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TES V: Skyrim


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BB's abridged interview!

 

1) Will the character be able to change into certain creature?

Todd: Maybe. We're thinking very hard about it. Honest.

 

2) What sorts of cosmetic options, like beards, tattoos, or body proportions, are available? Can we edit them later in the game?

Matt: Ever played those wrestlemania games? Yeah, we're doing that.

 

3) Is armor handled like in Oblivion (with each body part being welded together) or in Morrowind (with each body part separate)? Will you be able to wear both clothes and armor at the same time?

Matt: We're dumbing it down even more - chest pieces are now also welded to leggings!

 

4) Are the main and faction quests branching or linear? What about side quests?

Bruce: The main quest is linear, some of the side quests have some branching.

 

5) Are loot and quest rewards level scaled, like in Oblivion? Will there be any powerful un-scaled items?

Bruce: It's the same as Oblivion, but we're trying to be subtle about it this time. Bandits in daedric was silly. Or was it? Hmm...

 

6) Will items present in Morrowind but not in Oblivion, such as spears, medium armor, and mark/recall spells, be making a return?

Todd: No, no, and no.

 

The spears are too much work, we already said we're dumbing down the armour system some more, and the teleportation/flying spells made it too easy to break our quest scripting.

 

7) Will we be able to have relationships with the NPCs, romantic or otherwise?

Bruce: Yep, traveling companions and families are in!

 

8) Are there any new armor/weapon materials unique to Skyrim?

Matt: Yep - dragons!

 

9) Can we have some specifics about the PC version of the game? How will it's UI be different? Will there be a 64-bit executable?

Todd: You'll need a faster machine to run it, as the detail's going up (more so on PC then console). No 64bit enhancements.

 

10) How will enchanting work in Skyrim? Will we have to constantly refill our enchantments with soul gems like we did in Oblivion, or will it be more like Morrowind in which the weapons recovered after a certain resting period?

Bruce: We're keeping the Oblivion method of recharging (that is to say, if you want to use enchanted weapons, train your conjuration up and go do Azura's quest... again).

 

Enchanting is a skill again, so good luck making uber gear out of that (we fixed the potion system long ago!). You can't use spell effects you know in your enchantments anymore - you have to break up gear your find to learn enchanting effects.

 

11) What are the differences between the races? I guess they'll have different skill bonuses, but will they also start with different perks or have different "hard-coded" attributes, such as different running speeds or maximum encumbrance, etc.?

Todd: It's the same as Oblivion, but race no longer effects the maximum speed of a character.

 

12) Is there any game content (story, quests) that might be locked for a character based on race/faction/politics allegiances/morality/choices? Or one can experience all the content in one single play?

Todd: Your choices may lock you out of certain side quests.

 

13) To what extent will our racial / gender selection at the start of the game will affecting our gameplay? Are there relationships affected by these choices?

Bruce: It's the same as in Oblivion, but gender should no longer affect anything except disposition with certain characters.

 

14) Do you plan to include non lethal ways of defeating opponents??

Todd: Only in scripted scenarios, but you can always just paralyse them and run away...

 

15) Will boss fights involve interesting mechanics involved as opposed to just more health and hits harder?

Todd: The AI is improved a bit, but one NPC will be much the same as another - depending on what gear they have to work with. You've probably already seen the dragons, though, so this is a silly question...

 

16) Do companions have skill and perk trees we can train?

Bruce: No.

 

17) Is the culture in Skyrim strictly Nordic, or are there places (like Cheydinhal in Cyrodiil) that show influence from other cultures nearby, like architecture, religion, etc?

Matt: We let the other races into the game. Does that count?

 

18) So, the dragons are big and powerful. Did you include some destructible environment so they could leave marks and scars everywhere they attack? Can they demolish buildings, break trees, start avalanches, burn houses, things like this that emphasize their power?

Todd: They'll cosmetically scratch up the terrain dynamically, but the actual destruction is all - or very nearly all - scripted.

 

19) Will there be any difference between the animation sets of male and female as well as human-like and 'beast' characters?

Matt: Yep.

 

20) Will any sort of karma system be incorporated like there was in Fallout, or will it be the Fame/Infamy system of Oblivion?

Bruce: It's the same as in Oblivion, but we took away the statistic in your journal.

 

21) Will crafting (weapons, armor) be effected by the tools you use as well as the ingredients used in the crafting? Such as the hammers and clippers, mastery level of the weapons and your level? Basically, will I be able to produce a more powerful, or even unique, weapon if I use a master hammer or clipper as opposed to novice?

Bruce: It's all skill based.

 

22) Will your character have a voice? So that you can hear yourself having a conversation with other people?

Todd: No, it's the same as in Oblivion - combat yells etc only. (Seriously, that would multiply the total dialog we'd need to record by like 10 or something. Don't be silly!)

 

23) Obviously every character is "Dragonborn", but not every character will be playing the same way. The question is: Will dragon shouts support all types of characters? Are there long ranged shouts? Some kind of stealthy "shout"?

Todd: Yes, you can hide better by screaming your lungs out.

 

24) 24) Are there going to be places where you can use nature to your advantage? Like make a trap out of a fallen tree or climb a tree to stealth attack an enemy?

Todd: You can hide behind rocks - assuming they haven't seen you already - does that count?

 

25) Will you be able to carry on after the main story?

Todd: Yes, absolutely.

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  • 5 weeks later...

So... now Bethesda is suing Mojang (the MineCraft guys) as they intend to make a game called "Scrolls".

 

Because obviously everyone calls Morrowind, Oblivion, etc "Scrolls" for short. Right? :D

 

This sort of thing makes a company's image shift from "bumbling but brilliant" to "corporate arseholes". :P

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Oh what bollocks... Trademarks have gone beyond what is sane, even to trademarking parts of DNA IIRC.

 

I sincerely hope Bethseda comes to its senses and drops the whole thing, also changes its lawyers for being assholes. If this is a lawyer construct to begin with.

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  • 2 weeks later...
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Recommended Specs

 

Windows 7/Vista/XP PC (32 or 64 bit)

Processor: Quad-core Intel or AMD CPU

4GB System RAM

6GB free HDD space

DirectX 9.0c compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).

DirectX compatible sound card

Internet access for Steam activation

 

Minimum Specs

 

Windows 7/Vista/XP PC (32 or 64 bit)

Processor: Dual Core 2.0GHz or equivalent processor

2GB System RAM

6GB free HDD Space

Direct X 9.0c compliant video card with 512 MB of RAM

DirectX compatible sound card

Internet access for Steam activation

 

Internet access for Steam activation... IS THERE REALLY NO OTHER WAY TO AVOID STEAM BUT PIRACY?! No, I am not advocating piracy, I am merely stating a fact. Well, asking a question.

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But steam is good for you...

 

Steam is easily the best unifying PC game system available. Auto-updates, full community, vast variety of games, superb anti-cheat system, non-invasive copy protection, some of the best customer support ever.

 

I don't understand how people can say that Steam is bad. It might have been... 6 years ago but it isn't even the same system it was back then.

 

 

--some guy wrote it in 2008

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  • 3 weeks later...
After all, how often do you face a towering giant and a couple of woolly mammoths? It's too bad that as you approach the giant's camp, one of those mammoths might spawn 100 feet in the air and fall to its death, or land on another mammoth and ride on its back for a few seconds before sliding off.

Obviously a shout out to a certain wizard from Morrowind. :(

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