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Someone64

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  1. Oh, I was just about to post about this. I guess I'm more than a little late though.
  2. The items in the screenshot are all the yellow worded items in the entire mission. I spent 30 minutes searching all openable furniture and blowing open crates looking for more... nothing. Is it possible for any of those objective items to be destroyed from explosions or loads and loads of bullets? I did riddle the house a little and then wasted a crapload of MP40 ammunition for fun demolishing the place after I collected all the items shown in the screeny. EDIT: I restarted the mission and I found the unfinished report in a filing cabinet. I loaded my old save and for somereason I was somehow able to destroy both it and the file which should be impossible but it somehow happened. I seem to have blown a hole in the under of the cabinet which caused strange things to happen. Maybe it fell through the world and despawned? Tends to happen to weapons sometimes.
  3. There seems to be a problem with Counterfeit where the mission refuses to end despite me doing all there is to do. Unless there's something obvious I'm missing I'd say this is a bug. Also, where do I start encountering alcoholic beverages?
  4. I quite like how distinct each of the factions look from each other. Though looking at the images, it seems that Shellsec have more variety in terms of faces and the rest use the same. I don't see any reason not to have the other factions (maybe aside from the mutants) use random faces rather than the exact same bald dude with different hairstyles unless part of being in a faction means being from a certain nationality. Of course, these are WIP I guess so there will probably be a lot more later on. Also, bug report: I've seen certain units holding their guns sideways, which I will admit, looks a bit gangsta. Though I doubt it's intentional since when you look closely the hands aren't actually holding certain parts properly. One unit I can confirm doing this is a bandit holding a 10 mm heavy smg.
  5. There seems to be a problem in the second mission (where you have to save the Sentinel in England) where the guy beside the one you're supposed to save charges him at the very first turn. Also, for some reason you can hear what the captive Sentinel hears without saving him although you can't see what he sees. I keep trying the mission over and over but he always seems to kill him with his pistol immediately before I'm even able to reach the building. EDIT: Some more experimenting and it seems that it only happens when they're alerted. Not quite sure of this though Also, here's an image: As you can see, the door to the Sentinel is open and there WAS that heard enemy indicator but he's dead so it's not there anymore.
  6. I have a strange request that may be impossible due to the limited scripting capabilites of SS modding. Taking inspiration from a game called Red Orchestra it would be cool if you can use terrain to stabilize weapons. Any weapons with bipods will have the effect amplified. This means that if you are prone, sitting behind high enough cover, or standing behind high enough cover, and are facing said cover, accuracy should increase and recoil should lower.
  7. As I said, I even tried rebinding the keys. Also does work in Silent Storm. EDIT: Well... it was indeed, a big coincidence. The problem was that in Silent Storm, show items is "showitems" meaning alt is binded to showitems. In SSS, it's simply "alt" for some reason. Looks strange when alt is binded to alt. I copied over my config from SS to SSS and everything but that was fine. The only reason I was able to discover this is because I tried reinstalling Sentinels and I took a look at the config file. Sorry for any trouble I may have caused. :/
  8. This might be a coincidence but if it is it's a pretty big one. Ever since I installed this mod (just put the folder in the root directory of course) and played a game with it pressing alt to show items stopped working. Even if I bind the function to another key it refuses to work. I then tried to start a completely vanilla game to test it out and found out that it stopped working there too. Also, for some reason I can't pick up guns and their clips in this mod which screwed me over several times because I keep accidentally dropping my sidearms instead of equipping them. This also means I can't pick up dropped ammo in a firefight when I'm out of my own. Really excited for the next update. Keep up the good work!
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