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S2 Editing help


Practiti0ner

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I got the S2 editor to work, had something to do with the SQL server. anyways, I was wonder how i would go about changing the axis soldiers class skeleton so i can get rid of the soldiers holding there weapon sideways when firing. soo could someone be nice enough to tell me what i need to do?
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changing the axis soldiers class skeleton so i can get rid of the soldiers holding there weapon sideways when firing.

Hi man,

 

I haven't tested this stuff but if you have time/interest then...

 

1) Open Animations table

2) Go to 'directory' All Animations > Characters > HumanSkeleton > Weapons

3) Edit* animations (see below how to):

 

- MachineGun > Stand > Attack > Sp_Down, Sp_Front, Sp_Start, Sp_Up

- MachineGun > Crouch > Attack > Sp_Down, Sp_Front, Sp_Start, Sp_Up

 

- SubMachineGun > Stand > Attack > Sp_Down, Sp_Front, Sp_Start, Sp_Up

- SubMachineGun > Crouch > Attack > Sp_Down, Sp_Front, Sp_Start, Sp_Up

 

*) Open animation, remove "v-mark" from the Animation flags window's Class slot (you can see that only Soldier Classes are marked) THEN open all other MachineGun/SMG animations (in the same directories!) and add "v-mark" to Soldier Class slot also (other classes are already marked).

 

Now all classes should use same automatic weapon's attack animations(?). Maybe you need to do some extra editing but I think not.

Note: Test this carefully! (maybe first with some new test database or at least make a backup copy from your orginal mod's database).

 

Hopefully this is the solution for ya but I can't be sure because I haven't tested this.

 

Morje!

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changing the axis soldiers class skeleton so i can get rid of the soldiers holding there weapon sideways when firing.

Hi man,

 

I haven't tested this stuff but if you have time/interest then...

 

1) Open Animations table

2) Go to 'directory' All Animations > Characters > HumanSkeleton > Weapons

3) Edit* animations (see below how to):

 

- MachineGun > Stand > Attack > Sp_Down, Sp_Front, Sp_Start, Sp_Up

- MachineGun > Crouch > Attack > Sp_Down, Sp_Front, Sp_Start, Sp_Up

 

- SubMachineGun > Stand > Attack > Sp_Down, Sp_Front, Sp_Start, Sp_Up

- SubMachineGun > Crouch > Attack > Sp_Down, Sp_Front, Sp_Start, Sp_Up

 

*) Open animation, remove "v-mark" from the Animation flags window's Class slot (you can see that only Soldier Classes are marked) THEN open all other MachineGun/SMG animations (in the same directories!) and add "v-mark" to Soldier Class slot also (other classes are already marked).

 

Now all classes should use same automatic weapon's attack animations(?). Maybe you need to do some extra editing but I think not.

Note: Test this carefully! (maybe first with some new test database or at least make a backup copy from your orginal mod's database).

 

Hopefully this is the solution for ya but I can't be sure because I haven't tested this.

 

Morje!

 

 

I could not get it to work :D i spent about 45 minutes trying to alter it. But in the end i did stop the axis soldier class from firing there weapon sideways :lovetammy: now they dont aim at all lol they fire it in the idle position rofl. Im kinda confused as that should have worked it just makes sense! where every other class was maked i maked the soldier where the other class's werent makred i Unmarked the soldier maybe that was wrong on my part. But i did do everything you said in your post, thanks for the help! :D

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Since this thread is up i might as well ask another question in hopes that someone will help :lovetammy:

 

I love the sniper class, I heart snipers in general but the snipers in s2 suck with a capital S. how would i go about making them much better as in "one shot one kill" or two shots :D would i increase there dexitirity? or alter the weapon stats or the sniper himself? Thanks!

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