Jump to content

Fireman

Members
  • Posts

    47
  • Joined

  • Last visited

Everything posted by Fireman

  1. This is a fairly pleasant surprise to see everything back to normal. I'm really happy! I was looking for boxed versions of Silent Storm on eBay and suddenly remembered this forum, came back here immediately to check on the mod and everyone was here again \o/ Good stuff and welcome back!
  2. http://www.youtube.com/watch?v=tXLaR8L9TQI
  3. http://www.youtube.com/watch?v=hL_qUG65P2Q Great vocals too.
  4. That was what I ment, I wasn't worried about the state of the mod
  5. I'm quite interested in the Holds The City mod, been looking at it for a while, wondering how much incompatibility it will bring for my 200+ other mods.
  6. I don´t think Blunter goes to college? He seems old, no offense We shall see! I´ll be here, lurking in the shadows.
  7. Here we are again and doesn't look like there's any news
  8. I like the new Dying Light expansion, it definitely follows the "More-Of-The-Same"-principal, but it in all areas of gameplay. More talents, more skills, more weapons (some randomisation is also applied finally), more enemies, more variety in environments, more models, more easter eggs and hidden objects and more challenges, MORE ZOMBIES! But yeah if you didn't like the original, there's no point in buying the expansion.
  9. Ended up getting the Ubisoft bundle ($15), hadn't played a Splinter Cell game in years, been wanting to take a look at The Crew for a while now (but not for full price or 50% of that) and never played Far Cry and Far Cry 3 seems to be fans favorite. So that was a good deal.
  10. I google translated that and I'm wondering as well, hope everyone is still doing okay. Anyone knows what happened to Blunter and/or Tsylie?
  11. Lots of fun I've had with this game, terrible story, terrible dialogues, terrible quests, terrible repetitive gameplay, but I loved playing it. The crafting system is there but yeah, considering you can't gather any materials but just loot them from a container which contains random loot, there's nothing to gather or craft. It's more like LOOT, LOOT and LOOT again. The parkour stuff really adds a lot to the fun though. But yeah, in short, great fun, but terrible game, much like how The Division seems to turn out.
  12. I play up to eight games at the same time. Currently it's mainly the Witcher III though as I finally got around to buying it with 50% off and it's completely addicting. Mixed with some Fallout 4, Carmageddon, Wreckfest and some WoW/Path of Exile and GTA: San Andreas. If I feel like it FIFA and CS:GO, but haven't had any interest in playing those two games the last month.
  13. Yup, they added slots to towns and cities (cities have more). You can choose what goods you want them to produce, they will still automatically trade with the main cities and cities from allies I think. You can also place castles on these slots, makes it easier to defend the town, but you'll have less goods that are producable. You can read about that here. There is also a new way to barter (see this blog), which looks interesting. It almost feels like they took waaaay too much on their plate, but you probably could've said that about 1 and Warband as well.
  14. Mount and Blade: Bannerlord Developer blog #12 is out read it here. Contains information about the map and the factions are described. And a showcase of the season system.
  15. Happy Holidays everyone, Took me a while to get through the updates had exams and such, but it's looking fantastic. The Poland random encounters will be very interesting to play with how dense the forest is, compared to the original forests, can you even see someone who's like 6 cubes away? Mushrooms in Silent Storm is indeed unbelievable xD
  16. Simply locked out rooms that aren't enterable unless you destroy the door with explosives. Especially in settings like the laboratory a lot of the information is probably sealed away in vaults or how important documents are locked away in an archive of sorts. Would be interesting if you could only open these with a highly skilled engineer and get some extra loot or additional lore/information about the current mission. So you know, there's some actual value to using/crafting explosives.
  17. Since you've added in remote explosions (iirc, or did that never actually work?), it would be fun to have some special areas that you can enter only with a engineer with sufficient explosives skill and have like, lore, extra resources, some extra gear (though nothing unique/special). Obviously you'd have to waste resources to get there and you might not always find something useful + you'd alarm the entire area. Glad to see activity is picking up!
  18. I assume that with the guards, it's not an abandoned laboratory, but an active laboratory right? Or are we just in time to stop the guards/henchmen from destroying all the evidence left behind after the laboratory was abandoned (maybe they were sent directly by a leader)? Or are both of these viable options depending on how quickly you've obtained the vial/documents to get to the lab? QUESTIONS, QUESTIONS, so many questions. The scenery and wall textures look absolutely stunning. I love the machinery and the force fields could make for some good basic puzzling. You know, those typical; use machine 1, force field 2 and 3 open, use machine 2, 3 closes, 1 opens, 2 stays open, etc.
  19. Will take a while before everyone gets back here I suppose Everyone went into lurk-mode I think, I only checked twice every month or so myself.
  20. That's looking incredible. I wouldn't make the mines too large, I mean, did anyone actually enjoy the original underground network of tunnels? I know I didn't The summoning encounter, would it be possible to do it on a timer, so you either kill the ritualists on time, or they actually do summon a guardian of sorts, which you'd have to take out instead then. Just an idea. It all looks pretty spooky, some undead wouldn't hurt, but wouldn't a underground lab that does experiments be better protected, by actual guards? Or is it an abandoned lab (in which case the lab workers probably won't be there anymore, unless they're already subjects themselves and/or dead). I honestly can't remember the Clinic (sorry!) but eventually the "everyone is dead by experiments" has to end up at someone who's still alive and running this, otherwise there's no real conclusion to the story. I think the labs would be a good place to start showing there are actually living people involved. EDIT: I went back to read up on the Clinic again and I'm still unsure wether everyone is suppose to be dead or if they're experiments-gone-wrong, or a combination of both.
  21. I don't know if Tsylie still reads these forums and might have an update on the situation for us, or if Blunter himself is still lurking (who knows?). If so, hi.
  22. I wouldn't worry too much about it, Exanima is a rather short prologue with just one dungeon to walk through, it was basically intended as a demo until they needed more money. I haven't played it much since the release of it, I'm waiting for the full game now. The new Carmageddon coming in a few days as well though, if it finally looks good and still runs okay I'm happy. It was already a lot of fun last time I played it.
  23. After playing Divinity 2, which I really liked, I can't get back into the isometric combat from Original Sin. That being said I also gave up on Dragon Age after playing not more than 9 hours. I'm playing Carmageddon: Reincarnation and waiting for the beta of Sui Generis. Sui Generis is an awesome physic-based combat medieval isometric action RPG game, the combat and graphics are AMAZING, but we don't know anything yet about lore or how quests and dialogues are going to work (if there even is any dialogue). Can check it out here.
×
  • Create New...