Jump to content

joeybuddy96

Members
  • Posts

    4
  • Joined

  • Last visited

joeybuddy96's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. I have max FPS set to 70. It's like a game that plays with the CPU unlocked when the game is tied to the CPU--many times faster than the game's intended speed. Also, the mouse sensitivity is too high. Setting the scroll speed lower helped reduce the wild movement when the cursor reaches the edge of the screen. Is there a way to adjust it in UFOExtender.ini? I got the PSX music working following the instructions in this post, http://forums.steampowered.com/forums/showpost.php?p=13502829&postcount=2 and in this one: http://forums.steampowered.com/forums/showpost.php?p=33217744&postcount=276
  2. I set Screen Ratio=1.1111, changed D3D to D3D=0. I launched UFOLoader.exe, the resolution was correct without stretching; it displays with pillarboxes as it should, and the colors displayed correctly. Moving the cursor to the top of the screen does not bring up the menu so I can exit the game. I tried changing Options from Escape to Esc; the only difference I could see was labels and borders on the Geoscape. Is the only way to bring up the Load/Save/Abandon screen by clicking Options in the Geoscape screen? The animations play faster than they should. What value should Animations Speed be set to? I tried setting Clip Cursor to 1 and 2, but the cursor keeps moving off the screen when it reaches the border. I have patcher.dll v1.28.3. The mouse sensitivity is too high in game; outside of the game, the sensitivity can be adjusted with the sensitivity buttons on my mouse. Is there a way to alter the mouse sensitivity from UFOExtender.ini?
  3. The colors are displayed incorrectly. It is especially noticeable in light value colors. It does not correct the aspect ratio distortion. I think I can roughly estimate what the square resolution is by opening an image editor and comparing the globe image to a circle, but I'd like to know exactly how to get the game's native resolution to scale properly to the monitor's native resolution with pillarboxing.
  4. This is the continuation of many other problems with XCOM I've documented on SPUF. The problem I'm having with UFOExtender.exe might be due to all of the changes that have been made to the XCOM folders as a result of trying to get XcomUtil working. I downloaded UFOExtender 1.28, then downloaded 1.28.3 and extracted it into the same folder. I launched UFOLoader.exe, and got this: After that, I backed up my XCOM folder, 7-zipped it, deleted the unzipped one, and redownloaded XCOM. I downloaded UFOExtender 1.28, then downloaded 1.28.3 and extracted it into the same folder. I launched UFOLoader.exe, and the game started in windowed bordered mode at the default resolution. I set the resolution to 0 0 1080 1920, and tried various aspect ratios to fix the distortion--0.5625, 1.7777, and 1.1111--but none of these fixed the distortion caused by running a 4:3 game in 16:9 resolution. I then tried running it in 0 0 1080 1440, which is the biggest 4:3 resolution my monitor can support. I then got vertical distortion, even with different aspect ratios of 0.75 and 1.3333. Changing the aspect ratio appears to do nothing--I set it to 5.000 and 0.0001 without any detectable differences (I did all of my testing from the main menu and base selection screen). Also, I can't get it to run in borderless mode. Alt+Enter does nothing. Using GameCompanion, I can get it to run mostly in fullscreen, but the borders are still visible to the right and bottom borders. I found a workaround by hiding the taskbar with this utility and by reducing window borders from within Windows personalization options. However, I don't know if this means the full screen mode is using the entire resolution, or if it is still off by a few pixels and the workarounds are only hiding the borders rather than eliminating them.
×
  • Create New...