XCOM Declassified interviews

The Bureau XCOM Declassified interview

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#1 Space Voyager

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Posted 27 May 2013 - 10:22 AM

Gameinformer did an interview with Erik Caponi, Lead Narrative Designer.

#2 Thorondor

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Posted 27 May 2013 - 02:17 PM

An interesting read, SV. :)

Not having all the answers can be a positive thing. Just as long as such indefinition isn't an excuse for not caring about the loose ends left about.

Plot holes you can incidentally always drive a truck through will ruin any illusion of a complex but coherent narrative.

::

Quote

We spoke with the Lead Narrative Designer on the project, Erik Caponi, about what players can expect when The Bureau: XCOM Declassified arrives this fall.

Has the conspiracy started already? Last I checked August 20th is still Summer. In this dimension at least. ;)

#3 NKF

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Posted 28 May 2013 - 01:21 AM

So, skimming through this, The Bureau is now an RPG with a multi branching storyline?  

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#4 Space Voyager

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Posted 28 May 2013 - 04:23 AM

Agree, Thor. And it would seem so, NKF. I like branching stuff, though it is pointless if it does not affect gameplay, preferrably the ending.

#5 silencer_pl

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Posted 29 May 2013 - 09:52 AM

Ok - so XCOM evolved from TB to Space Arcade Shooter (Interceptor) to Third Person Shooter (Enforcer), we also "have" FPS (Alliance), now we have RPG Tactical Shooter.... I am only afraid that what next comes is XCOM MMO.... though I wouldn't mind an adventure game :P or rougelike :P
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#6 NKF

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Posted 29 May 2013 - 10:30 AM

2d platformer X-Com FTW. I'd play that.

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#7 silencer_pl

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Posted 29 May 2013 - 03:39 PM

There was this flash game - platform shooter - pretty old from somewhere 2006-2009... Can't find it though - Cybergirl or something like that - thought I saw it here in flash games topic but no.


Nevermind - found it :)

http://www.freeworld...ndex/cyborg.htm

Now I would definitely want that kind of platformer with X-Com theme ;)
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#8 Zombie

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Posted 30 May 2013 - 01:14 AM

XCOM MMO? Sure, I'd play that! Sounds like a lot more fun than DDO. It better have a decent character generation screen tho. Posted Image

And it sure in heck better be F2P! Posted Image

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#9 Thorondor

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Posted 01 June 2013 - 04:15 PM

Quote

"Player agency and pacing come from optional missions — side quests, in RPG terms — available from within the base, and Caponi says that's what distinguishes The Bureau: XCOM Declassified from other shooters."

::

More from Erik Caponi in this article at Polygon.

#10 Space Voyager

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Posted 24 June 2013 - 11:05 AM

An interview with Morgan Gray, Creative Director. Edited the title of the thread, we don't need a thread for each interview.







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