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Pod

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Everything posted by Pod

  1. I'm off to work on something big... Please lock this topic...
  2. "Old chap"?! I don't even know you anymore... is an "old chap" someone to kick when he's down? I guess that's what an "old chap" is. Ooooooooh I see. So your saying that the easy way is the right way? Gee, I guess they wasted all that money making Lord of the Rings, huh? Maybe they should have did what Altar did, and do whatever the hell they feel like, right? Maybe they should change the name from Lord of the Rings to "The Mysterious Man Who Knocked Me Up ". Because thats what your telling me! Hello... are we talking about the same game? Altar did *Not* add anything. Altar did the exact *opposite*. They shamelessly steal some names that they found in the Dreamland Chronicles' Design document. Did you even look at the Dreamland Preview? Something tells me "no" you did not. Don't talk to me until you look at them: http://www.gamespot.com/pc/strategy/ufoaft...ew_2625035.html Bomb Bloke, don't talk as if you know something I don't! I have followed the development of Aftermath for 2 years. I have seen some of the best games and game ideas be swallowed-up by darkness because of some small complications. I have played games that you have never have even knew exist. I came here not to be talk down to, but for sympathy. But if you want to talk down to me then ***don't*** reply in my topics ever again. Because if you do reply, I will tell Pete to delete it. Do you understand? Neorapsta, Stop saying things I never said!!! Just who the hell do you think you are?! I never said I hated X-COM Enforcer; I enjoy playing Laser Squad Nemesis because of the feeling it gives me, and I would *****NEVER***** bash X-Com! But you have not said a word about how good aftermath is! All you ever say is I'm bashing the game. You never even Answered my question ( Are you saying Master of Orion III saved the Master of Orion's name?). It makes it hard to have this conversation with you if your comments don't touch reality at any two contiguous points. So, please don't reply again. TO EVERYONE: If anyone wants to reply saying I'm wrong-- DON'T! I not in the best frame of mind to talk about delusions of how great Aftermath really is. If you think the game is great then keep it to yourself. I have been lenient, because some of you are so immature. I will not tolerate this any more. Administrator or Moderator: Please lock this topic. I heard enough. thank you.
  3. Are you saying Master of Orion III saved the Master of Orion's name?
  4. Jesus Christ, where do you get your information from anyways? "Homage to X-com" you say? HA! Altar simply seized their chance to make more money with Dreamland Chronicles. But they found out that they couldn't use the engine, and try to do the easy way out. Rather then do the honorable thing and finish working on the project, they put there own ideas as if to say that Julian Gollop's ideas are stupid and they're somehow smarter then him. Where does the honor lie in that? I, the honorable Pod, would have ***NEVER*** did this act of debauchery to The Dreamland Chronicles! :angel: They changed everything to accommodate *their* specific, narrow version of what an X-COM game is. Aftermath is more of homage to Abomination then it was to X-COM or even Dreamland Chronicles. As for graphics: remember, even though X-COM is VERY old now, it still had this charming cartoon look, just like Mega Man. If Altar did the same thing to Mega Man's colors, no one in their right mind would stand for it! In any case, I know this as fact: 1. Altar would have never made *anything* near to an X-COM game if it wasn't for Dreamland Chronicles. 2. Ufo: aftermath is *NOTHING* like Dreamland Chronicles was to be.
  5. Just remember that X-COM Enforcer had *nothing* to do with X-COM: UFO Defense or any of the other X-COM games. Enforcer was no more an X-COM game then Mario Paint was to a Mario game or Mega Man Soccer was to Mega Man. No one is going to play Mario Golf and say "Gee, golf game is stupid, I'll never play a Mario game again". They would just not play golf games anymore. On the other hand, if I wanted to spit in the face of every X-COM fan, I would do exactly everything UFO: Aftermath did. EVERYTHING! The graphics are revolting , the voice acting is terrible, there's too many guns and all of them are the same, it acts as if it wants to be Armageddon or ID4, and the list goes on and on... There nothing in this game that isn't bad in one way or a another. I already know about UFO: Aftershock and it's base managements. That doesn't mean the game is good. All the other problems are still going to be there and they might manage to screw the base control to. I see this happen to other game sequels. But there may still be light... there still be hope... Sid Meier said himself that he might work on X-COM next; He says X-COM's name at the end of the "Developer Interview 1" video: http://www.gamespot.com/pc/strategy/sidpirates/media.html
  6. I'm sorry, but... I think Atari only wants two things: 1, Good public image. 2, money (and lots of it). X-COM Enforcer can't do this. It only has an editor.
  7. You mean like Allegiance? http://www.gamespot.com/pc/sim/allegiance/news_6087574.html
  8. LOL. No, I'm sure it's just me. Its almost like if all the things that are pitiful are just too pitiful for me to hate, so I just like them because of that. Or maybe because no one else like them, I could say "They're mine, all mine, my... Precious" Would you like to see my collection of the worst games ever? In fact, I got one today; it's called: Corporation
  9. Why am I always the guy who likes the things that everyone else hates? () Oh, about the Ascidians: Maybe we can e-mail the makers about this?
  10. You may or may not know this, but lots of parts of Enforcer was taken from X-COM Alliance. In fact, I think the Professor's lab is what the UGS Patton would have look like, if not for the Cancellation. Maybe they put 'Ascidian carcass' as a mistake, who knows? I think I may have a look myself.
  11. Hey, that sounds like a good idea to me. But would it go something like this?: Heavy Weapon setting: -Heavy armor -Big GUN -heaps of ammo -lots of Grenades Fast Attack setting: -Light armor -Small guns -Grenade -Proximity Grenade -Medi-Kit Equipment setting: -Good Armored Suit -Rifle -Psi-Amp -Motion Scanner -High Explosive -Smoke Grenade -Electro-Flare -Official Strategy Guide of Metroid Prime/Metroid Fusion Medi-Kit setting: -Heavy armor -Medi-Kit, Medi-Kit, Medi-Kit... -Official X-COM Guide to Stopping your friends from going Crazy.
  12. You're too late... just look at this and you will know what I mean: http://angelfire.com/film/bobafettfilms/
  13. You can see the whole map by going to the X-COM Enforcer Editor or "X-ComED" The Veteran: get... the....NUKEERRRRRRR!!!!! Nuker!!! Nuker!!! Nuker!!! Nuker!!! Nuker!!! Nuker!!! Nuker!!!....
  14. Pod

