"
Ki-tat Chung
Greg Conner "Ghost"
Hiroshi Escalante "Hero"
Kilam Chung "Tank"
Karl Green "Green"
Cleo Andrews "Poison"
Christel Keller "Mouse"
Bernard Dujardin "Gardener"
Norton Wexford "Stick"
Nathaniel Jacobson "Hankosha"
Paul Jasper "Jasper"
Gaston Duchante
Alexander Fitzwilliams "Fitz"
Igor Zhandovich "Sandy"
Isaac Rubenstein "Brick"
Jacob Mosovich
Samuel Thompson "Shades"
Rocio Lee
Sergei Ivanovich/Zaicev?

The last 4 are new recruits but there is some info on them. Will add it to the reference or something as necessary. Shades knows Hankosha. Sergei was introduced in a post I don't like (chapter 3 #3) due to matrix references and the fact he changes his surname mid post :) If Dumb Commander is still here we can do something with it, if not I'd advise we lose the post and bring him in later with the other new recruits we need.

Apparently Sandy was heavily injured but I left him out of the sickbay scene. Let me know if you think I should edit him in (can't be botehred to read up on the situation right now :))

Thought we needed 4 more troops but unless I duplicated one the list above suggests only 3. Still we could use as much troop turnover as possible anyway so either way is fine :) Maybe we should get 13 new troops and make 4 squads? Seems rather ott but at least we can get more casualties that way and a mission with no expendable troops is no fun to write...

That's all I can think of right now (youll be pleased to hear!) off to put up curtains now :)

Edit : Just had to edit my post, so much for bringing continuity back to the fic. Left a glarer of an error in there but it seems now that noone will ever know :(
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#1753 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 16 October 2011 - 10:51 AM

Excellent! It may take me a little while to get entirely back up to speed on things myself, but I'll try to scribble something out within the next few days.  :(

View PostThe Veteran, on 16th October 2011, 2:15am, said:

Fanfic is back :( I'm hoping that some more of the old writers will jump on board if we can get the thing moving again so BB get on with it :( I read through the whole abbreviated fic (and a few newer posts that aren't covered) and I made a list of topics to follow up before I started writing.
These days only FullAuto is still around; hopefully others will learn through imitation, though.  :)

View PostThe Veteran, on 16th October 2011, 2:15am, said:

Terrick took a laser pistol in the mercenary mission and despite multiple searches for it I don't think it was ever located. He also took a bullet for Rick in that mission so he's not a purely evil character and may be saved. Remember he wants the tech to save his family, can't remember who from. Ah of course... When he made a run for it and shot down Trigger he would've been captured with the weapon in his possession. Interrogation needs to happen soon.
You of all people should remember what happened to that gun - he shot at TJ with it shortly before the rescue party arrived.  :)

View PostThe Veteran, on 16th October 2011, 2:15am, said:

Apparently there are 2 prisoners from the merc mission but I only found one from a quick readthrough. Bernard (a diplomat who didn't believe the alien story) was nabbed by Rick and needs questioning. There may or may not be another merc/diplomat in custody but all of the named persons escaped safely.
There's a merc in a different cell. Had a bunch of knives but nothing in terms of identification.

View PostThe Veteran, on 16th October 2011, 2:15am, said:

A live Reaper was rescued from Buenos Aires and transported by a private company to the base. It is safe and healthy in containment (don't remember building that) but has not been commented on or researched. Perhaps some preliminary observations should be reported to the commander so he can decide what research path to follow next?
We've been kinda following all projects at once thus far (the science team has turned out a little like that of Apocalypse, with experts who are only good at certain fields), but it'd make a good "first sample" for live bio-research. We've already had someone looking at the Sectoid corpse, but the results have been just as unremarkable as they are in-game.

In terms of "physics"-type stuff (as Apoc would call it), I vote we go with weapons research. We've already got useable plasma weapons, but no way to build them or produce clips. The laser weapons are just about done, but luckily they won't go obsolete even if plasma research proceeds; unlimited ammo keeps 'em valuable.

