Jump to content

Search the Community

Showing results for tags 'Project Xenocide'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • StrategyCore
    • Strategy News
    • Announcements & Feedback
    • Off Topic
    • Other Projects
  • Games
    • General Game Discussion
    • After Action Reports
    • Special Projects
    • X-COM Series
    • UFO Series
    • Silent Storm Series
    • UFO: Extraterrestrials
    • Hearts of Iron
    • Jagged Alliance
    • Sword of the Stars

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 12 results

  1. Hi, i want to speak with Xenocide developers about project and about development if someone is here. Please contact me with PM.
  2. Well, this forum section hasn't been updated for a few months, and the home forums aren't doing much better. Is the project dead?
  3. I haven't bothered to check this game out closely, but when I saw the news post at Blue's, I mistook it for Xenocide at first. See the news post here.
  4. If you're interested in joining Project Xenocide, then please read the recruitment procedure to the department you'd like to join! Edit by Mad: These rules are not made to scare you away! They merely ease the selection for us. Should you have any questions regarding the procedure, please do not hesitate to contact us at http://www.projectxe...com/contact.php --------- ARTWORK DEPARTMENT (AWD) The application has to have the following content: - What profile you are applying for (if you want to apply for several, give an order of preference) If you want to apply without a profile, you will have to specify exactly what you would work on and how it would be integrated into the current structure. Give some rational why that profile is needed. - what skills you possess and how they relate to the profile you apply for (if you apply for several, do this for each one). If there are some skills lacking for it, add an action plan how you want to aquire them! - how much time commitment you think you can afford and how much this will vary (exam periods, etc) This does not mean we'll kick you out if you can't deliver it, it's just to get an idea. Nevertheless it should be a realistic number. Also, someone who can afford 20 hours a week is not necessarily better than one affording 2 or 3, so don't exagerate here, this will look rather bad later on :-). I minimum of 1-2 hours per week on average is a must though, otherwise it doesn't make too much sense to participate. - You will have to send a portfolio of your past work (take in account that your selected portfolio must be related to the profile you are applying) and a resum�ƒ© of work if you feel that can help your application. The portfolio is mandatory for your application to be considered. Please send your portfolio by mail to vaaish(at)projectxenocide.com and redknight(at)projectxenocide.com and the application by forum PM to Vaaish with CC to Red Knight Your application will be reviewed by the Project Leader and the Head of the Artwork Department and we will give you a response about the outcome of the application. Profiles Concept Artist Responsibilities: Visualization of art assets prior to 3d content creation Digital Proficiencies: Photoshop, Illustrator Manual Proficiencies: Pen and Ink, Marker, or pencil Application: please submit a small portfolio of your work. Texture Artist Responsibilities: Paint and apply textures to completed models. May include UV mapping. Digital Proficiencies: Photoshop, Illustrator, 3d Studio MAX Application: Please submit a small portfolio of your work. Include examples of texture layout and renders of the texture applied to the model. 3d Modeler Responsibilities: Create and UV map 3d art assets from supplied concept art. Digital Proficiencies: 3d Studio MAX required, Photoshop a plus. Application: Please submit a small portfolio of your work. Include wireframe renders and examples of your uv maps. Any questions, please PM Vaaish, AWD Leader. ----------- PROGRAMMING DEPARTMENT (PRG) If you want to be part of programming, you have to apply for one of the published profiles (see end of this post as well as a constantly updated version in the wiki if we are defining new positions or profiles). The application has to have the following content: - What profile you are applying for (if you want to apply for several, give an order of preference) If you want to apply without a profile, you will have to specify exactly what you would work on and how it would be integrated into the current structure. Give some rational why that profile is needed. - what skills you possess and how they relate to the profile you apply for (if you apply for several, do this for each one). If there are some skills lacking for it, add an action plan how you want to aquire them! - how much time commitment you think you can afford and how much this will vary (exam periods, etc) This does not mean we'll kick you out if you can't deliver it, it's just to get an idea. Nevertheless it should be a realistic number. Also, someone who can afford 20 hours a week is not necessarily better than one affording 2 or 3, so don't exagerate here, this will look rather bad later on :-). I minimum of 1-2 hours per week on average is a must though, otherwise it doesn't make too much sense to participate. - a patch or link to a patch to the current codebase from SVN that implements a small improvement or feature. This is not supposed to be something big or important. We just want to judge your creativity and ability to see what needs to be done as well as your understanding of the current codebase. It would be nice if it was somehow linked to the profile you apply for, but this is not mandatory. Also, don't ask us what we want implemented. It's exactly the point of this exercise to have you find something yourself. Read the forums, take a look at the codebase, it should give you enough ideas (Hint: a global search for TODO might do wonders...) Just to make it clear, this patch or improvement is mandatory for the application. The application has to go by forum pm to me (rincewind) as well as CC to red knight. We wil then discuss it with the members of the programming department and give you a reply. Ok, here's some explanation: We still accept patches from everybody, we are Open-Source. We are neither limiting access to SVN or the forums. Our intention is to define the kind of skills we need most. The advantages gained from this are that full members are not spending as much time just keeping tags on recruits where we haven't any guarantee that they will ever be productive. The same goes for scheduling as task assignments are more likely to be fullfilled and people don't end up waiting for their dependency forever. Frustration levels for those inside the programming department will also be much lower as time is spend on producing