    Elerium 115

    I would like to think Elerium 115 color's changes in different environments: Red: When it's first mined. Purple: After it's been taken out of the Anti-Matter Reactor (after it been used for so long) Yellow/Orange: The aftermath of what would happen after it was taken out of the Anti-Matter Reactor. But in the end, BKF is right. I mean they never said it could change color. By the way: I like to say it one-one-five.
  15. Pod

    Elerium 115

    You know, I still don't know what color Elerium 115 really is. Is it purple, orange, yellow or Red?
  16. Pod

    Elerium 115

    So your saying that Elerium is like a mood ring and 115 was just a typo?
  17. Pod

    Elerium 115

    I want to know two thing: 1) What color is real Elerium 115? I mean, it's purple in UFO: Enemy Unknown/X-COM: UFO Defense, but it's red in X-COM: Apocalypse. 2) When you say Elerium 115, do you say it like 1-1-5 or 100-15?
  18. Pod

    New Artwork Ideas

    Then why don't we call it the "ON off topic"?
  19. Pod

    Enforcer

    The only good thing about the game is that the first level is full of Easter Eggs from Alliance. I think I've even found a graph of what the "breaching pod" may look like.
  20. Pod

    New Artwork Ideas

    I did not know where to put it at first. But if you think it's best to move it to off topic, then I'll move it. Just one question... How do I move it?
  21. Pod

    New Artwork Ideas

    ***WARNING*** If you never played Myth: The Fallen Lords, Myth II: Soulblighter, or Myth III: The Wolf Age and are planning on playing them all, then do NOT look at this topic! ***ATTENTION*** If you played one of the first two Myth games and do not wish to play the other one because you think there's no more story or if you played the Myth 3 and hated the story and think there's nothing good to see in the first or second game, you'd be wrong on both counts. ***NOTE*** This is a no-holds-barred Topic about Myth, and if you like or love story from makers like Blizzard or Sqauresoft or if you love the music and story from Halo, then Don't read this Topic because the same makers who made Halo, and Oni are the same people who made Myth and Myth II! I'm done my new Artwork and I've just finish playing Myth II and Myth III and now I'm in the mood to make an X-COM/Myth hybrid Artwork. I'm thinking about making the Mutons (the Muton from Enemy Unknown or Interceptor/Alliance) into Iron Trow/Trow, the Sectoids into Myrkridia, the High Ethereal into Moagim the Faceless Terror, and maybe have the Snakemans as Ghols. As for the Forces of Light: The X-COM Marines (in the Power Suits) are going to be Heron Guards, and I'm thinking of having Bruno Bonnell (CEO of Infogrames) as Connacht (Balor), Enforcer can be a forest giant, and the Professor Able Standdard (from Enforcer) can be Myrdred (The Deceiver). Is this OK? I mean, we never heard of Bruno Bonnell until Hasbro was bought out and then he became the enemy, just like when no one in the game knew about the Fallen lords and then BOOM Connacht became Balor. Or what about The Deceiver - he became one of the good guys in Myth II and then he died in the end, just like when the Professor died in the end too. Do you have any ideas or suggestions you would like to talk about?
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