djhoerauf Posted February 15, 2006 Report Share Posted February 15, 2006 I cant seem to build any thing on my base. i have loads of property surplus, i have the prerequsits but i cant seem to get them to build, its actually making me very grumpy. any suggestions?I can build like one or two things per base but nothing beyond even though i have them showing up as availablle i also have lots of knowledge so its not that...any base mod cheats that have them all filled up or any work around this? Link to comment Share on other sites More sharing options...
Slaughter Posted February 15, 2006 Report Share Posted February 15, 2006 Some bases will only allow you to construct very few buildings, while others can take more. I think it's mostly 3-5 buildings per base. Maybe you'll find something useful in this guide. If not, I am sure someone else can shed more light on this. Link to comment Share on other sites More sharing options...
djhoerauf Posted February 15, 2006 Author Report Share Posted February 15, 2006 I did not know that you cant have lots of things on one base, good to know thank you Link to comment Share on other sites More sharing options...
ShadoWarrior Posted February 15, 2006 Report Share Posted February 15, 2006 There is a mod that expands all non-seaport bases to a capacity of five buildings. Link to comment Share on other sites More sharing options...
ricardo440 Posted February 15, 2006 Report Share Posted February 15, 2006 remember the base must be connected by track to work properly. Link to comment Share on other sites More sharing options...
djhoerauf Posted February 15, 2006 Author Report Share Posted February 15, 2006 can i ask then what do most people do? do you demolish buildings when better ones come up and when? Do you make one base have high manufacturing & another be all research, does it matter??should each base have some defense? I have not played to long into it to know if bases get attacked very often Link to comment Share on other sites More sharing options...
ShadoWarrior Posted February 16, 2006 Report Share Posted February 16, 2006 I generally only demolish buildings when they are no longer useful, or if I really need the space for something else of higher priority. It doesn't matter what labs or factories are in which bases, so long as the base has a high enough knowledge level to support that building. I tend to put a lot of the same type of lab/factory in the same base so that it makes it easier for me to find. However, that has the potential to be bad if you make a mistake and allow that base to be captured. Spreading out is safer. A high knowledge level protects a base against Cultist propaganda (ie: suddenly losing a base because the population are 'converted' into Cultists). There is no sure way to protect a base against attack. The best defense is to always have enough of your soldiers healthy that you can send a squad on a help mission to repel the attack. Link to comment Share on other sites More sharing options...
HARD_Sarge Posted February 18, 2006 Report Share Posted February 18, 2006 I generally only demolish buildings when they are no longer useful, or if I really need the space for something else of higher priority. It doesn't matter what labs or factories are in which bases, so long as the base has a high enough knowledge level to support that building. I tend to put a lot of the same type of lab/factory in the same base so that it makes it easier for me to find. However, that has the potential to be bad if you make a mistake and allow that base to be captured. Spreading out is safer. A high knowledge level protects a base against Cultist propaganda (ie: suddenly losing a base because the population are 'converted' into Cultists). There is no sure way to protect a base against attack. The best defense is to always have enough of your soldiers healthy that you can send a squad on a help mission to repel the attack. Also, when you can, build up the Knowledge of bases that produce the type of resourses you need I got a base that is just colleges, so it improves the amount of Alien resourses I pull in (you need to build a school, to build a college, but once you have 2 colleges you can knock down the school and then replace it with a college and so on) that is a good mod for the base size and SW's mod is a must have Link to comment Share on other sites More sharing options...
fandip Posted January 27, 2007 Report Share Posted January 27, 2007 I see in game that you need a track running to a base before you can build but I can't for the life of me figure out how to make one! I have 4 bases and only the main one is doing anything so far. haha Thanks in advance Edit: should have played around another few minutes. I figured it out! Link to comment Share on other sites More sharing options...
Mogymog Posted January 27, 2007 Report Share Posted January 27, 2007 There is a mod that expands all non-seaport bases to a capacity of five buildings. Pardon my hijacking this thread. But, where can this mod be found? I've looked all over this site, and even tried on google. So either I'm just missing it or something. Could someone perhaps give me a link or point in the right direction? Link to comment Share on other sites More sharing options...
Zombie Posted January 27, 2007 Report Share Posted January 27, 2007 I assume you checked our Files Section and saw this mod. (Apologies if this isn't what you are looking for, but it's the closest thing we have). - Zombie Link to comment Share on other sites More sharing options...
Mogymog Posted January 27, 2007 Report Share Posted January 27, 2007 Nope thats certainly it. Thank ya very much. Apperntly, just missed it somehow. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now