Take Two!

XCOM 2

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#441 Thorondor

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Posted 05 August 2016 - 05:59 PM

@silencer: here's something for the PC master race then. ;)

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This mod adds a series of new enemies to XCOM 2. It is an update to the Muton Centurion pack and replaces it entirely.

::

The new Long War Alien Pack has, well, more aliens to invade us as detailed over at its Steam Workshop page.

#442 silencer_pl

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Posted 05 August 2016 - 08:17 PM

Yeah I've read. Anyway I've tried all those addons, and its pretty mediocre. That Anarchy update doesn't contain much that I would like, which is a shame. Probably would have to look for more hair mods.

Well anyway here are some my few 5 minutes modifications to last roster:

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#443 Space Voyager

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Posted 06 August 2016 - 01:24 PM

Cooooool! Much cooler than my true self.

#444 Thorondor

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Posted 11 August 2016 - 11:36 AM

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Find out why do the ADVENT troops sound the way they do in XCOM 2 here.

#445 Thorondor

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Posted 23 August 2016 - 04:08 PM

Team Dragonpunk modders apparently plan to add co-op to XCOM 2 next month.



#446 Thorondor

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Posted 30 August 2016 - 07:49 PM

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The pop culture art of XCOM 2 is the subject of the latest dev blog entry.

#447 silencer_pl

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Posted 30 August 2016 - 08:48 PM

View PostThorondor, on 23 August 2016 - 04:08 PM, said:

Team Dragonpunk modders apparently plan to add co-op to XCOM 2 next month.



Wouldn't it be better for co-op in mutliplayer I mean have 2vs2 , 3vs3 etc not just 1vs1?
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#448 ñΩxicity

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Posted 31 August 2016 - 09:00 AM

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Wouldn't it be better for co-op in mutliplayer I mean have 2vs2 , 3vs3 etc not just 1vs1?

I guess they figure it could get confusing? Depending on the amount of units per player per team. They'd probably have to limit the size, I'd also assume the maps would have to be larger if say 3 vs 3 with 5-6 units each.

View PostThorondor, on 30 August 2016 - 07:49 PM, said:

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The pop culture art of XCOM 2 is the subject of the latest dev blog entry.
That's some cool artwork, I find it odd though that only 4 out of the 6 aliens have their names across their midsections.

-NoX
"If you win it's just a game, but if you lose it's a complete waste of time"

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#449 silencer_pl

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Posted 31 August 2016 - 03:40 PM

View PostNoX, on 31 August 2016 - 09:00 AM, said:



I guess they figure it could get confusing? Depending on the amount of units per player per team. They'd probably have to limit the size, I'd also assume the maps would have to be larger if say 3 vs 3 will 5-6 units each.

I'm not seeing any problems in current era.
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#450 Thorondor

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Posted 27 September 2016 - 03:02 PM



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To become available for PlayStation 4 and Xbox One September 30th in Europe and available right now in the US.

#451 Thorondor

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Posted 27 September 2016 - 04:52 PM



#452 Thorondor

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Posted 29 September 2016 - 03:23 PM



#453 silencer_pl

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Posted 29 September 2016 - 05:50 PM

View PostThorondor, on 29 September 2016 - 03:23 PM, said:



So the answer is yes? Patches don't count.
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#454 Thorondor

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Posted 30 September 2016 - 04:31 PM





#455 Thorondor

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Posted 12 October 2016 - 04:31 PM



#456 Thorondor

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Posted 13 October 2016 - 04:50 PM



#457 silencer_pl

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Posted 13 October 2016 - 05:03 PM

View PostThorondor, on 30 September 2016 - 04:31 PM, said:



Turn off console, launch XCOM on PC. That's the way you do it.
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#458 Thorondor

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Posted 13 October 2016 - 05:33 PM

:P

#459 Zombie

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Posted 15 October 2016 - 04:54 AM

View Postsilencer_pl, on 13 October 2016 - 05:03 PM, said:

Turn off console, launch XCOM on PC. That's the way you do it.

Bingo! Posted Image

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My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#460 Zombie

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Posted 20 October 2016 - 11:35 PM

Don't think this was posted yet, XCOM2 Top 10 Tips:



- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!




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