Stun bomb launchers can also be fielded, but again, not yet produced. It may be a good idea to stick with this line of thinking for the alien grenades - have someone work out how to prime them, then leave it at that.

The other option is research into craft technology, which leads to either the Firestorm or powered armor; a bit early for either, in my opinion (and I realise things are over nine years in at this point  :( ).

View PostThe Veteran, on 16th October 2011, 2:15am, said:

The last 4 are new recruits but there is some info on them. Will add it to the reference or something as necessary. Shades knows Hankosha. Sergei was introduced in a post I don't like (chapter 3 #3) due to matrix references and the fact he changes his surname mid post :( If Dumb Commander is still here we can do something with it, if not I'd advise we lose the post and bring him in later with the other new recruits we need.
DC pokes his head in on rare occasions, but I doubt we'll be seeing him any time soon. I'd rather keep the post as it is, as variety in writers is what makes this fun.  :)

View PostThe Veteran, on 16th October 2011, 2:15am, said:

Apparently Sandy was heavily injured but I left him out of the sickbay scene. Let me know if you think I should edit him in (can't be botehred to read up on the situation right now :))
I'm guessing he got better? I've got him down as "ready-for-duty", so I'm guessing someone got bored of him being in the sickbay and dragged him out again.
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#1754 The Veteran

The Veteran

    Munty

  • Site Staff
  • PipPipPipPipPip
  • 2,736 posts
  • Gender:Male
  • Location:Cambs, UK

Posted 16 October 2011 - 11:42 AM

View PostBomb Bloke, on 16th October 2011, 11:51am, said:

These days only FullAuto is still around; hopefully others will learn through imitation, though.  :)

Well frankly even if it's just us and FA then it'd be back to what it was at it's best :( But yes hopefully we'll see some new blood if we get it kicked back into shape!

View PostBomb Bloke, on 16th October 2011, 11:51am, said:

You of all people should remember what happened to that gun - he shot at TJ with it shortly before the rescue party arrived.  :(

Haha I didn't re-read those posts! I actually forgot all about them when I wrote these notes down, that's why the bit with Trigger is just tagged on the end as an 'oh actually' :(

View PostBomb Bloke, on 16th October 2011, 11:51am, said:

There's a merc in a different cell. Had a bunch of knives but nothing in terms of identification.

I read through all of the mission with these guys but I must have missed this. There was the bald guy who looked ready to be captured but then he escaped. If you happen to spot any info on his capture I'd appreciate you pointing it out to me so I can refresh my memory :(

View PostBomb Bloke, on 16th October 2011, 11:51am, said:

We've been kinda following all projects at once thus far (the science team has turned out a little like that of Apocalypse, with experts who are only good at certain fields), but it'd make a good "first sample" for live bio-research. We've already had someone looking at the Sectoid corpse, but the results have been just as unremarkable as they are in-game.

In terms of "physics"-type stuff (as Apoc would call it), I vote we go with weapons research. We've already got useable plasma weapons, but no way to build them or produce clips. The laser weapons are just about done, but luckily they won't go obsolete even if plasma research proceeds; unlimited ammo keeps 'em valuable.

Stun bomb launchers can also be fielded, but again, not yet produced. It may be a good idea to stick with this line of thinking for the alien grenades - have someone work out how to prime them, then leave it at that.

The other option is research into craft technology, which leads to either the Firestorm or powered armor; a bit early for either, in my opinion (and I realise things are over nine years in at this point  :) ).

Well based on previous conversations, Daniel said at the beginning of chapter three he could have a working motion detector 'before the weekend' which is why I think we should consider it complete 3 days later. There was also discussion of putting together a prototype 'hybrid craft' which will presumably be the firestorm too. Either Zager or Photon discussed it with Genega at the start of the chapter I believe. They said if the funds were forthcoming it could be done in a month or so I think. Bearing in mind we're rebuilding 1 interceptor and have just bought another one we may be a little low on funds for such a large project right now but it was also mentioned that Genega had some black market contacts who would pay 'bog money' for real alien corpses so maybe a meeting could occur soon.



