August 13, 20205 yr After completing XCOM: EW on Classic with Ironman enabled, I thought doing a similar run in Sentinels. Obviously there isn't such a mode in Sentinels, and the gameplay is different, thus I'll make a set of own rules and difficulty settings. These are the difficulty changes I'll make compared to my "Impossible run": -Enemy AP: 160% -> 120%-Enemy VP: 200% -> 160%-Enemy level: +3 -> +2-Enemy damage: 200% -> 140% -Enemy hides: Always -> Never (And to compensate, I won't hide either. Apart from Scout class soldiers.-Player damage: 50% -> 80%-Weapon durability: 200% -> 200%-Save possible: Real-time. -> Always *-Healing: Based on skill. -> Based on skill.-Hidden Random Encounters: Off -> On **-Manual Casuality EVAC: On. -> On. Ironman-ish rules: * I will manually save the game once every 5 turns, and immediately if a squad mate takes a hit / dies. If the main hero dies, I am allowed to reload the previous save (The main hero is 'immortal' - but can get wounded.) I am allowed to save while in base. I am allowed to split two specific missions in half, and restart them from the mid-point (due to the arguable RNG-based events. And even XCOM: EW allowed restarts during base defense and Temple assault ) The missions: Peneemunde archieves (Finale room) and UN Bomb Squad (Finale room). I'm also allowed to restart the final mission (if I reach it). ** No level up / money grinding with random encounters. Although if I accidentally get into one, I am forced to clear the area / flee. *** The shopkeeper can't be used to maintenance weaponry. **** Bank robbery is a crime. 5* The Amber room belongs to the museum. 6* Save-scumming IS allowed when defusing mines set by own engineer.
May 25, 20224 yr I would have liked to watch that unfold. Would be far more interesting, to me at least, if you had a set amount of lives. I've always wanted to do a hardcore run, but it's almost impossible to tune the difficulty for that style of play. The slider go up, your save-scum slides up. Seems the only way to do a true ironman run would be to reduce it to stupidly easy settings, at which point you ask yourself why.
December 8, 20232 yr Author The 3rd run went very well. Until an enemy soldier burst-fired my engineer a screen away with an SMG while he was crouching. Went F-it and gave up.
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