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Found 3 results

  1. Hello. I've been waiting to finally do some Sword of the Stars 2 AAR. I was constantly prevented by big buginnes of the game. Still the game ain't what it should be but it is now in a form that at least allows to play normally (except if a patch comes that screws the saves). My plan is to do a whole series of AAR for SotS2 with all the playable races. It may take very long since I will take brakes from it at some points, there might be more patches that change things and I am not guaranteeing a successful ending (most probably because of some game breaking bug or save destroying patch). The game is quite bit slower than the SotS prime, so there are sometimes those games where things come to a stall, because of bad CH spawning on planets. Sometimes you can get plenty of low CH planets, sometimes you are surrounded by planets witch CH 300+ or systems without planets. Not only this but in SotS2 we start on Cruiser class ships that are very expensive at the beginning in comparing to SotS Prime where a destroyer cost 10-20k in credits while cruisers cost 100-200k credits - see the difference? Plus there are other changes that you will notice during the gameplay. Now onwards. The map for this AAR is custom generated by galaxy generator version 1.9. The game itself doesn't have a starmap generator like in prime so it was up to brave modders to the job. The map is of clusters type with 5 clusters, 100 systems and 4 players. Why 4 players? Because of the performance. The waiting time at later stages becomes very long, so I am minimizing it. Maybe in a year Kerberos will improve it (and it was improved few times too). If you didn't guess, I'll be playing as Morrigi Confederation. Though they are feathered dragons most of us call the birds - go figure My opponents will be Tarkasian Empire, Zuul/Suul'ka Horde and Hiver Imperium. Why no LOA? Well because I don't believe that AI is good enough to play it yet. Plus they are relatively new race and there still are a lot of bugs about them. Why no Liir? Well - other that I bloody hate them, they simply didn't rolled high enough dice to get in Because the AI is still in the woodwork - sure it can play ok - I will give it a small advantage of starting credits at 1 million, 3 additional techs and make it HARD so it will get additional bonuses. So let's press that start button and let the sadomizer raping begins. Here is our home system and our homeworld and how it looks in the global galaxy view. Although our main system has 4 planets, 2 of them aren't in our range of climat and the third has climate that is too expensive for us. But on the other system we have a starting point. In this game we start with 4 fleets. 2 Survey fleets, 1 colonization fleet and 1 Construction fleet that can build stations. So let's make use of that colonization fleet. Now let's use those Survey fleets and scout some systems. It's best to start with the systems that have the most planets in them. Only SolForce can't be picky about expansion. Next thing let's look at our empire more closely. First we need more money - increasing the tax rate to 6 is all we can do to get more money out of our people and not get in trouble of rebellion. Also at start the security slider is way too high so it needs adjustment. Next research. Morrigi have slight boost in research department 20 or 25%, so we should get things much faster. The only exception are Liir that have even more boost in research. Our first research I think should go for better growth and terraforming. I adjust the slider slightly so it should take 15 turns to do it. Could add more but Morrigi ships are quite expensive (if not the most) and some money in treasury are needed. Each race has their own predefined starting ship designs. Any new design is a prototype - a ship that is more expensive to build and it takes bit longer. The only exception is retrofitting (changing the tier of the gun of same kind for example: green laser to uv laser). But because we are on turn 1 any new design is free of charge so we use it to make our own designs that will serve our mighty empire. First comes the vanguard of our fleet - The Raven. Our second design is The Crow. It will server as Survey class ship. Third design is The Flying Nest. It will be a supply ship. (At the point of writing this AAR I've found a better name for supply ship so if I create at some point upgraded design I will switch to better name). Next design - Light of Hope. Our colonization ship. We can't forget about CnC ship - The Flock Leader. (As you can see my naming ain't that great so if you have better names you might just pass along (and please no corny names like 'Here fishyfishyfishy' )) A 'Flock Boat' (Gravboat type ) And I couldn't left the constructor type unchanged, so here is The Crane. That's all what we need now in design department. So let's create some new ships. A second colonization fleet would be nice if we run into plenty of good planets. There is nothing more to do except well maybe send that construction fleet to survey that planetless system. They'll get plenty of work later.
  2. Some of you waiting for this with great anticipation. Now this wait is over. It took me many hours to bring you this third attempt of Morrigi battle in SotS. In the meantime I was forcing myself to play SotS2 but failed to have fun at all. So without any further delays. Let's get started. [media]http://www.youtube.com/watch?v=NYgti3MKCDg&fmt=18[/media] This is our galaxy. As you can see I've up'ed the planets to 300 and raised encounters to 200%. So will the challenge increase? We will find out. I didn't disable to possibility to encounter those damned fish so everything is up to random generator. In the initial stage I've created 15 or 20 scout's to check the surroundings. My of course never ending luck brought me planets either inhabitable or with CH above 400 and planet size ranging from 1 to 4. Our first encounter with unknown force This first derelict had Anti-matter torpedo luncher so my scout had never chance of disabling it. But that is just the beginning. Next we find swarm And another derelict. This time he wasn't so dangerous so I proceed with disarming procedure. Another swarm. Our research was initially dedicated in improvement of our infrastructure with waldo units, orbital foundries, expert systems. Then I went through green and uv lasers. After a while derelict is ours and the boost is highly welcome One of our few early colonies that I could inhabit without any investiture in bio-tech was attacked by this annoyance. Our scouts again discover unusual things Our first uv laser destroyers engage one of the swarm locations. After that UV lasers I put my efforts entirely to bio-tech including bio-domes, so that means I even go for cruiser construction. That asteroid monitor was captured just in time And we welcome our first opponent. Though this is Tarka - he strangely resembles as human.
  3. I was thinking about starting a game that I'd give you reports about. Story+pics, naturally. So if there are any special wishes based on reviews, do tell. My idea was to start with a Morrigi empire on normal AI and some role-playing (concentrating on drones and other long-range weaponry). Like... 50 star galaxy.
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