February 21, 200422 yr Ok, as promised, here it is, the final version of the Rebalance-Mod. This will be the last version of the mod UNTIL new tools and/or new patches arrive. Atm, i can't mod anything else in the game as additional changes would only be copies of already used models/textures/creatures and that wouldn't be what i and the modusers would want. In the next days some versions of the "Aliens-with-RB-weapons"-plugin will be delivered, too. Then maybe an updated version of the "famous-people"-plugin. But that will be all i will do concerning RB-Mods for some time. But don't be afraid: I'm already planning for another HUGE mod-idea, a kind of Total Conversion, but more on this soon! I will need you to vote in some polls then, so stick around Ok to come to an end here's the readme of the RBmod 6.0: Readme And here is the modfile itself (~12MB) : RB-Mod 6.0 Have fun! Yours, Aralez :inlove:
February 22, 200422 yr what armor is ment to look diffrent??...the conventional? or normal closthes?...i dint get it...i was looking for it ..and did to missions with alll the armours...and i guess i can see a few more stipes....and its not just lane green
February 22, 200422 yr Just finished 5.2 on normal difficulty, at last ! Some random crashes had been slowing me down. Well, just in time to begin a new begin with RB Final, in hard mode this time ! Just one question : in the event that you added the Glosary Entries for all the new equipment into a RB Final Extended Edition would the savegames be compatible with this RB Final or not ? Thank you very much and congratulations !
February 22, 200422 yr Author BlackAlmaz: The clothes and the light and medium armour.Kermel: That shouldn't conflict with your savegame, would work. Oh and thx for the gratulations https://www.angelfire.com/games3/jeffy90/images/smilies/blush.gif but without this site and especially this forum and it's users this wouldn't have been possible. So big thanx too you all, too!
February 22, 200422 yr the combat armour..looks worse now...have allok at the top of the lags.. i love the camo guy....my spetznaz...cool can you make it a bit more dakeer green..and have black and brwon stipes...on the armours...i like the green vest
February 22, 200422 yr Author I will not change them, i like them as they are. Maybe you could do an Alpine-plugin which people can apply to their games? The files you need to change are in the tactical/textures/units directory (just open the mod with a vfs-tool, you'll see ~11 files , 10 of them you need to edit with a paint proggie of your choice.) Then re-pack them, done!
February 23, 200422 yr I like it. the BFG's are too strong, imo (just defended a base with a guy in berzerk and a BFG4500 against 10 retis ...) but i don't have to use them, have i ? What i don't like is the fact, that i seldomly encounter transgenants with weapons anymore ... gobbers, chrysalis, spitters, those bio-AT-ST-spit-me-to-death thingies and firetiks. They are cake. RB-weapon-carrying Transgenants would give me more headache, but thats not a RB-mod-problem, i guess RB-mod makes me play through for the first time
February 23, 200422 yr i did the modefing...i edited some stats for weapins and some animation types the way i like tham.....its more rebalanced now except for the ak wich does 90 damdge...what can i say i love that gun i mad the uniforns darker...and more camo like...i mad the back pack darker...and the hands now look like they are in gloves...can you post me the helmit...i whant to make it a bit diffrent...both if posible...plz and can you tell me how to compress it again...i keep pressing c...but nothing hapens
February 23, 200422 yr Author I use the vfs-tool from flux here from the tools-section, in it you only press i for import then specify the path and press enter. Ready! It has a readme with it which explains all of it's commands. Pretty easy.
February 24, 200422 yr Author OK, as Lurker lured me into making a 6.01 anyway, i will try to improve the things you wanted, BlackAlmaz, too. I will make the Ak101 a bit stronger, replace the uniforms with something "russian special forces" like and include the changes Lurker proposed.
February 24, 200422 yr Author Bulletsix, just wait for the new eq_mods which will give the Transgenants more RB-weapons Atm, only an easy eq_mod is available, but i will do a medium and hard one asap. Let's see if those lowly Cudgels are still too weak for you then
February 24, 200422 yr I was playing with the AK101 tonight, and I couldn't get it to touch a Reticulan at all. I think it was the Yellow Sun Armor that the Reticulan had on. Anyway, I came away thinking that AK101 needed to have more power or some kind of bullet that would occasionally penetrate the Reticulan's armor. Otherwise, it looked like a pretty cool gun.
February 24, 200422 yr Author The Ak-101 does HARD damage and the sunarmour is EXTREMELY good against that . But as i said i will try to make it a bit better.
February 24, 200422 yr Aralez: All I can really say is thanks for listening to us. I appreciate all that you do for us. And, I'm sure BlackAlmaz will be very excited to have his favorite gun working the way he wants it to be working. EDIT: If Slaughter and company are running out of FTP space, then you might choose to erase the Rebalance 5.0 and Rebalance 5.2 - maybe even the Rebalance 5.5. 5.6.2 should stay there for now, and of course Rebalance 4.1b should remain as well for those who have version 1.2 of UFO:AM.
February 24, 200422 yr :black alamz: thanks you...as the ak 101..is the later versiom of ak 47....wich is still god...it should do more something
February 24, 200422 yr Author Ok, here some screenshots. All other changes are done already, i only wait for your OK with the armours. I used an original camo texture (i think it's american) and mixed it with the 6.0 textures: See here: https://www.lognvik.no/Aftermath/Clipboard01.jpg https://www.lognvik.no/Aftermath/Clipboard02.jpg https://www.lognvik.no/Aftermath/Clipboard03.jpg https://www.lognvik.no/Aftermath/sshot_2004-02-24_15-40-56.jpg and for the texture used: https://www.lognvik.no/Aftermath/les.jpg Are they OK now?
February 24, 200422 yr Author Here a screenshot with the original armour : https://www.lognvik.no/Aftermath/Clipboard04.jpg
February 24, 200422 yr Author Discovered the camo i used wasn't american instead it's a russian one: https://www.rusmilitary.com/html/c-wear_colours.htm
February 24, 200422 yr Hello, I've tried a few rebalance mods and they are great fun. I like all the old XCOM stuff. Since Rebalance 5.6 however, it keeps crashing 5.6 crashes while loading up the tactical (usually in a town area), and 6 crashes during tactical missions. Any chance of you guys looking into this? I'm running XP and version 1.3 of Aftermath.
February 24, 200422 yr Author Do you have any other mods installed, if yes try to remove them from your UFOAM directory.
February 24, 200422 yr Author One more screenshot of the new armour:Is it ok now, can i upload? I'm starting to get nervous https://www.lognvik.no/Aftermath/Clipboard05.jpg
February 24, 200422 yr I've installed Alpine but none of the mods, and I deleted all the old rebalance files when I tried the new ones. I haven't tried any other mods yet. I'm pretty sure there are no other mods conflicting with it. And this face looks like it came from the Chaos Engine (ah remember the old Amiga).
February 24, 200422 yr thats what my armours look like...you must of read my mind.....it saves me the trouble of figuring out hou to do all of that packing stuff
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