Personally, as far as what comes next (or soon at least) I think the Terrick storyline needs addressing. That'll mean at least an interview/interrogation but ultimately it comes down to the fact he's left Earth's best hope at surviving an alien assault with no aircraft and a massive security leak. He needs to be dealt with fast! He knocked out the Commander in his own office for crying out loud! We also need to address the fact his family is being held hostage though...

Hey...

Maybe we could throw him in the big house somewhere and send a little commando team (just a few of our best specialised soldiers) to rescue his family. IT could provide an opportunity to make contact with that chopper pilot again, Marvin Rice. It would also help us track down White Eyelashes in the longterm as she's flying around in a hybrid Ranger which cant be good for us. Or we could set her up as a long term 'Cult of Sirius' protagonist perhaps? But then she is already 50 so she'd be well over 130 in Apoc :)

Anyhoo, it's a thought. We could tidy up this whole messy situation with people being hired to steal alien technology, it's not particularly convincing after all :( Besides I think we'll be getting some more security systems fitted after the whole Terrick thing so Pine Gap will be impenetrable to anything but an all out assault. Need more thorough screening procedures for potential 'Commies in the future too I think. Anyone who breaks down in tears when you ask about their family should probably be sent packing :(

View PostBomb Bloke, on 16th October 2011, 11:51am, said:

I'm guessing he got better? I've got him down as "ready-for-duty", so I'm guessing someone got bored of him being in the sickbay and dragged him out again.

Agreed, he's not a huge character anyway so it's unlikely anyone will spot the inconsistency (if there is one) alternatively we can always edit it out. Do me a favour and if you do spot anything that doesn't quite fit the story while you're catching up to speed make a note of it. Now's as good a time as any to fix any minor discrepancies! Also what happened to Hankosha's artefacts? One of the posts in the Summary thread says 'Hankosha decides to keep the artefacts he found' or similar. Were they ever recovered as that's on the same level as allowing Terrick to smash up our interceptors while everyone else is looking the other way!

As a final note, I think we've had 'funding council' meetings twice so far, so is it safe to say we're now in March? Perhaps we should try and make each chapter a month from here on out? Though of course chapter one was only a few days long and two was 2 months according to my theory! Still, tell me what you think, seems it's up to us for now at any rate :)
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#1755 The Veteran

The Veteran

    Munty

  • Site Staff
  • PipPipPipPipPip
  • 2,736 posts
  • Gender:Male
  • Location:Cambs, UK

Posted 20 October 2011 - 09:28 PM

Come on BB, don't have to wait another 3 years now do we :(
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#1756 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 23 October 2011 - 10:46 AM

View PostThe Veteran, on 16th October 2011, 10:42pm, said:

I read through all of the mission with these guys but I must have missed this. There was the bald guy who looked ready to be captured but then he escaped. If you happen to spot any info on his capture I'd appreciate you pointing it out to me so I can refresh my memory :(
He was briefly held at gunpoint by Tim Day, but escaped with the rest of the diplomats on the chopper. He was the dude who got Rice his plasma pistol.

Speaking of the diplomatic mission - all the corpses left behind belonged to the diplomat's mercenary guards and the aliens. One of their pilots also died, but I'm not aware of any other neutrals biting it (edit: any neutrals who were killed have been attributed to Dodge, who himself died on the next mission!). Hostilities were opened by the mercenaries before the diplomats were ID'd as civilians, so the chopper they were in got sprayed with bullets. Didn't help that the remaining pilot then flew around trying to ram people with the thing.

The two captives are Bernard the idiot diplomat, and some unlucky merc Howitz half blew up. Neither of them really had much idea why they were there in the first place; about the only useful information they could provide would be who they work for.

