Skip to content
View in the app

A better way to browse. Learn more.

StrategyCore Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Let's Play OpenXcom: UFO Redux

Featured Replies

  • Replies 604
  • Views 126.7k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • You could also say you are spending a bit extra quality time with the infirmary nurses. That is, as a jar of bio material that will eventually turn into your next clone. You get stirred around with a

  • Since I said I would, here are my thoughts, recommendations, criticisms, and praise presented in abstract form:     Interpret it as you will. That is all.   - NKF

  • silencer_pl
    silencer_pl

    You shouldn't be bothered by that, at least there is something other going on here than Mr. Ts spam marathon in Other Gaming News

Posted Images

Great work on the captures. Having a decent number of the floaters in the UFO really helped put your soldiers in a more favourable melee situation. Now that your containment's near capacity you could start trying going Rambo on the aliens with that combat knife.

 

Yes, you really need to handle that rocket launcher with more care. ;) Or employ some good old fashioned grenades. Though they'll more than likely soften up rather than kill Superhuman floaters.

 

- NKF

Saving the Casablanca farmland... with rockets!

 

You are doing it wrong with smoke grenades. You throw one in front of the skyranger and the second one inside it. That way aliens won't see you when you exit and won't see your troops inside. Also I've mentioned reaction bite in other topic - be careful with Chrysalids.

  • Author

You are doing it wrong with smoke grenades. You throw one in front of the skyranger and the second one inside it. That way aliens won't see you when you exit and won't see your troops inside. Also I've mentioned reaction bite in other topic - be careful with Chrysalids.

Even with the explosion height turned on? I know it's wise to have one inside the craft to cover the second level on the old xcom but I assumed with the added height the ones outside would cover that too.

 

I was not expecting that reaper to chomp on me, can they turn and bite as a reaction or just whatever's in front of them?

I don't think that density for higher ground would be as strong as on the main level. Not to mention that the smoke was barely touching the interior of skyranger and the alien was just few steps near to the ramp.

Some of the best lessons are indeed learned the hard way. laugh.png

 

I usually have someone further inside the Skyranger handle the rockets, to avoid this exact scenario. Or, particularly later with the Blaster launchers, have all the launchers unequipped and leave them on the equipment pile. If I need a launcher, I have someone grab it as they exit the ship. It has the advantage that the first guy off the Skyranger can immediately access a rocket launcher in case there's a welcoming party beside the ramp.

 

In OpenXcom, I'm thinking that strong characters could stow away the launchers in their packs and have their SMGs, grenades or knives at the ready instead.

 

- NKF

In OpenXcom, I'm thinking that strong characters could stow away the launchers in their packs and have their SMGs, grenades or knives at the ready instead.

 

- NKF

 

Or get that Improved Tanks mod, and say "Screw you aliens".

  • Author

What my advice has to do with alien standing next to the ramp and reaction fire with rocket launcher?

 

Lol, Why did I ever listen!

 

I usually have someone further inside the Skyranger handle the rockets, to avoid this exact scenario. Or, particularly later with the Blaster launchers, have all the launchers unequipped and leave them on the equipment pile. If I need a launcher, I have someone grab it as they exit the ship. It has the advantage that the first guy off the Skyranger can immediately access a rocket launcher in case there's a welcoming party beside the ramp.

 

I think the plan from now on is to face the rocketeers towards the wall for the 1st turn, that should curb any itchy trigger fingers.

 

I've never seen a blaster launcher reaction fire, I didn't even know it was possible.

It seems like that you're quite well protected against most of the conventional firearms thanks to the personal armour. Its their frag grenades that are giving you the most grief at the moment. And I'm guessing some cultists have plasma guns?

 

- NKF

With all that shooting going on and all... Where was I?!

There's a few plasma guns amongst them, and Space Voyager you're still in the cloning vat.

 

To sum up - dead.

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.