something and less on administrative tasks. Also, full member status will be reached much faster in this productive environment. Procedure for existing recruits: For those that are already recruits in programming: If you are still willing to contribute to the project, I want to ask you to send me an application similar to the one I described above. If you have already produced something for the project in terms of programming, you can indicate that instead of the patch mentioned. We'll then give you a quick reply. For those that can't currently afford the time commitment, you'll have to re-apply once you think yourself available again. If you find this doesn't make sense in your particular case, send me a pm with some explanation and we'll discuss it on icq or msn. (nevertheless, remember, you are not loosing much, it's just that we no longer keep the tag on you, but you'll have to renew the tag, once you feel ready) It is very important that you send me at least some form of pm (applicatoion or explanation of a special case). All those, from whom I've not received a pm until 4th of june will be considered inactive. Also, we'll only fill as many places as we think manageable and productive, so please don't wait till the last day. For any questions, comments or suggestions, pm me or contact me on icq/msn. Rincewind Profiles: 2 needed recruits for baseview (Beetle): Work involved: - craft equipment (GUI + algorithm + data structure) - soldier equipment (GUI + algorithm + data structure) - researching / manufacturing (everything ) - 3d base view (OGRE, current one is really quick hack needed to see anything, but basis are done, already gave small task to KJ involving part of this) - implement sounds (using and probably upgrading our audio engine) - destroying building GUI + algorithm (simple area grow should do it) - buy/sell (purchase/sack) involving GUI + data structure - multiple bases - base transfer - few simple windows (like change base/soldier name) - helping art department making textures and meshes for facilities - lots of testing Needed knowledge: - at least average c++ knowledge (including stl) - CEGUI - Ogre (or any others 3d related libs) knowledge is a plus - good if be with in/near my time zone (GMT +1/ +2 in summer) - last but not least will of helping and good knowledge of xcom Time committed: - at least two hours every week - of course there isn't any upper limit (i will have some free time now so i will not waste any committed by recruits hours ) CEGUI Widget developer (guyver6) Areas of work: - create a CEGUI widget set that easily allows to create dialogs, etc with the Xenocide look and feel - collaborate with artists to discuss graphical design issues - support developers in using the widget set Needed knowledge: - at least average c++ knowledge (including stl) - ability to adapt to different coding guidelines. As we will probably want to contribute the widgets back to CEGUI, they should fit in their codebase. At the same time, corrections on client code should fit xenocide style. - good analytical ability to understand current CEGUI code and use the contained approach for new widgets - basis 3d graphics knowledge for the widget rendering code - at least a basis understanding on how CEGUI widgets work (before applying, at least take a look at the code and the docs) - Ogre-knowledge is a plus - capability of working independently and keep motivation for the project. Time committed: - at least two hours every week For any questions, please PM Rincewind, PRG Leader. ---------- CREATIVE TEXT DEPARTMENT (CTD) There isn't much to this, except have a good knowledge of English, if you're interested then please PM Mad - if possible - with a little text written by yourself, preferably a fictional X-Net entry. We take care of writing the X-Net (UFOPAEDIA equivalent), except that our ntries are much much more detailed than in X-Com, we also take care of things such as the backstory, general documents around PX, etc, we write ---------- SOUND DEPARTMENT (SND) There is no recruitment procedure to join SND yet, so if you're interested, please PM Red Knight who is taking care of applicants until we have found a new Head for the Sound department. SND designs every sound from GUI sounds to battleview music. Additional information can be found on the Project Xenocide Wiki.
  5. Main Site Xenocide Forums Documentation Wiki Bug/Issue Tracker Xenocide BuildBot ------- The Help Desk : Got any questions you'd like to ask to the development team? please post in the Help Desk Would you like to suggest ideas for Xenocide Version 1 or V1+? Then The Laboratories are for you! The Workshops is where PX work is done. The Top Floor is where the development team discusses private issues like member promotions, disputes, problems, etc (posting only for Project Members, read access restricted in the Lounge and the Corner Office). In The Lobby you'll find a number of internal subforums like The Lost and Found, where Inactive (MIA) members post when they want to return to full active duty, The Recruitment Center, where people go when they wish to join Project Xenocide, The Bulletin Board, where PX members post news (and personal logs, you can read mine there!).
  6. Welcome all, I'll be here posting news from PX, also please feel free to post any questions you may have regarding the project. Thanks to Slaughter and Pete for giving us this spot, we appreciate it From our Documentation Site: Who are we? We are an international group of people working together to create a computer game that recreates the feeling of X-Com: UFO Defense (also known as UFO: Enemy Unknown) by taking advantage of new technological advances unavailable at the time of the creation of the great strategy classic. Our work is achieved through total cooperation; the best way to do something is to do it with assistance. Typically, the rest of the team provides feedback, suggestions, or direct support to help a member complete a task. Most of this is accomplished through positive criticism- negative criticism is not tolerated and is dealt with swiftly. Each one of us works according to our current abilities and knowledge, hence our departmental organization scheme. Our internal organization is composed of Full Project Members (which includes members of all departments as well as Seniors Members) and Project Recruits. Recruits are people who have expressed an interest in the project and are under a probatory period in which their contributions and social skills are observed. If recruits are found to contribute and cooperate well with existing members during this period, they are promoted to Full Members, gaining all the benefits of such.
  7. I've been looking around their forums lately and I noticed some talk about V1.0. Is it out? Can it be downloaded?
  8. Fox

