Enemy Within details!


  • Please log in to reply
19 replies to this topic

#1 Hobbes

Hobbes

    Peace through superior hairdos!

  • Fan Fiction
  • PipPipPipPipPip
  • 1,197 posts
  • Gender:Male
  • Location:Area 51

Posted 21 August 2013 - 10:52 AM

The introduction of the 'Meld', a new resource that allows to build a new Mech Trooper class and to perform genetic modifications on your soldiers (Gene Mods) are two of the several changes coming in the next DLC, XCOM: Enemy Within. It will also include 47 new maps, including a Farm map with UFOs, and several other tweaks and additions, based on player feedback.

Enemy Within will also be available for consoles and it will be published in November 12th.

For a full list of known changes, check the UFOPaedia's page on Enemy Within.
Terrain Pack - 44 new terrains for the original game, using OpenXcom

My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy

#2 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,397 posts
  • Gender:Male
  • Location:Poland

Posted 24 August 2013 - 05:04 PM

Is it confirmed that the price will be somethung ~30€?
Posted ImagePosted ImagePosted Image

#3 Zombie

Zombie

    Mr. Grognard of X-COM

  • Admin
  • PipPipPipPipPipPip
  • 5,558 posts
  • Gender:Male
  • Location:Wisconsin, USA

Posted 25 August 2013 - 02:08 AM

In the video that Thorondor posted here, the gal claims it'll be $29.99 USD (PC/Mac)/$39.99 (PS3/XBOX) or around 22 euros/30 euros. Not sure if that price is set in stone though. Posted Image

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#4 NKF

NKF

    Mr. Badger in disguise

  • Site Staff
  • PipPipPipPipPip
  • 4,434 posts
  • Gender:Male
  • Location:In my mind

Posted 25 August 2013 - 02:45 AM

Sounds like the mech soldiers are the new HWP. Poor HWPs.

- NKF
NKF - finally built a gaming PC in 2020 (though not any of that RGB nonsense). Can now play games up to '89!

#5 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,397 posts
  • Gender:Male
  • Location:Poland

Posted 25 August 2013 - 07:18 AM

That price is way to expensive for just a DLC it's like pricing for a whole new game. Wonder how many "horny fans" will buy it on day 0 :/ I won't for sure.
Posted ImagePosted ImagePosted Image

#6 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,520 posts
  • Gender:Male
  • Location:Slovenia

Posted 25 August 2013 - 09:25 AM

 NKF, on 25 August 2013 - 02:45 AM, said:

Sounds like the mech soldiers are the new HWP. Poor HWPs.

- NKF

Posted Image

It may be the answer to "I don't want to use HWP's as my soldiers can be gaining experience instead!". Kinda cool, except that the trading all knowledge for something completely different is pretty gamey.

#7 Knan

Knan

    Napalm squaddie

  • Members
  • PipPipPipPip
  • 556 posts
  • Gender:Male
  • Location:XCOMOSL

Posted 31 August 2013 - 02:17 PM

Mmm, a farm map with ufo's. And finally that green goo is used for something.

All to the good so far :)

#8 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,520 posts
  • Gender:Male
  • Location:Slovenia

Posted 01 September 2013 - 12:04 PM

Fertilizer? :P

#9 Hobbes

Hobbes

    Peace through superior hairdos!

  • Fan Fiction
  • PipPipPipPipPip
  • 1,197 posts
  • Gender:Male
  • Location:Area 51

Posted 01 September 2013 - 08:05 PM

 Space Voyager, on 01 September 2013 - 12:04 PM, said:

Fertilizer? Posted Image

I thought that was why they were harvesting humans...
Terrain Pack - 44 new terrains for the original game, using OpenXcom

My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy

#10 silencer_pl

silencer_pl

    Captain

  • Members
  • PipPipPipPipPip
  • 4,397 posts
  • Gender:Male
  • Location:Poland

Posted 02 September 2013 - 06:19 PM

Biomass :P
Posted ImagePosted ImagePosted Image

#11 Knan

Knan

    Napalm squaddie

  • Members
  • PipPipPipPip
  • 556 posts
  • Gender:Male
  • Location:XCOMOSL

Posted 15 November 2013 - 07:41 PM

Woo, I got it. Whee! Squee?

