Mouse Nightshirt Posted December 27, 2002 Report Share Posted December 27, 2002 Once you get mid-way into the game, how many people do you send into battle? I always hear "You shouldn't send a lot of people in", but I always send as many as I can. With a Valkyrie, I send in 12, with a Hawk, I sent in 14, and with a Bio Transport, I send in 20. Link to comment Share on other sites More sharing options...
NKF Posted December 27, 2002 Report Share Posted December 27, 2002 Depends on how you want to go about approaching your problem, oh, and how deep your well of patience is. I generally go with small squads, as even with a slow but methodical sweep of the map, a small squad can do wonders, and the individual soldiers can gain tons of experience from all their kills in no time. Besides, the more technologically advanced you get, the better the odds small squads are at surviving. While you can't carry much into combat, there's more equipment on hand, particularly shields, when you need it. But as small squads go, your biggest enemy is the entropy launcher. One soldier disabled temporarily, and the whole team suffers. Large squads, on the other hand, do offer more firepower. Also, there's safety in numbers, however, Vortex and dimension missiles are your biggest enemy though if you have them run about in 'group' formation. Still, with careful placement and movement of your troops, they can cut down plenty of aliens in no time. Dealing with Megaspawn is a heck of a lot easier too as you can saturate them before they get a chance to launch their missiles. I like to use small squads(4-6) when attacking alien buildings, medium sized (6 - 12)squads for dealing with city missions and large squads to assault UFOs (12 and up). It doesn't matter how large or small your squad is. It's all a matter of communication, or so The Art of War tells me. Now, solo android missions, that I'd call a definite path to self-destruction. Very possible as better technology comes along, but eh. - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 6, 2003 Report Share Posted January 6, 2003 i use (now) 13 soldiors on all occasions. 8 "standard" with 2 PDS, one plas sword, 4 toxi clips, 2 of each standard 'nade, one boomoriod, one medkit and 2 toxi guns. also, the two of the "standards" have a motion scanner. then i have two "psi's" with all the same equp lacking 2 toxi clips, the sword and a PDS, but they have a stun grapple and a mind bender. then i have the two "heavy/standards". when i want heavy firepower, they have 2 PDS, one dim launcher, 6 missles, 4 incedery 'nades, one medkit and 6 ap 'nades. then last ut not least (i have my sup group which i won't talk about right now), i have my "sheild barer" who replaces lost sheilds. 4 PDS, one toxigun, two clips, one boomoriod, one sword, one set of standard 'nades (two of each) and a medkit. long list, isn't it? Link to comment Share on other sites More sharing options...
Brute Posted January 7, 2003 Report Share Posted January 7, 2003 i work with 6 soldiers generally. More than 6 is a large group which is hard to control, and lesser numbers just can't cover the map on their own.Later, when i have the disruptor shields and cloaking devices, i drop this number to 4, and my team consists of mutants. Mutants are the only class who can raisa ALL stats by training. Otherwise you are doomed by psi-morphs in alien missions, or you'll lack skill by using androids Link to comment Share on other sites More sharing options...
Alan Posted January 7, 2003 Report Share Posted January 7, 2003 i tend to go for overkill. early on i take a squad of six... then i take larger as the opposition increases. and always even numbers. this way they can be split into sub squads of 2 if needed. anyway...Mutants are the only class who can raisa ALL stats by training humans can too.... its just that their psi stats have a lower cap. Link to comment Share on other sites More sharing options...
Mouse Nightshirt Posted January 7, 2003 Author Report Share Posted January 7, 2003 I could easily do missions with 4 people, but I don't. Instead, I treat a squad as a person, rather than a person as a person. They take identical commands to a person, but they can cover each other's backs without requiring any backup. And, a string of 16 people stationed in a big line, outside the only door of a UFO is hilarious Link to comment Share on other sites More sharing options...
Brute Posted January 9, 2003 Report Share Posted January 9, 2003 humans can too.... its just that their psi stats have a lower cap.They don't have a lower cap, they simply suck i put them in psi training and saw one of them gained only 1 psi energy in 3 weeks :o !!! You call this they are train-able in psi??? :angel: Link to comment Share on other sites More sharing options...
NKF Posted January 9, 2003 Report Share Posted January 9, 2003 The skill cap for psi stats are 3 times the soldier's initial value. Humans start off with poor psionics skills and can therefore never be highly skilled psionists -- and as you've noticed, it take ages to build up. Hybrids on the other hand can easily go up to 90 or more points in either of the psi disciplines. It just takes longer for you to beef up their physical skills. They are better in the long run, but if you don't use psionics and stick to conventional combat, they are really just weaker humans. - NKF Link to comment Share on other sites More sharing options...
Brute Posted January 9, 2003 Report Share Posted January 9, 2003 they are really just weaker humansTheir starting "reaction" is HIGHER than the humans. They rock when stationary But they really suck when it comes to running Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 10, 2003 Report Share Posted January 10, 2003 how many times do i have to say!?!?!?!? teleporters! anyway, i raised my squad to 16 people. i now have my squad one and two with 4 standards and 1 heavy per squad, my psi squad with one standard for backup and 4 psi's and my shield squad (wich i might increace)! and i now removed the boomaroid for the teleporter! anyway, i also added two extra toxi clips and a motion scanner for shield dude and standards. Link to comment Share on other sites More sharing options...
Disciple of Yevon Posted January 25, 2003 Report Share Posted January 25, 2003 I bring 10 soldiers, yet only use two. If they stay back to back, they can't be crept up on in TB mode. Link to comment Share on other sites More sharing options...
Xcom-Warblade Posted January 31, 2003 Report Share Posted January 31, 2003 At the moment in the game I have, I am running a 5 man squad. It's just training, though they don't really need it any more but they are armed with Devastator Cannons (2 each) and personal shields (2 each). Then I have been just constantly raiding Cult of Sirius Temples when I have the free time. Gets the stats up big time while having some mass firefights. If I am raiding a Alien craft, once the alien flow has stopped I send a lone man into the ship and hope for the best. It can be bad (especially when I walk into horde of poppers!) but also a lot of fun. Link to comment Share on other sites More sharing options...
milchtrinker Posted February 14, 2003 Report Share Posted February 14, 2003 Most time I use 6 soldiers except when I capture an UFO or destroy one of their buildings in the alien dimension.for capturing an UFO I use 12 soldiers divided in 2 groups. It is very useful for UFO with 2 gates. I just place my soldiers in front of it and wait (most time aliens are so stupid an come out).When I want to destroy an alien building I use 18 soldiers divided in 3 groups. Importat: everyone must have an aliengrenade (these things looking like a star). with this grenades I destroy the alien entries as quickly as I can. 3 soldiers of them carry a devastator cannon to destroy the alien structures in the buldings the others toxi B or C. regards, Danny Link to comment Share on other sites More sharing options...
Psy Guy Posted February 18, 2003 Report Share Posted February 18, 2003 (milchtrinker) wow a mega-lo-mania fan (or maybe you just like the image) Well i like to have a lot of peeps just in case i need a lot of firepower but i tend to only use about 4. -PSY GUY-"we've advanced a tech level" Link to comment Share on other sites More sharing options...
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