Llama8 Posted November 17, 2003 Report Share Posted November 17, 2003 Features:Power ArmourEnhanced Power ArmourA new tech to researchThe glossary, descriptions for the above. The power armours have negative weight, so you can carry more. The only "issue" is that as far as I can tell it isn't possible for an armour to be Heavy (so that it can carry/use the really big guns like Gatlins & the turrets) & run/kneel at the same time. So I chose to allow this armour to run/kneel & I've made the Gatling/DB Machine Gun/Warp Resonator useable without heavy armour to compensate. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 17, 2003 Report Share Posted November 17, 2003 Where is it? Sounds like fun! Powered armor is cool! Link to comment Share on other sites More sharing options...
Slaughter Posted November 17, 2003 Report Share Posted November 17, 2003 As always in our mods section Link to comment Share on other sites More sharing options...
Riskbreaker Posted November 18, 2003 Report Share Posted November 18, 2003 cool i,ll grab now Link to comment Share on other sites More sharing options...
Claw Posted November 18, 2003 Report Share Posted November 18, 2003 Cool...Maybe we can enforce game to read (and apply) more parameters from armour config through game.exe hex editing ??.. To change other attributes.. ?? And , maybe , u`ll make not power armour , but some EkzoSkeleton armor (wellknown ultimate wepon in combat against alien invansion - "loader" from "Aliens 2") - with less armour but more firepower..P.s. IMHO running is bad idea... Link to comment Share on other sites More sharing options...
Siegfried Posted November 18, 2003 Report Share Posted November 18, 2003 This power armour influenced by fallout? Does it use the heavy armour or new skins textures? Link to comment Share on other sites More sharing options...
Llama8 Posted November 18, 2003 Author Report Share Posted November 18, 2003 Yup. If I could get it to improve stats or something, that'd be great... Heavy armour, as drawing stick-men is about the limit of my artistic talent. Link to comment Share on other sites More sharing options...
Kardinalsyn Posted November 18, 2003 Report Share Posted November 18, 2003 when i aded the power armor mod my game kept ctd when loading a save.. so i removed it and the saves loaded fine not compatable with other mods i assume Link to comment Share on other sites More sharing options...
Slaughter Posted November 19, 2003 Report Share Posted November 19, 2003 Or not with a saved game. Maybe you have to start over? Llama8? Link to comment Share on other sites More sharing options...
Llama8 Posted November 19, 2003 Author Report Share Posted November 19, 2003 Correct, you would have to start a new game, I think the crash happens when the game compares the r&d in the save with the r&d in the data files & finds extra/missing entries. Link to comment Share on other sites More sharing options...
Siegfried Posted November 21, 2003 Report Share Posted November 21, 2003 meep Link to comment Share on other sites More sharing options...
Hoz Posted December 9, 2003 Report Share Posted December 9, 2003 How do I install this mod in Alpine? It does not have a *.vfs file. Link to comment Share on other sites More sharing options...
Fulby Posted December 9, 2003 Report Share Posted December 9, 2003 Extract the zip file to the ALPine\plugins directory, preserving directories (it should create a powerarmor directory in plugins). Then run ALPine and select the plugin. Fulby Link to comment Share on other sites More sharing options...
UfoMan Posted December 11, 2003 Report Share Posted December 11, 2003 I held off on Alpine and modding in part because there wasn't a Power Armor plugin for Alpine. Of course, the other thing that has kept me away from Aftermath recently is the Sound Crash Bug, which got worse with modding. It looks like now that the biggest problem with Alpine and some of the mods is that a person has to start a new game when certain plugins are added. That got me into trouble the last time I tried modding a couple weeks back -- invalidated saved games. I could never figure out how to turn on Aralez's ALLITEMS feature, he needs a text file on that, or something. Anyway, I no longer have the 'lack of Power Armor' excuse, and they recently tried to make the Rebalance Mod compatible with Alpine, through the Naked Rebalance. Now if they can just figure out how to Alpine Lua me a Personal Combat Teleporter, most of the features that I would want in a Weapons mod are there. I don't know which will drag me back to Aftermath first, the coming patch from ALTAR or an Alpine with all the features I want in it. The Alpine is getting tempting -- I'm almost ready to reinstall Aftermath. I imagine, though, that we are going to have to wait and cross our fingers hoping that ALTAR provides what we need so that we can have alien sounds and alien death cries. Nevertheless, with the help of these dedicated modders, the Aftermath game is getting ever closer to what I originally imagined it should and would be, even if ALTAR doesn't come through for us. Praises to you, the modding community! Link to comment Share on other sites More sharing options...
Red Posted October 20, 2004 Report Share Posted October 20, 2004 Does this mean we need ALpine program to run a mod? Can you link me to a site? Link to comment Share on other sites More sharing options...
Aralez Posted October 20, 2004 Report Share Posted October 20, 2004 You don't need anything except the new Combomod. The powerarmour is in it. If you still want to download Alpine it can be found in the downloads section on the main site. BUT: Everything from the Alpine plugins is alread in the ComboMod, you really don't need it to run the mod. Link to comment Share on other sites More sharing options...
Red Posted October 20, 2004 Report Share Posted October 20, 2004 Thanks for the Help Link to comment Share on other sites More sharing options...
Aralez Posted October 21, 2004 Report Share Posted October 21, 2004 My pleasure Make sure you check the small readme that comes with the file, it contains a list of all modded things like new voices, new units, new enemies etc. Link to comment Share on other sites More sharing options...
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