*screams of horror at whatever new alien eats my soldiers next*

#12 Knan

Knan

    Napalm squaddie

  • Members
  • PipPipPipPip
  • 556 posts
  • Gender:Male
  • Location:XCOMOSL

Posted 17 November 2013 - 12:18 AM

Yup. Straight at classic difficulty, got shut down after three months. Oops. Posted Image

But mechs with flamethrowers! Finally a proper anti-chryssalid weapon. :)

#13 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,520 posts
  • Gender:Male
  • Location:Slovenia

Posted 17 November 2013 - 04:18 PM

Keep the tidbits coming, it will be a while until I get it myself.

Oh, oh, can mech soldiers be infected by Chryssalids?

#14 ñΩxicity

ñΩxicity

    Resident Åsshole

  • Members
  • PipPipPipPip
  • 600 posts
  • Gender:Male
  • Location:St. Louis, Missouri (US of A)

Posted 17 November 2013 - 04:56 PM

 Space Voyager, on 17 November 2013 - 04:18 PM, said:

Keep the tidbits coming, it will be a while until I get it myself.

Oh, oh, can mech soldiers be infected by Chryssalids?
No, they are immune to poison and infections, but if you are jabbed enough times you're liable to die.
"If you win it's just a game, but if you lose it's a complete waste of time"

-Al Bundy (Married With Children)

#15 Space Voyager

Space Voyager

    I've got my eye on you!

  • Site Staff
  • PipPipPipPipPipPip
  • 5,520 posts
  • Gender:Male
  • Location:Slovenia

Posted 17 November 2013 - 06:44 PM

Ah, thanks! There is definitely a use for cyborgs, then!

#16 Knan

Knan

    Napalm squaddie

  • Members
  • PipPipPipPip
  • 556 posts
  • Gender:Male
  • Location:XCOMOSL

Posted 19 November 2013 - 01:46 AM

Nice feel so far. A bit more disjointed, more opportunities to screw up your strategic priorities and lose, some welcome ui improvements (the "unequip everyone not on mission" button is a lifesaver), more enemies and techs and maps ... and awarding medals to your soldiers feels good. :)

And I'm convinced the floaters have become sneakier. Grrr.

#17 Hobbes

Hobbes

    Peace through superior hairdos!

  • Fan Fiction
  • PipPipPipPipPip
  • 1,197 posts
  • Gender:Male
  • Location:Area 51

Posted 20 November 2013 - 11:43 AM

 Knan, on 19 November 2013 - 01:46 AM, said:

Nice feel so far. A bit more disjointed, more opportunities to screw up your strategic priorities and lose, some welcome ui improvements (the "unequip everyone not on mission" button is a lifesaver), more enemies and techs and maps ... and awarding medals to your soldiers feels good. Posted Image

And I'm convinced the floaters have become sneakier. Grrr.

The unequip button is great but...
Spoiler

There are a ton of people also who are complaining that Thin Men got a lot harder, even though it's stats are the same.
Terrain Pack - 44 new terrains for the original game, using OpenXcom

My X-COM Fan Fictions: The Unknown Menace, Abyssal, Eulogy

#18 Knan

Knan

    Napalm squaddie

  • Members
  • PipPipPipPip
  • 556 posts
  • Gender:Male
  • Location:XCOMOSL

Posted 20 November 2013 - 07:46 PM

 Hobbes, on 20 November 2013 - 11:43 AM, said:

There are a ton of people also who are complaining that Thin Men got a lot harder, even though it's stats are the same.
Nah. They were a scourge earlier too. Those reaction shots through windows instakilling vip's... argh. :)

#19 Sorbicol

Sorbicol

    Reticulan Scurge!

  • Members
  • PipPipPipPip
  • 331 posts
  • Gender:Male
  • Location:Newcastle, UK

Posted 21 November 2013 - 11:43 AM

Really? On my current play through I'm convinced someone has taken all the Thin Men to sharpshooter school :-/

Loving it so far but blown two campaigns already. Balance wise it feels a bit all over the place

#20 Negator

Negator

    Squaddie

  • Members
  • Pip
  • 4 posts

Posted 22 November 2013 - 06:54 AM

Thin men have always been sharpshooter in my games.

I once had a full health heavy in high cover and smoke KIA'd on the spot - not from close range either, but the thin man did have slightly higher ground.

They are also good at getting into a good position to fire at my troops without triggering autofire, which is related to hi% too methinks.

Good aim, plus light plasma rifle = dead squaddie.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users