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Bringing back d20 X-COM


XXDarrienX

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Well since I did not want to spam the other area I had this posted. I have been working on a d20 Campaign for sometime and was following the original one here till it died out and I would like to try and bring it back. I have the majority of the rules, alien stats, weapons etc done just need players to sign up as players. Mine is done alot differently until I can think of other ideas.

 

Sniper (Rifle/Sniper Rifle)

Proficieant with all Human Medium and light armor, and able to get any other Proficiency other than any Heavy, the Sniper gains good abilities that allow for attacks to the heart and head, doing more damage.

Skills: 4+int per level, x4 at level 1

Class Skills: Disguise,Hide, Drive , Aircraft Operation,Knowledge,Concentration

 

Scout/Pilot

Proficient with all human light weapons and light armor, not able to be proficient in higher grade weapons or armor other than light. This class is the best at scouting enemy positions and reporting back to the team, since they lightly armored should only be sneaking and not confronting the enemy head on. This is also the pilot class.

Skills: 6+int per level, x4 at level 1

Class: Hide, Move Silent, Tumble, Spot, Listen, Balance, Drive, Jump, Knowledge, Pilot,Repair,Climb, Computer Use,Concentration,Diplomacy

 

Heavy Weapons (Autocannon, Heavy cannon, Missile launcher, etc.)

Proficient with all Heavy Weapons and All Armors, the Heavy Weapons Unit is a valuable one (Even though he is unable to master any Weapon and has low skills).

Skills: 2+int per level, x4 at level 1

Class Skills: Spot, Listen, Drive , Aircraft Operation, Knowledge,Concentration

 

Grenadier (High explosives, thrown)

Grenadiers are powerful and useful troops. They start with All Explosives and All armor feats. Their skills are nothing, and the only skill worth putting points into is Demolitions, as it is the only real Class skill.

Skills: 2 per level (No int mod), x4 at level 1

Class Skills: Demoilitions, Concentration

 

Medic (Medikit)

Medics are extremely useful, as they are the only units with the ability to use the Medikit. They have mastery in Medikit and Human and Alien Light, but have no armor feats. Skills: 5+int per level, x4 at level 1

Class Skills: Heal, Spot, Listen,Drive, Aircraft Operation, Knowledge,Concentration

 

Psionic (special class, unlocked later when Psi is found and developed)

Once Psi is researched, the Psionic is introduced. He has only the ability to use all light weapons and Psi-Amp.

Skills: 3 per level (No int Mod)

Class Skills: Psi Strength, Psi Skill, Concentration

 

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Character Name: Charles Valdez

Player: MithrilDragon

Class: Heavy Weapons

Rank: Rookie

XP: 0/1,000

Hit Points: 14/14

Armor Class: 15

Attack Bonus: Ranged +4, Melee +3

Base Location: North American Command

Nationality: Half Mexican Half Bolivian

Former Military Position: Formerly under the service of DynCorp private-military contractor

 

Abilities

STR: 16

Dex: 16

Con: 15

Int: 14

Wis: 14

Cha: 12

 

Feats

Weapon Proficiency: Human Small Arms

Weapon Proficiency: Human Medium Arms

Weapon Proficiency: Human Heavy Weapons

Armor Proficiency: Human Light

Armor Proficiency: Human Medium

Armor Proficiency: Human Heavy

Weapon Focus: Auto Cannon

Toughness

 

That is an example of a character sheet. Ideas, suggestions are welcome as I really want to see this through.

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You know, I've been thinking about a D20 X-Com, but to be honest, I actually think that a combination of the D20 Stargate and D20 Starship Troopers would actually work better for how X-Com is run on the soldier side of things than using D20 Modern. At least D20 Stargate's classes and equipment would work better, and D20 SST actually shows how harsh reality is for the troopers you've got fighting the alien menace.
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You know, I've been thinking about a D20 X-Com, but to be honest, I actually think that a combination of the D20 Stargate and D20 Starship Troopers would actually work better for how X-Com is run on the soldier side of things than using D20 Modern. At least D20 Stargate's classes and equipment would work better, and D20 SST actually shows how harsh reality is for the troopers you've got fighting the alien menace.