View PostThe Veteran, on 16th October 2011, 10:42pm, said:

... but it was also mentioned that Genega had some black market contacts who would pay 'bog money' for real alien corpses so maybe a meeting could occur soon.
Whose idea was it to blow up all the spare corpses at the end of the last mission?  :)

View PostThe Veteran, on 16th October 2011, 10:42pm, said:

Personally, as far as what comes next (or soon at least) I think the Terrick storyline needs addressing. That'll mean at least an interview/interrogation but ultimately it comes down to the fact he's left Earth's best hope at surviving an alien assault with no aircraft and a massive security leak. He needs to be dealt with fast! He knocked out the Commander in his own office for crying out loud! We also need to address the fact his family is being held hostage though...

Hey...

Maybe we could throw him in the big house somewhere and send a little commando team (just a few of our best specialised soldiers) to rescue his family. IT could provide an opportunity to make contact with that chopper pilot again, Marvin Rice. It would also help us track down White Eyelashes in the longterm as she's flying around in a hybrid Ranger which cant be good for us. Or we could set her up as a long term 'Cult of Sirius' protagonist perhaps? But then she is already 50 so she'd be well over 130 in Apoc :(
Rice only worked for Terrick's boss for the same reason Terrick did - extortion. His story has already achieved a happy ending, and while it'd be possible to work him back into the story at some later point, it'd be tragic to see him sucked into the same situation again.

Eyelashes is probably not in with Terrick/Rice's asian employers. They wanted any bit of tech he could get his paws on and were apparently quite happy with a plasma pistol; she has Ethereal contacts and functional alien flight technology. Plus some stuff that hasn't been identified yet. That is to say, she's already ahead of X-COM as far as technology goes.

In any case, I've been looking forward to gatecrashing that little party. X-COM is still struggling a bit against the aliens, but the dudes Rice/Terrick work for are presumably still trying to work out how their first captured plasma pistol works; X-COM lasers and motion scanners would make that fight somewhat one-sided, throw in some more of that personal armour and it'll practically be a field trip.

We're talking about a facility filled with captive scientific talent, many of whom already have access to classified technologies. They'd probably be quite happy to merge with X-COM once "liberated". Terrick knows this, but whether Genega will buy his story in its entirety is yet to be determined. Genega has every reason to be royally pissed at the guy - knocked him out, ruined a Hurricane, shot a guard, injured a pilot, stole a laser gun... The ONLY guy who would be in any position to stand up for him would be Rick, for whom Terrick took a bullet. Though Rick doesn't know that (yet), he'll probably work it out sooner or later, as Green knows Terrick's injury came from his last mission (and not from his attempted escape).

Once Terrick's family is in X-COM custody, he could ironically be "kept in line" under X-COM employ under the same "threat" his current masters have him under. Only this time around he'd probably be grateful for the opportunity. The other plausible outcomes are execution or "lock him up and throw away the key", though it'll be difficult to recruit his family if he doesn't get a happy end of some sort.

View PostThe Veteran, on 16th October 2011, 10:42pm, said:

As a final note, I think we've had 'funding council' meetings twice so far, so is it safe to say we're now in March? Perhaps we should try and make each chapter a month from here on out? Though of course chapter one was only a few days long and two was 2 months according to my theory! Still, tell me what you think, seems it's up to us for now at any rate :(
Works for me. Chapter one mostly consisted of the month of December... Frankly, I'm not certain when we started...
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)

#1757 The Veteran

The Veteran

    Munty

  • Site Staff
  • PipPipPipPipPip
  • 2,736 posts
  • Gender:Male
  • Location:Cambs, UK

Posted 23 October 2011 - 03:41 PM

Nice one BB, looks like we're back in action :(

View PostBomb Bloke, on 23rd October 2011, 11:46am, said:

The two captives are Bernard the idiot diplomat, and some unlucky merc Howitz half blew up. Neither of them really had much idea why they were there in the first place; about the only useful information they could provide would be who they work for.

I still can't figure out who the idiot diplomat is... Wasn't that Bernard? As for the half dead one, the base is pretty full so maybe we can let him pass on. After all he would be in the medbay if he was still alive but he wasn't mentioned. I think once you're half dead you don't survive three days so may write him off!