    Xenocide

    You all should definetely check out http://www.projectxenocide.com and take a look at the pictures. This is the game I have been waiting for. Looks about 30 million times better than UFO. Check it. Edit: Yeah, I know, I wrote XeDnocide. Maybe a nice Admin can change that for me. Edit #2: Thank you, anonymous admin.
  9. Are you an Xcom fan experienced in modeling and making textures? Are you interested in contributing modeling and texture artwork to a fan-made Xcom-like game? Please come visit Project Xenocide (www.projectxenocide.com); we are looking for modelers and texture artists to help work on content creation.
  10. Hi! First post I don't know if someones posted here yet, but I wanted to make sure to let you all know. There is an ongoing project thats goal is to create a new game that will be the true successor to Xcom without violating any copyright stuff. The game will follow the original Xcom, and believe me, this will pan out. If you don't believe me go to www.projectxenocide.com and check out the pictures. Once your convinced go to the recruitment center and join up! They can use any help they can get, most especially if you are a programmer! Sorry for the long post, and I hope that you can help out!
  11. Hail Xcom Fans, Wantt a new Xcom was made, well perpare yourself, Being created by a Band of Diehard Fans of Xcom at Xcomufo.com , A remake of Xcom UFO Defence is in the works, and this is no joke, The Geoscape can be downloaded there to test, So Go Loyal Fans of Xcom, Support that site, the project, and if you have the Skills, Help its Construction
  12. Hi folks, I found a website, where on the main site there are news (dated October 17, 2002) of somebody called Red Knight "rebuilding" Ufo: Enemy Unknown, which looks terribly well. Concluding from the Geoscape pics that are shown it also looks a bit like Genesis. X-COM: UFO Anybody knows something about that project? If it has got a website? In what state the project is in? Whatever, chaps. Kind regards, Swordmaster
×
  • Create New...