April 10, 201511 yr Author Saving the Casablanca farmland... with rockets! https://www.youtube.com/watch?v=ZfGh1wIKm5A
April 12, 201511 yr Author Putting the stun rods to use... https://www.youtube.com/watch?v=mH1FCh9fado&index=7&list=PL3Hfqo2_KOldNlmDcdrqznXjYQrd_Yven
April 13, 201511 yr Great work on the captures. Having a decent number of the floaters in the UFO really helped put your soldiers in a more favourable melee situation. Now that your containment's near capacity you could start trying going Rambo on the aliens with that combat knife. Yes, you really need to handle that rocket launcher with more care. Or employ some good old fashioned grenades. Though they'll more than likely soften up rather than kill Superhuman floaters. - NKF
April 13, 201511 yr Saving the Casablanca farmland... with rockets! You are doing it wrong with smoke grenades. You throw one in front of the skyranger and the second one inside it. That way aliens won't see you when you exit and won't see your troops inside. Also I've mentioned reaction bite in other topic - be careful with Chrysalids.
April 13, 201511 yr Author You are doing it wrong with smoke grenades. You throw one in front of the skyranger and the second one inside it. That way aliens won't see you when you exit and won't see your troops inside. Also I've mentioned reaction bite in other topic - be careful with Chrysalids.Even with the explosion height turned on? I know it's wise to have one inside the craft to cover the second level on the old xcom but I assumed with the added height the ones outside would cover that too. I was not expecting that reaper to chomp on me, can they turn and bite as a reaction or just whatever's in front of them?
April 13, 201511 yr I don't think that density for higher ground would be as strong as on the main level. Not to mention that the smoke was barely touching the interior of skyranger and the alien was just few steps near to the ramp.
April 14, 201511 yr Author Japan is apparently the hot spot for small UFOs https://www.youtube.com/watch?v=W3xgmvGuJPI
April 15, 201511 yr Author I've got the feeling that you kill those men on purpose.I got a little to greedy with all the live ones...
April 17, 201511 yr Author I took your advice Silencer, then this happened...https://i.imgur.com/pueU4A8.png?1https://www.youtube.com/watch?v=l0T1mgkKfQI
April 17, 201511 yr What my advice has to do with alien standing next to the ramp and reaction fire with rocket launcher?
April 17, 201511 yr Some of the best lessons are indeed learned the hard way. I usually have someone further inside the Skyranger handle the rockets, to avoid this exact scenario. Or, particularly later with the Blaster launchers, have all the launchers unequipped and leave them on the equipment pile. If I need a launcher, I have someone grab it as they exit the ship. It has the advantage that the first guy off the Skyranger can immediately access a rocket launcher in case there's a welcoming party beside the ramp. In OpenXcom, I'm thinking that strong characters could stow away the launchers in their packs and have their SMGs, grenades or knives at the ready instead. - NKF
April 17, 201511 yr In OpenXcom, I'm thinking that strong characters could stow away the launchers in their packs and have their SMGs, grenades or knives at the ready instead. - NKF Or get that Improved Tanks mod, and say "Screw you aliens".
April 17, 201511 yr Author What my advice has to do with alien standing next to the ramp and reaction fire with rocket launcher? Lol, Why did I ever listen! I usually have someone further inside the Skyranger handle the rockets, to avoid this exact scenario. Or, particularly later with the Blaster launchers, have all the launchers unequipped and leave them on the equipment pile. If I need a launcher, I have someone grab it as they exit the ship. It has the advantage that the first guy off the Skyranger can immediately access a rocket launcher in case there's a welcoming party beside the ramp. I think the plan from now on is to face the rocketeers towards the wall for the 1st turn, that should curb any itchy trigger fingers. I've never seen a blaster launcher reaction fire, I didn't even know it was possible.
April 19, 201511 yr Author The skyranger crash site is a bit more involved than I expected... https://www.youtube.com/watch?v=m7hhyqpJsU8
April 20, 201511 yr It seems like that you're quite well protected against most of the conventional firearms thanks to the personal armour. Its their frag grenades that are giving you the most grief at the moment. And I'm guessing some cultists have plasma guns? - NKF
April 20, 201511 yr Snap shoting with sniper rifle like a pro, but seriously snipers should not be that close to combat.
April 20, 201511 yr Author There's a few plasma guns amongst them, and Space Voyager you're still in the cloning vat.
April 20, 201511 yr With all that shooting going on and all... Where was I?!There's a few plasma guns amongst them, and Space Voyager you're still in the cloning vat. To sum up - dead.
April 20, 201511 yr You could also say you are spending a bit extra quality time with the infirmary nurses. That is, as a jar of bio material that will eventually turn into your next clone. You get stirred around with a wooden tongue depressor once in a while, so it has its perks. - NKF
April 20, 201511 yr Author You were doing so well too, the UFO SV has fared far better than his TFTD counterpart.
April 22, 201511 yr Author Part 11 - Finishing up the Cult Site. (The song at the end is for you, Zombie) https://www.youtube.com/watch?v=EyNBaTigivY
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