View PostBomb Bloke, on 23rd October 2011, 11:46am, said:

Rice only worked for Terrick's boss for the same reason Terrick did - extortion. His story has already achieved a happy ending, and while it'd be possible to work him back into the story at some later point, it'd be tragic to see him sucked into the same situation again.

Eyelashes ... she's already ahead of X-COM as far as technology goes.

We're talking about a facility filled with captive scientific talent, many of whom already have access to classified technologies. They'd probably be quite happy to merge with X-COM once "liberated". Terrick knows this, but whether Genega will buy his story in its entirety is yet to be determined.

Once Terrick's family is in X-COM custody, he could ironically be "kept in line" under X-COM employ under the same "threat" his current masters have him under.

I agree, I think this story should be concluded this game month. There will of course be armed guards but as you say we'll have personal armour and laser rifles by the sounds of it. Marvin Rics can stay out of the story now, unless we happen to raid the place and his family is still there. Remember these are bad guys, they've been known to fib before!

We should definitely make use of the scientists but maybe not at pine gap. Trying to catch up with all the personnel is already quite tricky and a bunch more eggheads won't make that any easier! As for Terrick's fate... Hmm... I'll get a post together in the next few days when I'm feeling a bit better but maybe the focus can be on interrogations and such this time round. Who knows who, who doesn't know who, who works for who, etc and so on... Will see, let me know any thoughts you may have.

View PostBomb Bloke, on 23rd October 2011, 11:46am, said:

Works for me. Chapter one mostly consisted of the month of December... Frankly, I'm not certain when we started...

I'm guessing the frist posts were very late in december and served only to introdue the troops/base/organisation etc. The end of chapter one was January first when X-Com officially became active and then in chapter 2 we had 2 meetings by the looks of it with one being right at the end of the chapter. That means it's probably the first week in March right now (3rd or 4th maybe?) What we need to decide next is how to keep things progressing apace as we don't want to cram in too many missions but we also don't want to miss out the R&D stuff or any character development. Any thoughts on how many engagements the game usually throws out per month?

Finally, if there's anyone else out there reading this, feel free to come and join in! It won't be all that exciting with just two of us writing and we can only be so fair when following the lives of so many different characters that we didn't create. Help would be much appreciated I'm sure :(
Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
Go check em out, UFO TFTD and Apocalypse all under one roof!!!

Also why not check out XCom : Colonisation over in the special projects forum. Won't kill you if you do, might kill you if you don't!

#1758 Rasicar

Rasicar

    Resident Bastard

  • Members
  • Pip
  • 45 posts

Posted 29 February 2012 - 08:32 PM

After finishing college, a job and a divorce, ....I'm back.....

Let's write this bitch... Still reading through everything and collating all teh characters (you guys added quite a bit.)

#1759 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,550 posts
  • Gender:Male
  • Location:Slovenia

Posted 01 March 2012 - 08:33 AM

View PostRasicar, on 29th February 2012, 9:32pm, said:

After finishing college, a job and a divorce, ....I'm back.....
Yikes. That is a lot of new experiences, surely an inspiration. Welcome back!

#1760 Bomb Bloke

Bomb Bloke

    The Smily Admin

  • Admin
  • PipPipPipPipPip
  • 4,625 posts
  • Gender:Male
  • Location:Tasmania (AU)

Posted 07 March 2012 - 03:39 AM

Welcome back, in any case.  :blush:

Seeing your post in the TFTD section (which I usually ignore, as I've got it stuck in my head that these things should be done in order - which by my reckoning will see me join that fic about 2200  :) ) makes me hit on an important point - certain characters who appear there would logically be granted immortality for the duration of this fic. May need to run through and collect which names have to be "protected" to prevent a time paradox or something...
BB's X-Com Projects Page - X-Com Games At GamersGate
You're just jealous 'cause the voices only talk to me :P
We love Tammy! :)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users