 

Well I rely on the rulesets that I have. I don't have anything like that.

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There are too few class skills for the classes, you should never drop the int bonus to skills, it's one of the basic concepts of d20.

 

I highly recomend simply using d20 Modern, or Spycraft 2.0, if you want to do an X-COM d20 game. Both of the systems have the hard work already done, and most of the bugs ironed out. All you'll need to do is develop weapons and equipment suitable for the theme.

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There are too few class skills for the classes, you should never drop the int bonus to skills, it's one of the basic concepts of d20.

 

I highly recomend simply using d20 Modern, or Spycraft 2.0, if you want to do an X-COM d20 game. Both of the systems have the hard work already done, and most of the bugs ironed out. All you'll need to do is develop weapons and equipment suitable for the theme.

 

I am using the Modern system there is just very few skills in the D20 Modern SRD that I am using. I did not plan to drop the int bonus to skills. So I would like a tally of how many people are interested to post here below this so I have an idea.

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I am using the Modern system there is just very few skills in the D20 Modern SRD that I am using.

 

You're not using d20 Modern, since you're creating several different base classes, and d20 Modern only allows for six base classes, period, and then allows for further focusing of class features through a wide variety of advanced and presteige classes.

 

Creating a conversion for a game system is not an easy task. I know, because I've done it myself. The best thing to do is to take a pre-existing system, and only change what it is necessary.

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I am using the Modern system there is just very few skills in the D20 Modern SRD that I am using.

 

You're not using d20 Modern, since you're creating several different base classes, and d20 Modern only allows for six base classes, period, and then allows for further focusing of class features through a wide variety of advanced and presteige classes.

 

Creating a conversion for a game system is not an easy task. I know, because I've done it myself. The best thing to do is to take a pre-existing system, and only change what it is necessary.

 

I was going to use those classes but realized that they just wouldn't work with this type of environment some of them that is and decided to base mine off what the original X-COM d20 Creator decided to do. You could offer assistance to help with the campaign if you wish since you have done something like this before.

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  • 1 month later...
I personally think that d20 doesn't go very well with X-Com. D20 is very heroic-oriented, which means that it works fine with Star Wars or some sort of superheroic game, but doesn't simulate modern warfare very well. I would rather suggest havina a look at something more mundane, like good old Cyberpunk 2020 or something like that. Something simple and easy to recognise, which would ideally give the player the possibility to create distinctive characters while keeping to reasonable rules.
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  • 2 weeks later...

Off on a tangent - I had a vision of "XCOM the Collector Card Game". Two players, two XCOM squads on different missions, each beseiged by monsters.

 

Chryssalid

Type: Monster

Attacks: 3

On a successful Chrys attack, the losing Squaddie card is turned 90 degrees to indicate Zombie status, and is moved to the attacking player's monster field. When the Chrys is attacked, the player can choose to sacrifice a Zombie instead, if they have any left. This represents the old Chrys dying and a new one hatching from the Zombie.

 

 

NB. I never play CCG's.

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  • 1 month later...
I personally think that d20 doesn't go very well with X-Com. D20 is very heroic-oriented, which means that it works fine with Star Wars or some sort of superheroic game, but doesn't simulate modern warfare very well. I would rather suggest havina a look at something more mundane, like good old Cyberpunk 2020 or something like that. Something simple and easy to recognise, which would ideally give the player the possibility to create distinctive characters while keeping to reasonable rules.

 

Would you have a copy of those rules by chance in a PDF format?

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Would you have a copy of those rules by chance in a PDF format?

 

Unfortunately, no. As far as I remember correctly, though, CP2020 is based on the FUSION mechanics. Look around as search ther Web, I guess...

Anyway, CP2020 was just an example; there are more (thousands!) non-heroic systems out there. Even Call of Cthulhu counts, although this particular one might not be the best one (lack of that in-built military feeling). Hell, even slightly modified World of Darkness might work all right though it's not exactly realistic.

Regards.

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