BlackAlmaz Posted October 6, 2004 Report Share Posted October 6, 2004 i fixed up but didnt have time to upload it.. i'll pm you when i have Link to comment Share on other sites More sharing options...
Aralez Posted October 7, 2004 Report Share Posted October 7, 2004 BlackAlmaz, contact Kret he had some good ideas for some small weapon changes! Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 7, 2004 Report Share Posted October 7, 2004 well i pmed him editi have made a new megnam modeland might just make a deednel morel..to look abit more intrestingand now i'm going to try and make the 92fswich is the hardest pistol to make sofar magnam was a chalnge but this..hmm..i hope i dont end up with my ols model and i'm thinging of replacing the falcon with the dregonov..but..hmm naaai'll keep tat gun Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 8, 2004 Report Share Posted October 8, 2004 92fs done looks really good......i have also made a way for weapons to actmore automatic Link to comment Share on other sites More sharing options...
Aralez Posted October 8, 2004 Report Share Posted October 8, 2004 What do you mean with the "new" look of the morelman? Link to comment Share on other sites More sharing options...
Aralez Posted October 11, 2004 Report Share Posted October 11, 2004 QUICK, Urgent: BlackAlmaz: I have a VERY good idea, which should be do-able by you in 2 seconds: Give the flare a short stun-ability (maybe 10 seconds or so)! The units would behave like they have been blinded for a moment. Finally the flare would be used in the game! Link to comment Share on other sites More sharing options...
Aralez Posted October 11, 2004 Report Share Posted October 11, 2004 I tried that in my UFOAM and it worked best with 6 seconds! That way it looks realistic and the flashbang is still useful (stronger and longer effect, but less of them). And make sure the M-79 flare uses that stun too! Link to comment Share on other sites More sharing options...
Slaughter Posted October 11, 2004 Author Report Share Posted October 11, 2004 Very cool idea! Link to comment Share on other sites More sharing options...
Aralez Posted October 11, 2004 Report Share Posted October 11, 2004 Thx! I created a new tactic in my thoughts: Stun the enemy with a flare and lay a TNT package at his feet and run away. Haven't tested it yet, will be tricky Or one could use the flare in one hand and the knife in the other- stun, quick change the hands and attack... (Not tested, too) Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 11, 2004 Report Share Posted October 11, 2004 done and done.....i'll try and post it up again..you like the megnum model belive me...soryy but no double shotgun added (i mean no new model) Link to comment Share on other sites More sharing options...
Aralez Posted October 11, 2004 Report Share Posted October 11, 2004 BA, did you test that the flare stuns those units, i had to change the type from flare to grenade else as it wouldnt stun them, seems to be hardcoded? Link to comment Share on other sites More sharing options...
Lurker Posted October 12, 2004 Report Share Posted October 12, 2004 Be sure to have Slaughter put it in the news when version 2.1 of the ComboMod is finally uploaded. Link to comment Share on other sites More sharing options...
Aralez Posted October 12, 2004 Report Share Posted October 12, 2004 Lurker, you will love the new flare! I developed several new tactics with it. The TNT one ^^ didn't work out very good, if you are not close enough the alien will move again before your bomb explodes, you have to guess the distance it will travel in that time and calculate the position of your TNT package accordingly. That proved to be VERY difficult. Not only you had to do lots of micro-management with your unit, you also had an angry alien close by coming at you! But other tactics worked very well. I threw the flare around corners in areas where i knew aliens would most probably be and stunned them, then my crew looked around the corner, stunned the aliens again with the stun-gun (it keeps them stunned VERY long) and finished them off. If i had no stungun i used knifes and shotguns, as they inflict the most damage over a short period of time. And i regularily re-stunned them again with those "cheapo-flares" if they weren't dead already. As the flare doesn't weight much you can carry lots of it. Another tactic that worked well was to throw them over an obstacle (your unit in safety) then throw some grenades. You would hit the enemy very precisely as it doesn't move And if thrown by several people at once you can cover a small area fully and stop the usual Chomper-Run-Attack. It was fun to test those tactics and to learn something. Btw, the TNT is the most "stylish" way to destroy those important objects you have to destroy here and there. And i found another very useful tactic for it, too : As it has a huge damage value it will often kill units behind walls when it explodes. The ordinary grenade can be used to destroy walls, too, but it hasn't enough "punch" left to kill the aliens behind it. And of course you can lay it in the path of an alien walking through a small corridor towards you, the timing isn't as crucial here as with my non-working flare-tactic, it's much easier to deploy in that case. The stun-TNT-method only works with the longer-duration-stunners like the stungun or the flashbang. So: The new flare is an interesting weapon, which has it's strenghts and it's weaknesses, only the right combination of tactics and weapon will be succesful. I like that, as it brings lots of variety into the game Link to comment Share on other sites More sharing options...
