Alith Posted October 8, 2003 Report Share Posted October 8, 2003 Greetings,and gratulations for this cool game But I have any suggestions to make. Is is posible to increase the range of AntiBiomassBases ?I can not reach the north pole from any of the bases around. Same in South America. My last base ist Mangua but it can not clear the north top of south america, so I can not create a new base there <cry>.Or make the countries smaller (like Europe) so that it is Possible to create more bases. The ammo needs to be rethinked in my opinion. A 9mm Bullet is a 9mm Bullet. If it is in a Beretta Magazin or in a MP5 Magazin it is out of interesst I think. Jagged Alliance 2 has a very good solution. Magazin for the right weapon means fast reload. Magazin for the wrong weapon but right bullets needs long reload time. The Fight inside UFO's is Nasty.Entering a planter and sitting in the Crossfire of 6 guys. The only hope you can have is that you have enough Acid and Burn granades. But Im running out if this Working in Teams.Why do alle people had to wait till the last one has reached its position ? I Used a guy with an heavy Armor in my side normaly. He is of course very slow. But when the other team members see an alien they wait till this one is in position. During that time they play target (for the Plasma gun . This sucks. TschauAlithPS: My english isnt as good anymore as before Link to comment Share on other sites More sharing options...
ZwergNase Posted October 8, 2003 Report Share Posted October 8, 2003 you shouldn't give the whole team ordersif you select 4 soldiers and tell them to move to waypoint and from thereon to another one , they wait until all 4 arrived at the first before going onif you tell them seperately there should be no problem Link to comment Share on other sites More sharing options...
Paganarh Posted October 8, 2003 Report Share Posted October 8, 2003 yea, you dont have to wait for HA guy to move his arse into the position. just select the trooper who saw an alien, if he has any other commands then clear them ("C" button), target the alien and shoot away. Absolutely no problems. Link to comment Share on other sites More sharing options...
SargE Posted October 8, 2003 Report Share Posted October 8, 2003 sure 9mm bullet is 9mm bullet but the bullets case/shell differs in length and design like soviets 7,62mm ammo would never fit in an nato rifle Link to comment Share on other sites More sharing options...
zowrath Posted October 8, 2003 Report Share Posted October 8, 2003 meeeep, wrong The 7.62 mm will fit in some NATO (real life) rifles exampleAssault Rifle : 7.62mm AG3 (Heckler und Koch G3)XM-21 7.62mm NATO Sniper Rifle with Sionics SuppressorKnight SR-25 7.62mm NATO, 20rd magazine LAR (Belgium)M60 (U.S.)G3A2 (Germany)NF1 (France)L7A2 (U.K.)Rifle 7.62mm FN C1A1 7.62 mm NATO STANDARDand a lot more Z. Link to comment Share on other sites More sharing options...
Alith Posted October 8, 2003 Author Report Share Posted October 8, 2003 @SargE A 9mm Parabellum Bullet is a 9mm Parrabellum Bullet (9x19mm). If is is the 9x20mm Bullet (like Makarov in Reallife) it is not a Parabellum. Yes a Soviet 7.62 mm Bullet will not fit in an Nato Rifle, but a G3, FN FAL are using all 7.62 mm Nato Bullets. They had a different magazin so the reload should cost more time (Soldier had to put the right bullet into the right magazin). But He can not use a G3 because ha has only FN FAL Magazins on man is .... . @Zwergnase Yes I know. But during the time they wait they shouldnt do notthing when they see an Alien. Alith Link to comment Share on other sites More sharing options...
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