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Two weapon slots


Doc Holliday

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This may have been posted before, but...

 

I noticed in the demo that two "quick" weapon slots are available?

 

Is there any difference for two-handed weapons (MGs) as compared to pistols? Beside the advantage to delay reloading, why not have two HMGs? In X-Com there was a penalty for using a two-handed weapon one-handed? How about S2? Tried it in the demo, but didn't find too much of a difference.

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These don't relate to the 'hands' like some other games. They are just there for quick access, and cost nothing in APs to switch between them.

 

(Actually without a mod all inventory movement is AP free... but this feels liek cheating to veterans of the genre.)

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@Shadowhunter - YEs, there is a mod available but the ciost seems too high (for me) and there's a bug with it. YOu are charged APs when you move the item, so if you move it to a full quick slot you end up with a weaponin your hand, and if you've run out of APs you can't put that weapon IN your backpack.. very frustrating when you have to drop your gun and wait until next turn to pick it up.
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