Lurker Posted October 12, 2004 Report Share Posted October 12, 2004 Cool! You have to let us know when you and BlackAlmaz get the version of the ComboMod uploaded that has the new flare in it. We'll definitely have to give it a try. Thank you for the neat ideas. Hopefully, Altar will borrow some of your ideas and include them in Aftershock as well. Link to comment Share on other sites More sharing options...
Aralez Posted October 12, 2004 Report Share Posted October 12, 2004 If not we can mod UFOAS as well Oh and i can't tell you when BA uploads the new mod, i'm only delivering some ideas to him, he is the only one with the file. I edited the v2mod on my PC to test this new weapon. I don't have the new one yet... BA, i'm really nervous about the new Magnum, i want to do some "Dirty Harry" quotes to that aliens and i got to have a nice model for it to do so Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 12, 2004 Report Share Posted October 12, 2004 upload timed out at 25mb and the mod is 27..it took me around 3 hours to upload...so it sucks a biti'll try again tomorow Link to comment Share on other sites More sharing options...
Lurker Posted October 12, 2004 Report Share Posted October 12, 2004 My old 56K dialup internet service provider usually had a time limit for inactivity, or even a download limit. Once you hit the limit, they just automatically disconnect you. It seemed like 30 minutes or 10Meg were the original download limits, and then they would disconnect you. Over time, they upped the limits. Towards the end there, it looked as if they gave you 12 hours before disconnecting you and the download limit was 150 Meg. You hit a 150 meg downloaded, and they just sever the connection. Anyway, for downloads, it made GetRight an essential piece of software, because GetRight will restart the download where you left off, which doesn't help for uploads, of course. Back when my ISP was disconnecting only after 30 minutes of inactivity, you had to go in and load some web page onto a separate screen, any web page would do, just to show that there was activity and that the connection hadn't been abandoned, so that the 30 minute limit would be reset to another thirty minutes. A three hour download would require at least 6 visits to the computer spaced approximately 25 minutes apart. A real pain, until I got GetRight. If your ISP has a 3 hour inactivity limit, then doing something like loading a web page during the middle of the limit might extend the expiration time until the upload is completed. If the ISP has a 25 meg limit, then you are sunk. One of these days, we'll be looking at 1 Gig uploads and download, and then once again even DSL will suck, and 56K will be just plain undoable and unacceptable and be abandoned as impractical. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 12, 2004 Report Share Posted October 12, 2004 well the last mod was 26mb....tis one is just bit bigger....i guess i'll try againbut it hink i stufed the upload up by deciding to play metalslug 3...wich might have slowed the computer down enought to lower the transfer rate to a crawel and disconcet..i'll leave it ove night and ee what happens Link to comment Share on other sites More sharing options...
Aralez Posted October 12, 2004 Report Share Posted October 12, 2004 If not send me the changed files only, i'll add them to the ver.2-mod and upload it from here. I have DSL and a flatrate, so i don't care how long it takes and speed is no problem either Link to comment Share on other sites More sharing options...
Slaughter Posted October 12, 2004 Author Report Share Posted October 12, 2004 upload timed out at 25mb and the mod is 27..it took me around 3 hours to upload...so it sucks a biti'll try again tomorowI thought there were "Resume" in SmartFTP? If not you should find a ftp program that has this feature... Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 12, 2004 Report Share Posted October 12, 2004 it offers resume..but wehen i press the button it says unavalaible for "" Link to comment Share on other sites More sharing options...
Slaughter Posted October 12, 2004 Author Report Share Posted October 12, 2004 Strange. Did you delete the other mod before uploading? If not, do so. Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 12, 2004 Report Share Posted October 12, 2004 yes 3 days ago..and people have being emailing me,,saing the linkn is borken.....i', uploading it now..and going to sleep...cya tomoz..with a link i hope Link to comment Share on other sites More sharing options...
Aralez Posted October 12, 2004 Report Share Posted October 12, 2004 As i said: If it doesn't work send me the changed files, i'll compile the mod and upload it from here Link to comment Share on other sites More sharing options...
BlackAlmaz Posted October 12, 2004 Report Share Posted October 12, 2004 i'm vey temted to do that...fine...i'll send you the new model and now config filesand texturesif my last attempt wwont workmy computer restarted for some reason over night....i'm trying one last time!!! Link to comment Share on other sites More sharing options...
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